Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Noxious Revival
Instant
( can be paid with either or 2 life.)
Put target card from a graveyard on top of its owner's library.
DreadKhan on Thinking about how we evaluate …
1 month ago
If you get sweaty and run Noxious Revival you can pay no mana to have even more versatility (you can give someone ELSE back something instead, which can be huge). If you've built a really strong deck the idea of paying 3 mana to get a single card back (at sorcery speed!) is laughable, that's pretty much giving up your whole turn without committing something important to the board (like Rhystic Study) or attempting a win (Thassa's Oracle + Demonic Consultation is also 3 mana). That's why Noxious Revival is the best option in the eyes of many very competitive players, so I think it applies to most Bracket 4 and 5 decks, where pure card quality is so important. If you're playing in Bracket 3 and under what you want are card synergies, you need bad cards that become powerful when used together IMHO. Personally I try to avoid running recursion effects that are one dimensional at this point, power creep has given us better options in a lot of cases, if you're in Black something like Lively Dirge can get back creatures, but it can also tutor one up if you don't have anything to get back.
All that said there is a plurality of creature decks out there, and in those lists Eternal Witness can make a lot more sense.
I'm also a tad curious why Skullwinder isn't one of the options, it's bad if you usually have worse cards than your opponents (if you get back a Grizzly Bears and they get Questing Beast you'd have been better off with E-Wit), but the ceiling is very high on it if you can make a deal with an opponent (this is also a great example of recursion with added upside that makes it more versatile). I think in a lower power game Skullwinder plays pretty well, it's even easier to cast if your mana base is janky. I've heard some people really hate Skullwinder, has anyone ever tried using it and can give some salient reasons why they didn't like it?
Andramalech on Balaam__
2 months ago
Balaam__ I'm gonna let you in on a little secret about the Abbey. In your build (with the Elves) it's most often a Win-More rather than being the main win condition. If you're intent on using the Elves as a means to protect and do the thing, it'll take so much protection from the big cards of the format; namely Path to Exile and adjacent effects. If you are adamant about sticking with one-to-two mana answers for your needs, Rancor, Vines of Vastwood are also fantastic solutions. Noxious Revival as either mainboard or sideboard, all this to digress and say.. I hope you find what you're looking for!
P.s. the Hierarchs Ignoble Hierarch and Noble Hierarch are underrated because they provide an Exalted effect, which is a static +2/+2 if you intend on relying on Ormendahl, Profane Prince Flip as a singularly-swinging, domineering force.
SaberTech on
Zaxara, Exemplify Winning *Primer*
8 months ago
Prosperity is kind of tricky to use. X can't be greater than the number of cards in your deck if you don't want to deck yourself, so if an opponent happens to have more cards in their library than you it won't be possible to deck them out. You will have still drawn your deck so you'll have a way to win regardless, but your opponents now have most of their decks in hand too so they'll potentially be able to use interaction to stop whatever you do next. Since you've drawn all of your cards that means you'll lose on your next draw step and they might just get to untap and win on their turns. The best way you have to offset all of that is to have Jace, Wielder of Mysteries on the board. That way you can make sure that X is high enough that Prosperity decks everyone and you won't lose.
It will be funny if someone bounces or destroys Jace in response to you casting Prosperity though. At that point, I'm sure that your opponents would prefer to force a draw than just let you take the clean win.
I run Drown in Dreams as one of my X cost draw spells, but I also run spells that let me get cards back from my graveyard like Eternal Witness and Noxious Revival so I can squeeze a little extra value out of the card. There have been a number of times where I've targeted myself with both the card draw and mill parts of the spell because I was really digging for a combo piece and I had a card in hand that let me get something back from the graveyard. I could also use Drown in Dreams to beat all of my opponents too. With Zaxara out and a mana combo active I can draw my deck and mill out an opponent, cast Eternal Witness to get Drown in Dreams back, and then cast the spell again to force one opponent to draw out their deck while milling out my last opponent.
Andramalech on
Mono-green infect
11 months ago
Sliverguy420 thanks for reminding me about Scale Up. Dependent on the shell he wants to use, I'd also say Dismember, Apostle's Blessing, and Noxious Revival all cover key-actions that correlate to the typical shell requirements.
There's Draw/Go for the UG fragment. There's Aggro/Control for the BG fragment. And then there's straight gas in the Mono-G fragment. Plenty of choices to pick from!
moo1234 on Card creation challenge
1 year ago
Ocean Gale
Instant - Cantrip
(This spell cannot be cast in response to another spell)
Tap or untap target creature
Draw a card
"If you sit in the right direction the wind can stand you up instead"
The majority of the phyrexian 1 mana spells have seen alot of play like Gut Shot Noxious Revival Surgical Extraction
and 2 of the most broken cards of all time Gitaxian Probe and Mental Misstep both of these cards are in a shout for the power 10-19
anyway
make a one mana phyrexian card that 2010 WOTC would think aren't broken
(Also I unironically think mental misstep and gitaxian probe are actually almost underrated just how powerful they are, despite being banned in most formats because neither are very good in commander but in 60 card constructed if they where both legal in legacy and vintage every deck would run a playset of mental misstep and probably also gitaxian probe)
multimedia on
Exploding Kobolds
1 year ago
Hey, interesting deck.
Consider adding green? By adding green you get Glimpse of Nature, Noxious Revival, Elvish Spirit Guide. Glimpse and Revival go well together to keep casting Glimpse. Guide provides a green mana source without needing a land that can make green. Green also has Assault Formation, not needing an anthem effect to increase Kobolds power since only toughness matters. With 4x Glimpse you would only need 1x Formation as well as some kind of haste for all your creatures source such as Burst of Speed that you cast after casting all your Kobolds for the turn. With 4x Glimpse, 1x Grapeshot is all you need.
Stomping Ground, Karplusan Forest, Copperline Gorge can be dual lands that could replace Mountains? Lotus Petal and/or Wild Cantor, replacing some Mountains gives you a mana source of any color while also counting towards storm. The problems with Impact Tremors and Purphoros, God of the Forge are they need to be on the battlefield before you start casting Kobolds. In theory Tremors/Purphoros seem good, but in gameplay they seem slow, too inconsistent hit or miss.
Consider this package for upgrades?
- 4x Glimpse of Nature
- 4x Elvish Spirit Guide
- 2x Noxious Revival
- 4x Lotus Petal or 4x Wild Cantor
- 1x Assault Formation
- 1x Burst of Speed
- 4x Stomping Ground or Karplusan Forest
- 4x Copperline Gorge
Good luck with your deck.
xraider on
The Kitty Cat Who Loves Eating His Foodies
1 year ago
I see you're playing Birthing Pod. It's important to have a solid mana curve for your creatures. Currently, you only have one two-cost creature, which could cause some issues. You might want to consider adding a few more two-drops. Some suggestions include Marionette Apprentice, Blood Artist, Feasting Hobbit , or Wight of the Reliquary. To stay consistent, Yisan, the Wanderer Bard could also be a good addition.
I would also recommend tweaking your removal package. You could replace or supplement Decree of Pain with Damnation and/or Toxic Deluge. For additional targeted removal, consider adding Beast Within , Assassin's Trophy, or Nature's Claim to lower the overall cost of your removal spells.
Since you'll be sacrificing a lot, Noxious Revival could be a great addition to your deck.
Darksteel Forge is another fun card to consider, especially in combination with Bane of Progress. If you go this route, you could also include Nevinyrral's Disk for even more synergy.
Good luck with building your deck!
Squee_Spirit_Guide on
Barren Glory Storm
1 year ago
Haha, thanks capwner. I haven't considered Bala Ged Recovery Flip mostly because I didn't know about it, but the need to be able to get my enchantments back is very real. Having one of them milled happens way more often than I would have thought likely. I just added Noxious Revival as a one-of, but I'll test out Bala Ged Recovery Flip as well!
| Have (2) | Azdranax , gildan_bladeborn |
| Want (1) | qao50 |











