Combos Browse all Suggest
- Doubling Season + Goblin Bombardment + Mitotic Slime
- Goblin Bombardment + The Great Henge + Woodfall Primus
- Goblin Bombardment + Mikaeus, the Unhallowed + River Kelpie
- Goblin Bombardment + Metallic Mimic + Putrid Goblin
- Goblin Bombardment + Melira, Sylvok Outcast + Murderous Redcap
- Goblin Bombardment + Grumgully, the Generous + Murderous Redcap
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Goblin Bombardment
Enchantment
Sacrifice a creature: This deals 1 damage to any target (creature, player, planeswalker or battle).
indieinside on
Oneshot POV - Brion's Big Boi
2 months ago
Luminous Broodmoth + Ashnod's Altar = Infinite ETB-LTB and Colorless Mana
Luminous Broodmoth + Phyrexian Altar = Infinite ETB-LTB and Colored Mana
Luminous Broodmoth + Altar of Dementia = Infinite ETB-LTB and Mill
Luminous Broodmoth + Goblin Bombardment = Infinite ETB-LTB and Damage
Luminous Broodmoth + Blasting Station = Infinite ETB-LTB and Damage
Luminous Broodmoth + Thermopod = Infinite ETB-LTB and Red Mana
There are even more than this. Here is a LINK that will show them all along with how each one works from EDHREC.
legendofa on
Army of Goblins *please comment*
4 months ago
What's your expected budget for this deck? Marking it as Legacy format isn't necessarily wrong, but it would be a good idea to also add the Budget and/or Casual hub. Legacy decks have a certain expectation of being the kind of high-powered, win-on-turn-3 decks you're trying to avoid, and $1000 would be considered extremely budget.
Outside of that, I would suggest adding some permanent removal. If your Goblin hordes can't get through Ensnaring Bridge, Fog, or other combat-controlling effect, this deck pretty much shuts down. Another option would be something like Goblin Bombardment or Goblin Grenade, turning creatures directly into damage. Burn spells like Lightning Bolt or Skewer the Critics would work, too.
Taida on
Arabella Mob
4 months ago
Cool deck! Gotta love Anim Pakal, Thousandth Moon. I would suggest a few copies of Goblin Bombardment to use the many 1/1s that you create attacking. And the damage from Arabella, Abandoned Doll with the small tokens plus the Goblin Bombardment sacrificing several tokens can close the game scarily quickly. I have tried with it several times and love it every single one
Vessiliana on
Anim's Automotives
5 months ago
lhetrick13, If you are liking the Impact Tremors, why not add Purphoros, God of the Forge and Goblin Bombardment?
Apoptosis on
Smile all the way
7 months ago
In: Alesha, Who Laughs at Fate (a solid recursion option), Ali from Cairo (this is a ripcord to pull when you're looking at lethal, I've found myself in this position a few times and since this deck is very good at dialing up answers, I've slotted good 'ol Ali into the deck, Callous Bloodmage (this is a needed answer for decks that also rely on graveyard recursion), Carrion Feeder (I needed a creature based sac-oulet, which would be easier to tutor and would allow infinite combos), Dolmen Gate (chose over Legion's Initiative and Reconnaissance -both of which I love and are good alternatives -I'm testing out the gate to see which one I like more), Goblin Bombardment (free sac outlet, can go infinite), Pinnacle Monk Flip (back into the main and out from the maybe; the one game I didn't have it I found the game stretching with lots of juicy targets accumulating in the graveyard and no way to get them back; I like options), Swamp (up to 5 total, better hitting land drops), Viscera Seer (another more optimal free sac-outlet).
Out: Aether Vial (I love this card and it's done good work mid-game, but I think there is better value), Anafenza, Kin-Tree Spirit (I decided to remove the infinite combo with Murderous Redcap for more resiliency and interaction potential), Baton of Morale (I really want to showcase the power of banding and think this could be a good way to direct damage to the creatures you want to die/recur, but am testing Dolmen Gate as an alternative way to do it), Cauldron of Souls (good for ETB recursion and wraths but I wanted to bring down the CMC, tough call), Claws of Gix (replaced for better options), Denethor, Ruling Steward (better options), Legion's Initiative (I love this card and it lets me get an extra ETB trigger, but am trying Dolmen Gate as an alternative), Murderous Redcap (took out the infinite damage trigger with Anafeza), Sword of Light and Shadow (I really like swords, but felt there are better options).
bjgivesbj on
Hazezon, Shaper of Sand - Desert Warfare (v0.5)
9 months ago
Wow! Those are cards you had on hand? What a pile.
I was playing around with a Hazezon brawl deck before all those new utility deserts came out, and rather than graveyard recursion, I kinda had a stax/group slug/ lane destruction theme going where some key pieces included Storm Cauldron, Ankh of Mishra, and Zozu the punisher. Probably not what you were looking for, but I was also working with some cards that may overlap well with yours:
Nahiri's Lithoforming Martyr's Bond Sylvan Safekeeper Elvish Reclaimer Constant Mists Sosuke, Son of Seshiro Currency Converter Goblin Bombardment From the Ashes Molten Vortex
Also, There are a couple artifacts that just say your lands enter untapped. I can’t remember the names, but they may be worthwhile because I recall they were low CMC and so many deserts enter tapped. Anything that tells you to discard and draw is excellent, because of course, you just discard a desert and play it anyway. Pretty wild.
Anyway, looks like a fun deck. I hope your playgroup finds it just as amusing. :)
Noxid05 on Hidden goblin weapon
10 months ago
Sling-Gang Lieutenant & Goblin Bombardment are useful to kill a player or players when you have enough goblins especially if you are playing Krenko, Mob Boss
_AoxomoxoA_ on
Veni, Vidi, Vici
1 year ago
10/21/2024 Revisions
Why?
I would consider this update the final trimming of the really fatty parts of this deck. The main goal here was to remove some cards that only semi-synergized with the deck and to replace them with cards that really shine light on where this deck succeeds. These changes massively upgrade the token generation capability and the payoff for having them. The cards removed from here were in no ways bad cards, they just didn't quite see eye-to-eye with what the deck should be doing: Generating tokens and being very aggressive, punishing a lack of removal and interaction while also being resilient to creature board wipes. The legion always has more bodies to throw at the problem. See notes on each removal/addition and my thought process for doing so below:
General Kudro of Drannith: Kudro is a very interesting choice, but has 2 big downsides: He requires sacrificing of humans and is restricted to only dealing with creatures with power 4 or greater. This deck doesn't generate enough human tokens to justify using the second ability, especially since I'm limited to only targeting creatures with power 4 or greater. Often threats appear in the form of artifacts, enchantments or weenies that can deny my board and unfortunately, Kudro isn't equipped to handle these.
Lethal Scheme: Probably the worst card of the bunch. At best it's 0 mana to destroy 1 creature/planeswalker, at worst it's 4 mana to destroy 1 creature/planeswalker. Not great removal, and I have plenty of other removal spells
Fervent Charge: The ideal situation is to not have to rely on attack damage to kill my opponents, it's more about the attack triggers here. I think Mirror entity is just a much better/cheaper version of this card if I'm trying to win off of attack damage. It also provides no other value past +2/+2 to only attacking creatures
Commander's Sphere: I'm not starving for card draw, especially with the One Ring, and the extra mana rock is fine, but a nice to have more than anything.
Skullclamp: Similar to Command Sphere, the card draw is nice, but often my tokens end up being used for attacking or attack triggers and quickly build up past 1/1s, so Skullclamp becomes useless. Ashnod's Alter provides much more value than Skullclamp especially when combined with X-cost spells.
Queen Marchesa: She's pretty threatening just because she has Deathtouch and haste, Monarch is also a huge plus, but the last part of the card is way too slow. Generating 1 token with deathtouch per turn just isn't worth passing monarch back and forth between players, and once she's gone, all I am left with is Monarch, her having deathtouch incintivises me to use her to kill a big threat, but her 2rd ability incintivises me to keep her alive, which conflicts with Deathtouch/Haste.
Teysa Karlov: There's like no death triggers in this deck, only sacrifice triggers, and honestly I don't want to build into benefiting off of death triggers, so her first ability provides essentially nothing. Her second ability is a huge up side, but she never stuck around long enough to really use it, and other cards provide me vigilance.
Craig Boone, Novac Guard: Boone essentailly reads "Target player takes X damage where X is the number of Quest Counters on him", he's a cool card, but any good player would take face damage over having their important card be killed. The life gain and reach were big incintives to keeping him in the deck, but he's too slow and doesn't synergize enough with the rest of the deck.
Diabolic Tutor: Worse Demonic Tutor
The Nipton Lottery: I love this card. It's so chaotic and leans into my gambling addiction, but overall, Austere Command is the better boardwipe
Rabble Rousing: Great enchantment to really pump out the tokens, pretty similar to Horn of Gondor and also is less punishing to my board when blocks happen. Ensures I will always be replacing any blocked tokens.
Ojer Taq, Deepest Foundation Flip: Triple the tokens = triple the fun. Gives me more options than Annointed Processon
Goblin Bombardment: Need to push some extra damage/kill a target? We have tons of tokens to do so. Start killing the tokens generated and hit face. Darien + Goblin Bombardment + Bastion of Rememberance = win condition. In fact, Darien + Goblin Bombardment is a pretty nasty way to generate tokens if I start pinging myself for 1 damage and have a Annointed Processon/Ojer Taq on board. Super flexible card when attacking isn't an option
Impact Tremors: We're generating all these tokens, let's get another purphoros adjacent card in the deck to do some real damage more consistently
Ashnod's Altar: When combined with an X-cost spell like Grand Crescendo, or Secure the Wastes, you can double the amount of tokens you have out already
Darien, King of Kjeldor: Punishes hitting my face as well as just an overall good combo enabler.
Greymond, Avacyn's Stalwart: Probably the best human tribal card in Magic, while he doesn't enable alot of my tokens, he gives all my humans insane amounts of value. Since almost all of my creatures spells are human, I think he will be a huge boon.
Mirror Entity: This card is super versatile. I can use it to pump my tokens, avoid board wipes like Austere Command and Meathook Massacre, but it can also be used to turn my tokens into humans/soldiers for cards like Greymond, Horn of Gondor, Myrel, ect.... I have a feeling this card will be a great enabler.
Austere Command: Selective Boardwipe, what's more to say?
Demonic Tutor: Better Diabolic Tutor
| Have (3) | Azdranax , metalmagic , QuestionMarc |
| Want (5) | Yahtzee55 , qao50 , beesaurs , J_R_B , xram666 |













