|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
|Vintage Masters (VMA)||Rare|
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Artifact Creature — Thopter
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.
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Thopter Squadron Discussion
4 weeks ago
Pentavus & Thopter Squadron can give you a ton of 1/1 flyers if you have the mana with all the +1/+1 counters you got going on. With Doubling Season and Astral Cornucopia you ether go wide or huge with ease.
Magistrate's Scepter; who needs many win cons when you can have infinite turns to find your win con.
Black Sun's Zenith Is if you have enough counters flying around a one sided board wipe that is repeatable. As an added bonus you can do it small to wipe out small stuff that you mostly survive and then proliferate the counters up latter as you see fit as proliferate is "you choose" ability thus can avoid your creatures at this point.
JuQ on Mazirek brew
3 months ago
First you have playtest it in some games to see how it performs, find which cards are underperforming and what you are lacking. Then it will be easier to find solutions.
Personally I'd cut the higher costs and try to build my game with cheaper costs. Focus on token production, sacrifice outlets, card draw, ways to use those counters (other than attacking).
Some cards that spring to my mind are:
Smothering Abomination Sac and draw.
Culling Dais Sac and draw.
Skullmulcher Sac and draw.
Deathreap Ritual More draw.
Plaguemaw Beast sac to proliferate.
Titania, Protector of Argoth Huge tokens when you sac lands.
Animation Module tokens for one mana whenever you put a +1/+1 counter.
Heroic Intervention Best reaction available to protect all your stuff in the battlefield.
Ophiomancer A ne token with deathtouch to sac every turn.
Tendershoot Dryad Creates tons of saproling, then buff your saprolings.
Hooded Hydra turn your counters into creatures.
Hangarback Walker turn your counters into flying creatures.
Lifeblood Hydra turn your counters into cards.
Sadistic Hypnotist Sac outlet that locks players hands.
Cultivator of Blades brings tokens, buffs attackers.
Thopter Squadron Counters into thopters. With Mazirek and your Ashnod's Altar get infinite mana.
Noosegraf Mob Pops zombies spending +1/+1 counters.
Flesh Carver Sac outlet that can hit pretty hard.
10 months ago
Hell's Caretaker over Apprentice Necromancer
1 v 1 game suggestion for unfun Hope of Ghirapur
Suggestions to remove: Necropede, corrosive mentor, plague myr, plagued rusalla, tree of perdition, sign in blood, death denied, Jar of Eyeballs,
1 year ago
1 year ago
Awesome deck idea! I love original ideas. Have you considered Thopter Squadron? I feel as though he offers a fair contribution to your theme. I also really like Skeleton Shard, Noxious Gearhulk, Buried Alive, Dictate of Erebos, Grave Pact, and Mesmeric Orb.
Lastly, Metalwork Colossus could be insane in this deck!
1 year ago
Thanks for the input. I'd like to bounce my logic off of you and see if that changes your mind at all.
Commander's Sphere is copy-able draw, which is why I included it.
Astral Cornucopia and Gemstone Array can be proliferated, allowing potentially significant amounts of mana. Array can also cache mana from Braid of Fire for use later, and even makes infinite mana with Basalt Monolith and Kurkesh. And if I can, I'd even want to throw in Contagion Clasp for another way to proliferate, Everflowing Chalice benefits as well (even considering Throne of Geth, but needing to sac an artifact may be too much; though I can proliferate counters on Arcbound Reclaimer, which would mean getting those artifacts back) I also don't want to be a 1-trick-pony; if Gilded Lotus gets exiled, I want to gave a backup, which is what Cornucopia is.
Several cards, such as Ichor Wellspring and Spine of Ish Sah are in mainly because they're useful with Daretti, Scrap Savant or Goblin Welder. In fact, Mindslaver, Welder, and any 2 recursion cards or Spine is infinite Mindslaver lock, hence the inclusion of Mindslaver.
Dross Scorpion potentially plays nicely with Welder also, and it's really fun with Pentavus or Thopter Squadron. Scorpion, plus one of those two, plus Gilded Lotus or Astral Cornucopia, makes infinite +1/+1 counters, and/or infinite 1/1 flying dudes, and/or infinite mana (by sacrificing said dudes).
Mirrorworks has always been one of my favorite artifacts. It's awesome with tons of cards, and it combos nicely with Welder. It probably doesn't add a whole lot, but it can be so much fun.
Strionic Resonator just gives me more Kurkesh, but may just be "win more," so it's cut-able.
Stuffy Doll is a win-con: if I can untap it infinitely (not too hard in this deck), it kills someone, then I can sac/recur it with Welder or something to get another player.
Aggravated Assault is a win-con.
But I like Comet Storm...
Bonfire of the Damned doesn't kill Kurkesh...
And I don't mind killing Kurkesh, if it ultimately gives me the best board state, because the idea of this deck is kind of: make tons of or infinite mana, then do stuff with it.
Decimator Web has always just seemed like an awful card...but I can proliferate that poison counter easily for a quick kill out of nowhere. I don't have enough Myr for Myr Turbine to be worth it, I think. Mycosynth Golem could be amazing. Darksteel Reactor isn't how I want to win. When I'm only paying for fun, it feels like a hollow victory to me.
So there's my logic. NOW what do you think of those cards?
1 year ago
I hope to build a similar deck soon. Have suggestions: