|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Rare|
|Vintage Masters (VMA)||Rare|
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Artifact Creature — Thopter
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.
Thopter Squadron Discussion
2 days ago
6 days ago
Full discretion its late at night my eyes are barely open this may need double checked.
1 week ago
I am posting a comment because of the Advertise your deck game forum. I can't see shit i would change there may be a few things i would say but I don't know what all synergizes with what. I mean it looks like everything goes together so who knows what taking one thing out does to 20 strategies. I guess though since i play a Ghave, Guru of Spores deck I have a good infinite colorless mana combo that you could use in this deck. It would work wonders with sacrificing. My combo is Ghave, Guru of Spores Ashnod's Altar Parallel Lives Cathars' Crusade you don't need the cathar's crusade but man does it buff everyone fast with the combo. The combo you can use is a little different. You have the token doubler Anointed Procession and Ashnod's Altar so you would need something like Thopter Squadron which you have a thopter card already so you could use them also to sac another similar card is Pentavus all have similar effects to Ghave, Guru of Spores
(please leave some feedback and comment what you think would work and upvote) My deck:
Commander / EDH
1 month ago
Cards Missing From Initial Build
Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble
More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.
Master Transmuter - Cheats out your big artifacts, but kind expensive.
Curse of Opulence - A weird staple for this deck, but I think you can figure out why.
Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?
Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault Flip (But you have 36 actual lands which is totally fine)
Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.
Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.
These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.
Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.
Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.
Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.
Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.
Caldera Lake - There are far better lands.
Swiftwater Cliffs - Its fine if you want to stay budget.
Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.
Scalding Tarn - Obvious include if you want to spend the money.
Myriad Landscape is a 2 land fetch and taps for mana.
Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.
4 months ago
carpecanum Fair point! I might drop a few lands and try to work them in - but I want to keep Magosi, the Waterveil in, i feel like if that comes in early game, it could be a big plus late game. The storage lands i feel are pretty critical too for burst late game. Some of the cycle lands can come out to make room if need.
4 months ago
carpecanum Thanks for a bomb-ass suggestions! I totally forgot about the existence of Alexi's Cloak - that is a must add. Def gonna sub a land for Pilgrim's Eye and Skittering Surveyor (just gotta figure out how to shift my costs around since I'm fast approaching my limits for the challenge). Thopter Spy Network is already in - but I think I'll end up passing on Thopter Squadron and Puffer Extract because I don't have 75cents to spare.
Thanks again! Really helpful and some awesome improvements!
4 months ago
I would also consider dropping two or three lands (replaced with the land tutors)
5 months ago
I just like that the Thopter Assembly is sort of a set it and forget it option :).. For my bouncing creatures in and out i use either Grinning Ignus or Thopter Squadron. And of course, Norin the Wary. Such a hero
It's been a while since I looked at your deck, mine and yours have alot of different cards. Might suggest Devastating Summons. You can cast it for 1, not sac any lands and get 2 0/0 creatures.. they still hit the board and trigger Purphy's ability before the die..
I like Tilonalli's Summoner, I may have to find a place in my deck. It's like a reusable Tempt with Vengeance. Have you found it lives past it's first attack?. I also really like Ingot Chewer, 2 damage to everyone and i get to destroy an artifact.. all for 1 mana.
If you are looking for card draw, could always play Temple Bell or Howling Mine. I hesitated adding them for a while, but I find with the low casting cost of all the cards in these decks, I can do far more damage with an extra card than my opponents can. And my friends have learned to attack me first whenever I play my mono-red, so have had to find really fast options for killing. Of the 2, I prefer the bell, only because i can decide when everyone gets the card (usually just at end of final opponent's turn)
Thopter Squadron occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%