Thopter Squadron

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Vintage Masters (VMA) Rare
Exodus (EXO) Rare

Combos Browse all

Thopter Squadron

Artifact Creature — Thopter

Flying

Thopter Squadron enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.

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Thopter Squadron Discussion

Pervavita on The Further Proliferation of Terrible Ideas

4 weeks ago

A few cards I run in my deck Reyhan/Silas Renn Proliferate Artifacts that I think you might like. Viral Drake He has a repeatable proliferate ability and if you need it the infect as a win condition.

Pentavus & Thopter Squadron can give you a ton of 1/1 flyers if you have the mana with all the +1/+1 counters you got going on. With Doubling Season and Astral Cornucopia you ether go wide or huge with ease.

Everflowing Chalice is just a weaker (colorless) version of Astral Cornucopia if you don't mind the colorless but second option.

Magistrate's Scepter; who needs many win cons when you can have infinite turns to find your win con.

Contagion Engine & Contagion Clasp are removal and help with your counters.

Black Sun's Zenith Is if you have enough counters flying around a one sided board wipe that is repeatable. As an added bonus you can do it small to wipe out small stuff that you mostly survive and then proliferate the counters up latter as you see fit as proliferate is "you choose" ability thus can avoid your creatures at this point.

JuQ on Mazirek brew

3 months ago

First you have playtest it in some games to see how it performs, find which cards are underperforming and what you are lacking. Then it will be easier to find solutions.
Personally I'd cut the higher costs and try to build my game with cheaper costs. Focus on token production, sacrifice outlets, card draw, ways to use those counters (other than attacking).
Some cards that spring to my mind are:
Smothering Abomination Sac and draw.
Culling Dais Sac and draw.
Skullmulcher Sac and draw.
Deathreap Ritual More draw.
Plaguemaw Beast sac to proliferate.
Titania, Protector of Argoth Huge tokens when you sac lands.
Animation Module tokens for one mana whenever you put a +1/+1 counter.
Heroic Intervention Best reaction available to protect all your stuff in the battlefield.
Ophiomancer A ne token with deathtouch to sac every turn.
Tendershoot Dryad Creates tons of saproling, then buff your saprolings.
Hooded Hydra turn your counters into creatures.
Hangarback Walker turn your counters into flying creatures.
Lifeblood Hydra turn your counters into cards.
Sadistic Hypnotist Sac outlet that locks players hands.
Cultivator of Blades brings tokens, buffs attackers.
Thopter Squadron Counters into thopters. With Mazirek and your Ashnod's Altar get infinite mana.
Noosegraf Mob Pops zombies spending +1/+1 counters.
Flesh Carver Sac outlet that can hit pretty hard.

Force_of_Willb on Shirei, Deaths Command

10 months ago

Suggestions:

For Card Draw: Gate to the Afterlife, Carnage Altar, Scarecrone, and/or Altar's Reap better than Sign in Blood

For Land Ramp: Wild-Field Scarecrow, Pilgrim's Eye

Graveyard Hate: Heap Doll, Martyr of Bones

additional Life Drain Effects: Death Cultist, Gnawing Zombie, Krovikan Horror

Discard package: Augur of Skulls, Brain Weevil, Nezumi Bone-Reader

Hell's Caretaker over Apprentice Necromancer

Token Generators: Triskelavus, Pentavus, Thopter Squadron

1 v 1 game suggestion for unfun Hope of Ghirapur

Suggestions to remove: Necropede, corrosive mentor, plague myr, plagued rusalla, tree of perdition, sign in blood, death denied, Jar of Eyeballs,

JLycanthrope on SHIREI mono-black artifacts

1 year ago

Thanks, Adamaro.

Metalwork Colossus looks like a beast! It'll be easy to play and keep on the board. Thopter Squadron is exactly what I'm looking for. I'm surprised I missed it.

Dictate of Erebos and Grave Pact will be devastating if I can get some consistent sac outlets. I've just got to figure out what to cut and the right ratio.

Adamaro on SHIREI mono-black artifacts

1 year ago

Awesome deck idea! I love original ideas. Have you considered Thopter Squadron? I feel as though he offers a fair contribution to your theme. I also really like Skeleton Shard, Noxious Gearhulk, Buried Alive, Dictate of Erebos, Grave Pact, and Mesmeric Orb.

Mesmeric Orb will help fuel your recursion effects, Crypt of Agadeem, and could disrupt opponents.

Lastly, Metalwork Colossus could be insane in this deck!

Great idea!

HR19 on

1 year ago

Thanks for the input. I'd like to bounce my logic off of you and see if that changes your mind at all.

Commander's Sphere is copy-able draw, which is why I included it.

Astral Cornucopia and Gemstone Array can be proliferated, allowing potentially significant amounts of mana. Array can also cache mana from Braid of Fire for use later, and even makes infinite mana with Basalt Monolith and Kurkesh. And if I can, I'd even want to throw in Contagion Clasp for another way to proliferate, Everflowing Chalice benefits as well (even considering Throne of Geth, but needing to sac an artifact may be too much; though I can proliferate counters on Arcbound Reclaimer, which would mean getting those artifacts back) I also don't want to be a 1-trick-pony; if Gilded Lotus gets exiled, I want to gave a backup, which is what Cornucopia is.

Several cards, such as Ichor Wellspring and Spine of Ish Sah are in mainly because they're useful with Daretti, Scrap Savant or Goblin Welder. In fact, Mindslaver, Welder, and any 2 recursion cards or Spine is infinite Mindslaver lock, hence the inclusion of Mindslaver.

I've always found the opposite for Soul Foundry and Mimic Vat, and I really like that Vat lets me manipulate my opponent's creatures. It means more fun for me, potentially.

Dross Scorpion potentially plays nicely with Welder also, and it's really fun with Pentavus or Thopter Squadron. Scorpion, plus one of those two, plus Gilded Lotus or Astral Cornucopia, makes infinite +1/+1 counters, and/or infinite 1/1 flying dudes, and/or infinite mana (by sacrificing said dudes).

Mirrorworks has always been one of my favorite artifacts. It's awesome with tons of cards, and it combos nicely with Welder. It probably doesn't add a whole lot, but it can be so much fun.

Strionic Resonator just gives me more Kurkesh, but may just be "win more," so it's cut-able.

Stuffy Doll is a win-con: if I can untap it infinitely (not too hard in this deck), it kills someone, then I can sac/recur it with Welder or something to get another player.

Aggravated Assault is a win-con.

But I like Comet Storm...

Word of Seizing is a fun/defensive card. Maybe it won't by opponent to ultimate their Jace, the Mind Sculptor, etc.

Bonfire of the Damned doesn't kill Kurkesh...

And I don't mind killing Kurkesh, if it ultimately gives me the best board state, because the idea of this deck is kind of: make tons of or infinite mana, then do stuff with it.

Decimator Web has always just seemed like an awful card...but I can proliferate that poison counter easily for a quick kill out of nowhere. I don't have enough Myr for Myr Turbine to be worth it, I think. Mycosynth Golem could be amazing. Darksteel Reactor isn't how I want to win. When I'm only paying for fun, it feels like a hollow victory to me.

So there's my logic. NOW what do you think of those cards?

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