Thopter Squadron

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Vintage Masters (VMA) Rare
Exodus (EXO) Rare

Combos Browse all

Thopter Squadron

Artifact Creature — Thopter

Flying

Thopter Squadron enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.

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Thopter Squadron Discussion

Force_of_Willb on Shirei, Deaths Command

2 months ago

Suggestions:

For Card Draw: Gate to the Afterlife, Carnage Altar, Scarecrone, and/or Altar's Reap better than Sign in Blood

For Land Ramp: Wild-Field Scarecrow, Pilgrim's Eye

Graveyard Hate: Heap Doll, Martyr of Bones

additional Life Drain Effects: Death Cultist, Gnawing Zombie, Krovikan Horror

Discard package: Augur of Skulls, Brain Weevil, Nezumi Bone-Reader

Hell's Caretaker over Apprentice Necromancer

Token Generators: Triskelavus, Pentavus, Thopter Squadron

1 v 1 game suggestion for unfun Hope of Ghirapur

Suggestions to remove: Necropede, corrosive mentor, plague myr, plagued rusalla, tree of perdition, sign in blood, death denied, Jar of Eyeballs,

JLycanthrope on SHIREI mono-black artifacts

11 months ago

Thanks, Adamaro.

Metalwork Colossus looks like a beast! It'll be easy to play and keep on the board. Thopter Squadron is exactly what I'm looking for. I'm surprised I missed it.

Dictate of Erebos and Grave Pact will be devastating if I can get some consistent sac outlets. I've just got to figure out what to cut and the right ratio.

Adamaro on SHIREI mono-black artifacts

11 months ago

Awesome deck idea! I love original ideas. Have you considered Thopter Squadron? I feel as though he offers a fair contribution to your theme. I also really like Skeleton Shard, Noxious Gearhulk, Buried Alive, Dictate of Erebos, Grave Pact, and Mesmeric Orb.

Mesmeric Orb will help fuel your recursion effects, Crypt of Agadeem, and could disrupt opponents.

Lastly, Metalwork Colossus could be insane in this deck!

Great idea!

HR19 on My Kurkesh artifact EDH

1 year ago

Thanks for the input. I'd like to bounce my logic off of you and see if that changes your mind at all.

Commander's Sphere is copy-able draw, which is why I included it.

Astral Cornucopia and Gemstone Array can be proliferated, allowing potentially significant amounts of mana. Array can also cache mana from Braid of Fire for use later, and even makes infinite mana with Basalt Monolith and Kurkesh. And if I can, I'd even want to throw in Contagion Clasp for another way to proliferate, Everflowing Chalice benefits as well (even considering Throne of Geth, but needing to sac an artifact may be too much; though I can proliferate counters on Arcbound Reclaimer, which would mean getting those artifacts back) I also don't want to be a 1-trick-pony; if Gilded Lotus gets exiled, I want to gave a backup, which is what Cornucopia is.

Several cards, such as Ichor Wellspring and Spine of Ish Sah are in mainly because they're useful with Daretti, Scrap Savant or Goblin Welder. In fact, Mindslaver, Welder, and any 2 recursion cards or Spine is infinite Mindslaver lock, hence the inclusion of Mindslaver.

I've always found the opposite for Soul Foundry and Mimic Vat, and I really like that Vat lets me manipulate my opponent's creatures. It means more fun for me, potentially.

Dross Scorpion potentially plays nicely with Welder also, and it's really fun with Pentavus or Thopter Squadron. Scorpion, plus one of those two, plus Gilded Lotus or Astral Cornucopia, makes infinite +1/+1 counters, and/or infinite 1/1 flying dudes, and/or infinite mana (by sacrificing said dudes).

Mirrorworks has always been one of my favorite artifacts. It's awesome with tons of cards, and it combos nicely with Welder. It probably doesn't add a whole lot, but it can be so much fun.

Strionic Resonator just gives me more Kurkesh, but may just be "win more," so it's cut-able.

Stuffy Doll is a win-con: if I can untap it infinitely (not too hard in this deck), it kills someone, then I can sac/recur it with Welder or something to get another player.

Aggravated Assault is a win-con.

But I like Comet Storm...

Word of Seizing is a fun/defensive card. Maybe it won't by opponent to ultimate their Jace, the Mind Sculptor, etc.

Bonfire of the Damned doesn't kill Kurkesh...

And I don't mind killing Kurkesh, if it ultimately gives me the best board state, because the idea of this deck is kind of: make tons of or infinite mana, then do stuff with it.

Decimator Web has always just seemed like an awful card...but I can proliferate that poison counter easily for a quick kill out of nowhere. I don't have enough Myr for Myr Turbine to be worth it, I think. Mycosynth Golem could be amazing. Darksteel Reactor isn't how I want to win. When I'm only paying for fun, it feels like a hollow victory to me.

So there's my logic. NOW what do you think of those cards?

man1ac on

1 year ago

Yea, but if Vandalblast goes back in, what goes out?I am playing on the casual kitchen table most of the times and I think a friend of mine will punch me in face when I end his game using two cards (it kinda feels like a infinite combo to me). But I am happy for suggestions.

ANother guy mentioned, because I complained of not being able to handle flying stuff (resulting in darettis death) to change the deck style more around thopter stuff (Ghirapur Gearcrafter,Thopter Engineer, Pia and Kiran Nalaar,Thopter Squadron )I think its a nice idea but I kinda feel to stupid to make these major changes :)

DaringApprentice on Vorel commander

1 year ago

Nice deck, Vorel is pretty sweet! If you want, feel free to check out my Vorel deck, The Thirteenth Year.

Some suggestions for mana ramping would be Rushwood Grove, Saprazzan Cove, Saprazzan Skerry, Fertilid, and Realm Seekers.

Eternity Vessel, Triskelion, Thopter Squadron, and Simic Manipulator let you use counters for interesting effects.

To increase the number of counters you place on things, check out Illusionist's Bracers, Hardened Scales, Solidarity of Heroes, Forgotten Ancient, Bloodspore Thrinax, and Death's Presence.

I also would recommend Nature's Will over the Pygmy Hippo you currently have in the deck, since Nature's Will triggers if any of your creatures deal combat damage to a player.

I would recommend taking out Sturdy Hatchling, since you don't want to double the -1/-1 counters on it. Also, Private Research isn't useful, since the counters are put on the Aura, not on the creature, so Vorel can't double them.

I might also recommend omitting Simic Guildmage unless you have a lot more Auras in your deck, and you don't need Kavu Predator unless your play group has a lot of lifegain. Yisan Chord is a tricky card to use with Vorel, since you want to make sure you don't double his verse counters beyond the CMC of creatures in your deck. Since your highest CMC is 6, I'd recommend cutting him.

I also don't think Vigean Hydropon, Shambleshark, and Cloudfin Raptor are that useful for this deck.

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