Humble the Brute

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Tokens

Humble the Brute

Instant

Destroy target creature with power 4 or greater.

Investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Humble the Brute Discussion

NightLights127 on Spiritual clues

2 years ago

Immolating Glare and Open the Armory are good cards. Investigate is really cool but have you thought about the servo or thopter option in the block? may speed things up?

NightLights127 on Spiritual clues

2 years ago

Immolating Glare and Open the Armory are good cards. Investigate is really cool but have you thought about the servo or thopter option in the block? may speed things up?

Expose EvilSurvive the NightHumble the BruteDeclaration in Stone

JohnnyBoyG on Naya Super Tokens

2 years ago

I agree with the above comment; it's better to have fewer cards, but more copies of each of them than a lot of 1ofs. It makes your deck more consistent, and you get better cards more often.

A few cards that can definitely go are Terrarion (just not that good), Whirlermaker (too expensive/slow), Humble the Brute (there are much better removal spells), and Cathartic Reunion (not good in a deck that doesn't care about the graveyard).

FenIsABasicSwamp on Mystery EDH *Retired*

3 years ago

So this definitely isn't wizard tribal anymore and Derevi isn't the general. I would use Roon as the general since you have a decent number of ETBs and he can also blink opponents' creatures. Also, for flavor purposes since this is a mystery deck and Roon is literally "of the Hidden Realm".

I would cut Darksteel Juggernaut because he doesn't let you decide to attack or keep him as a blocker and I typically don't like cards that have text that makes your decisions for you. Drownyard Explorers is not good enough for EDH. Master of Etherium isn't a good fit for the deck since you don't have a ton of artifact creatures unless you get the Tez ultimate thing going and he's almost $13 because of Affinity, save your money and play a more relevant card for the deck. Skyward Eye Prophets seems cool, especially if you can untap it a bunch, but most of the time I think you're going to be disappointed with it or it'll just get blown up in the next boardwipe. You need Archaeomancer and Mnemonic Wall for sure to help get more use out of your investigating and value non-perms. Humble the Brute is fun too but I don't think it's good enough and you should be able to investigate enough with other dudes. Do you really have all those expeditions? I think March of the Machines will end up being a dead card most of the time because you only want to play it after you've pumped you clues a bit. I'd add Marshal's Anthem for the anthem effect and the reanimation, Mirari's Wake and Mana Reflection for mana accel, Oracle of Mul Daya because it's the best, at least 3 board wipes like Wrath of God to stabilize the board since they won't hit your clues. Also, add Tamiyo, Field Researcher and Tamiyo, the Moon Sage for flavor and goodness reasons. Sun Titan is the only card I ever say is really an auto-include in white decks because it reanimates your little dudes or brings back things like fetch lands.

BioProfDude on Fall from Grace

3 years ago

Instead of Kalastria Healer put in Pious Evangel  Flip? The healer works for allies, and you have more than allies here. Also, it flips to be essentially Zulaport Cutthroat, which is an awesome card.

Only 18 land? That's very, very brave. In fact, I only count 59 cards! I would go to at least 22 lands, and in a B/W scenario, include 4x Shambling Vent and 4x Caves of Koilos.

Humble the Brute is way too expensive for what it does-- Ruinous Path or maybe Ultimate Price. Sure, you get to investigate, but that doesn't help unless you have mana to spend, and fast decks like this rarely have that much mana not spent on trying to keep creatures on the battlefield!

Gideon's Reproach is good, but Grasp of Darkness is way, way better because the target doesn't have to be attacking or defending! You could clear a path for an attacking creature to make sure that the damage gets through. Much better card for the same mana cost.

Oblivion Strike is good, but Stasis Snare, Isolation Zone, and Quarantine Field are even better. Stasis Snare works on only creatures (like Oblivion Strike) but for 1 less mana and at INSTANT speed (which can be quite useful), while Isolation Zone is the same mana cost but can also snag enchantments, and Quarantine Field is the same (or more, if you want) mana cost but you can get any non-land permanent (planeswalkers, enchantments, creatures, etc...), and you can have multiple targets.

Hope Against Hope is fine, but you don't have that many humans, so it's better to just drop it and get some removal in the deck (e.g., Grasp of Darkness, Dead Weight).

Check out my decks to see if they might give you some ideas: B/W Ally life gain/drain, B/W Token generating machine, or possibly even Aggro Humans Ramp Deck

Remmorik on

3 years ago

Firstly, gratz on pulling Archangel Avacyn  Flip! Now then, I have a few suggestions.

Firstly, I would recommend more land. I usually use 20 as a minimum even for low curve decks.

Also, Humble the Brute is a sideboard card, if you want to include it at all.

Also, keeping your pulls consistent is very helpful for both planning ahead and testing your deck. To do this, most people have 2-4 copies of each card they want. They tend to stay away from having 1-2 copies of a bunch of cards. You should figure out what your deck wants to do and pick the cards that best achieve that goal. I understand not wanting 4 Archangel Avacyn  Flip's due to the price, but a lot of your other cards, practically all of them, are very cheap. That being said, legendary creatures such as Odric, Lunarch Marshal are an obvious exception due to multiples not helping much. You still may want 2 though, to increase the chances of getting at least one out. A good way to cut down is to look at what you have. Those creatures you have 4 of obviously seem like cards you definitely want. The others are probably not as important.

Nahiri's Machinations is a great card for this deck. And having multiples is not a super bad thing. Yes the ability is useless in that case, but a second creature gets indestructible.

Anyway, these are just a few suggestions. And I am in no way the best person in Magic, so take these as my opinion and don't think I mean to say that my ideas are definitely the correct choices. Good Luck!

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