|Commander / EDH||Legal|
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|Arabian Nights (ARN)||Uncommon|
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Creature — Human
When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated.
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Abu Ja'far Discussion
3 months ago
This deck looks very frightening O.O and yet I think you can take it further in your "I can have stuff but you get nothing" play style. A few cards that came to mind are..
Devout Harpist because who doesn't like to tap remove an aura?
Intrepid Hero because who doesn't like to tap remove creature?
Oracle en-Vec because it's funny? if you can withstand some hits, say put in some Fog Bank or maybe with just your ability to control what's already on the field? IDK. I saw it and thought it was cool.
at the very least, these are honorable mentions. Your deck is scary as it is.
that's about all i got for ya xD cool deck!
9 months ago
I'd take out Abu Ja'far, Adriana, Captain of the Guard, Ajani's Chosen, Ball Lightning, Dream Pillager, Hanweir Watchkeep Flip, Magma Giant, Platinum Angel, Tormented Pariah Flip, Humble, Fall of the Hammer, Where Ancients Tread, Jar of Eyeballs.
I'm going to suggest a few budget options without the reason stated right now. Keep in mind Magic is a huge game. Some of us have been playing for a long time and so we have seen a lot of cards, but by no means do i know all the cards. I just know what has worked for me and my Gisela deck.
Manabarbs, Burning Earth, Grab the Reins, Crib Swap, Lightning Greaves, Swiftfoot Boots, Revoke Existence, Tajic, Blade of the Legion, Pilgrim's Eye, Staff of Nin, Sunblast Angel, Vandalblast, Seal of Cleansing, Auramancer, Armillary Sphere, Phyrexian Rebirth, and Burnished Hart.
I like the Divine Reckoning in the maybeboard. I've used that card well in the past and its really worked for me.
1 year ago
Pretty sure we had people waste countermagic and removal spells on that card just for laughs.
This then led into talk of Leper tribal decks (fun fact, he's been errata'ed to Human). We concluded nobody has done it because it would be unsporting.
1 year ago
Thanks much for the upvote! :D
You say there are things, but you only named Ranger of Eos. :O I personally like that he grabs my one drops. Guarantees that when I drop him, there will be 2 other creatures coming with him. Also lets me grab Abu Ja'far for serious shenanigans.
Elesh Norn, Grand Cenobite and Avacyn, Angel of Hope will be my next big adds. Cho-Manno, Revolutionary isn't something I'm worried about. Spirit Bonds, Dictate of Heliod, and Herald of Anafenza were in before, but got cut because they just weren't doing it for me. Emeria Shepherd may get the add, but as for the rest, they're just not soldiers. :O Wanna keep the bulk tribal with only a handfull of non-soldiers. Sudden Disappearance just isn't needed since I can sail past opponents defenses with Odric.
Thanks for all the suggestions!!!
1 year ago
Your deck hates mass removal! I'd still run it but would remove Wrath of God. You get nothing in return from it. Abu Ja'far clears part of the board, allows for interesting politics and can be re-used through Emeria, The Sky Ruin and Angel of Glory's Rise (we'll get into that in a bit).
Aegis of the Gods sounds, to me, like a very meta-specific card. Are you targeted that often by an opponent's spell or ability? Its the only card with that effect that you're running. Ok, it has a low cmc but still... Knight-Captain of Eos instead since most probably it'll save you more often.
Elite Inquisitor sounds very meta-specific too. Unless you're playing against Vampires, Zombies or Werewolves, it won't do much for you. Ok, again low cmc with first strike and vigilance. You already have ways of giving those abilities to your creatures, so it doesn't matter much if has them. Slate of Ancestry so that you can draw into them faster.
Palisade Giant is fun. There are better options though. Angel of Glory's Rise being one of them. While the Giant needs to survive to do something useful, the Angel does just by coming into play. Even if your other creatures take damage (and combat damage becomes a bit irrelevant due to Odric's ability), you get to revive most of them.
Loxodon Gatekeeper is fun but it won't do much. Sure, if you were playing with a few more permanents that did the same like Kismet and/or Blind Obedience, I'd keep it. As is, I don't know... Grand Abolisher might be a bit more useful since it prevents spot removal when you're attacking with Odric, giving some form of protection to your commander.
As most people here, I'm not sold on Fabled Hero either. You're playing a grand total of 25 artifacts and enchantments. Does your playgroup use mass removal for those? If so, Open the Vaults might be your friend. If not, leave it be.
Your mana curve would rise a bit with these changes but I don't think that would be problematic with your build.
1 year ago
Somehow I missed Archtype. Oh well. As for Daru Encampment, I can understand your reasoning. It can be useful though.
You skipped Gempalm Avenger. I seriously find it mandatory in a soldier deck.
1 year ago
Abu Ja'far sounds interesting. I'll consider it.
Mother of Runes is kind of meh to me. In my playgroups, she tends to be useless. I'll mull it over though.
Daru Encampment is practically useless to me. I don't like it. I know it's cool for flavor, but I'd rather run another plains.
Archetype of Courage is already in. lol
Thanks much for the suggestions and upvote! (:
1 year ago
One hell of a card to go with Odric is good old Abu Ja'far. Everything they have available blocks it and dies. Not a full board-wipe but its quite awesome. Being 1cmc it can be tutored with your Ranger of Eos. Same goes for Mother of Runes, another great 1cmc drop that I think you should include.
Regarding recursion, 21 out of your (presently) 26 creatures are humans. Angel of Glory's Rise could help you after a board-wipe.
Knight-Captain of Eos gives you almost free fogs. That guy alone is quite good.
Landwise, you're missing Daru Encampment. Even if only for the theme, I'd add it.
Now, have you considered Archetype of Courage?