Humble

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Urza's Saga (USG) Uncommon

Combos Browse all

Humble

Instant

Target creature loses all abilities and becomes 0/1 until end of turn.

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EMA

USG

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Recent Decks

Humble Discussion

keira5577 on Hip Hop

3 months ago

Humble

Faceless_Being on Evra, Halcyon Witness turn 2 ...

5 months ago

I can see it now, a player taps out to activate Evra's ability, opponent responds with Humble or activates Serendib Sorcerer ability lol

RogueArtificer on School of the Dragon

11 months ago

Anticipate, Dragonlord's Perogative, Monastery Loremaster*, and Meditate are all thematic cards. They have decent/strong effects that aren't total garbage, but fit the theme of Taigam being a monk of the Ojutai order.

In a similar fashion are cards like Temple Bell, End Hostilities, Sensei's Divining Top, Humble, and Redirect. Almost all of these cards could be stronger versions of themselves, but I like the monastic feel of them.

*Monastery Loremaster deserves special notice because he serves a few different purposes. Since my deck isn't as heavily Instant/Sorcery focused, I will want cards back that just aren't Instants/Sorceries. Being able to get back my Artifacts or Enchantments is a good thing. In addition, it's another Morph. I really like Quicksilver Dragon, and sometimes the morph might come in handy, especially if I don't usually cast it for the morph, but cast the Loremaster for such, then get removal used on that... or if I ever want to toss in a Willbender, Voidmage Apprentice, or Stratus Dancer.

Ultimately, the primary wincon for the deck is Approach of the Second Sun so I don't mind the deck being weird. Though I'm more likely to win out of dragons or the off chance that Taigam goes in for Commander Damage, but they're ancillary modes so I don't have to run things like Mystical Tutor which would be super boring. Though, potentially getting a rebounded Enlightened Tutor could be fun and would be super thematic.

fearphage on Doran, the Siege Tower EDH

11 months ago

I've built a very similar deck. Here are some suggestions based on my build.

Dusk / Dawn is (almost) a completely one-sided wrath. I only have 2-3 creatures it can hit in my build. At worst you lose one or two creatures while you wipe all or most of their board. It seems like a definite include and it provides late game card advantage by recurring most of your squad.

Elspeth, Sun's Champion also provides a (mostly) one-sided wrath effect. The great thing is you can play it and "wrath" in one turn and she lives. Also since you killed several of their creatures. It's likely she'll be able to setup to wrath again in a few turns.

I really like Humble in this deck. It's a single-use Vhati il-Dal that I treat as removal and let's you do fun battle tricks even when you're not attacking or defending. Good times.

Thrill of the Hunt is a good replacement for Iron Will. It doesn't pump as much, but you can use it twice on two different creatures if desired.

Team pumping seems better overall than the targeted variant. Bar the Door, Fortify, and Solidarity all feel that Overrun-esque role. Also Overrun, albeit a sorcery, can punch through those last points of damage ignoring their board state. I don't have it in my build, but it wouldn't hurt.

Enchantments

luin on 9 degrees of Flanking

1 year ago

Thanks for the suggestions! I will definitely go for Always Watching , and consider using Humble and Darksteel Mutation as well.

Thinking about removing defenders, I came up with including 4 Sidewinder Sliver + 2/3 (4?) Mirror Entity. With the help of some slivers, the latter may gain flanking (and then be affected by Cavalry Master too), but most of all its activated ability gives additional instances of flanking to knight creatures (plus, it's a useful mana sink since I don't have one yet). I think it could be pretty fun (at best, a creature can have 9 instances of flanking) and give the deck that certain something that now is missing.

TheVectornaut on 9 degrees of Flanking

1 year ago

Some interesting removal alternatives might be Humble and Darksteel Mutation since they synergize with flanking.

RatherChaotic on How Does A Train Eat?

1 year ago

Appreciate the recommendations Marcus_Licinius_Crassus. I've been playing with the new deck for a bit and the Mana Tithes do seem to have some nice impact during game one.

*Note: Humble will live on in our hearts :p

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