Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Urza's Saga (USG) Uncommon

Combos Browse all



Target creature loses all abilities and becomes 0/1 until end of turn.

Price & Acquistion Set Price Alerts




Have (5) Supremespeed , pskinn01 , Vasbear1 , bakeraj4 , Mousemke
Want (0)

Humble Discussion

RogueArtificer on School of the Dragon

5 months ago

Anticipate, Dragonlord's Perogative, Monastery Loremaster*, and Meditate are all thematic cards. They have decent/strong effects that aren't total garbage, but fit the theme of Taigam being a monk of the Ojutai order.

In a similar fashion are cards like Temple Bell, End Hostilities, Sensei's Divining Top, Humble, and Redirect. Almost all of these cards could be stronger versions of themselves, but I like the monastic feel of them.

*Monastery Loremaster deserves special notice because he serves a few different purposes. Since my deck isn't as heavily Instant/Sorcery focused, I will want cards back that just aren't Instants/Sorceries. Being able to get back my Artifacts or Enchantments is a good thing. In addition, it's another Morph. I really like Quicksilver Dragon, and sometimes the morph might come in handy, especially if I don't usually cast it for the morph, but cast the Loremaster for such, then get removal used on that... or if I ever want to toss in a Willbender, Voidmage Apprentice, or Stratus Dancer.

Ultimately, the primary wincon for the deck is Approach of the Second Sun so I don't mind the deck being weird. Though I'm more likely to win out of dragons or the off chance that Taigam goes in for Commander Damage, but they're ancillary modes so I don't have to run things like Mystical Tutor which would be super boring. Though, potentially getting a rebounded Enlightened Tutor could be fun and would be super thematic.

fearphage on Doran, the Siege Tower EDH

5 months ago

I've built a very similar deck. Here are some suggestions based on my build.

Dusk / Dawn is (almost) a completely one-sided wrath. I only have 2-3 creatures it can hit in my build. At worst you lose one or two creatures while you wipe all or most of their board. It seems like a definite include and it provides late game card advantage by recurring most of your squad.

Elspeth, Sun's Champion also provides a (mostly) one-sided wrath effect. The great thing is you can play it and "wrath" in one turn and she lives. Also since you killed several of their creatures. It's likely she'll be able to setup to wrath again in a few turns.

I really like Humble in this deck. It's a single-use Vhati il-Dal that I treat as removal and let's you do fun battle tricks even when you're not attacking or defending. Good times.

Thrill of the Hunt is a good replacement for Iron Will. It doesn't pump as much, but you can use it twice on two different creatures if desired.

Team pumping seems better overall than the targeted variant. Bar the Door, Fortify, and Solidarity all feel that Overrun-esque role. Also Overrun, albeit a sorcery, can punch through those last points of damage ignoring their board state. I don't have it in my build, but it wouldn't hurt.


luin on 9 degrees of Flanking

6 months ago

Thanks for the suggestions! I will definitely go for Always Watching , and consider using Humble and Darksteel Mutation as well.

Thinking about removing defenders, I came up with including 4 Sidewinder Sliver + 2/3 (4?) Mirror Entity. With the help of some slivers, the latter may gain flanking (and then be affected by Cavalry Master too), but most of all its activated ability gives additional instances of flanking to knight creatures (plus, it's a useful mana sink since I don't have one yet). I think it could be pretty fun (at best, a creature can have 9 instances of flanking) and give the deck that certain something that now is missing.

TheVectornaut on 9 degrees of Flanking

6 months ago

Some interesting removal alternatives might be Humble and Darksteel Mutation since they synergize with flanking.

RatherChaotic on How Does A Train Eat?

11 months ago

Appreciate the recommendations Marcus_Licinius_Crassus. I've been playing with the new deck for a bit and the Mana Tithes do seem to have some nice impact during game one.

*Note: Humble will live on in our hearts :p

Marcus_Licinius_Crassus on How Does A Train Eat?

11 months ago

You have built own card draw engine.

You have 9 sources of red in your mana base.

You can afford to run the playset of Galvanic Blast.

Playstyle Preferences:

I like Built to Last as a game 2/3 card.

I like Built to Smash as game 1 hyper-aggressive card.

Game 1 build:

Getting Aggressive:

-2 Built to Last into SB because +3/+3 and trample is better than +2/+2 and protection in aggressive meta (remember do not linger on the objective, finish your opponent because the longer they have to draw cards and regroup their board and worse your deck becomes)


Refinement of Aggression:

-2 Humble this card feel likes the effect is too cute for a straight forward agggresive deck

+2 Galvanic Blast 4 damage to face with a spell that can reach is very strong in any meta

[OR] +2 Mana Tithe from the SB. NO ONE expects the white force spike in game 1. You can have UB and UR control decks this

Land Base:

-1 Plains

+1 Teetering Peaks +2/+0 in a fun of piece of mana you can bounce is going to very useful.

landofMordor on Best Way to Combat Competitive ...

1 year ago

There's also Spirit of the Labyrinth. As far as responding to the storm itself, there's Summary Dismissal, Counterflux, Unsubstantiate, or even (sometimes) a spell that Wild Ricochets a spell to put it on the stack under your control first. Theres also stuff like Nevermore or Meddling Mage, if they just have one combo.

Sometimes, the key to disrupting storm is to just interfere with one of their combo pieces (maybe like Yidris). Turn to Frog, Polymorphist's Jest, Humble, Gift of Tusks, or even enchantments like Darksteel Mutation, Imprisoned in the Moon, and Lignify can trash those combos.

I totally get the pain of playing with people who don't quite get how to play with others nicely. Best of luck. Hope this helps!

forgetremembering on Slow Deck... Any help?

1 year ago

I'd take out Abu Ja'far, Adriana, Captain of the Guard, Ajani's Chosen, Ball Lightning, Dream Pillager, Hanweir Watchkeep  Flip, Magma Giant, Platinum Angel, Tormented Pariah  Flip, Humble, Fall of the Hammer, Where Ancients Tread, Jar of Eyeballs.

I'm going to suggest a few budget options without the reason stated right now. Keep in mind Magic is a huge game. Some of us have been playing for a long time and so we have seen a lot of cards, but by no means do i know all the cards. I just know what has worked for me and my Gisela deck.

Manabarbs, Burning Earth, Grab the Reins, Crib Swap, Lightning Greaves, Swiftfoot Boots, Revoke Existence, Tajic, Blade of the Legion, Pilgrim's Eye, Staff of Nin, Sunblast Angel, Vandalblast, Seal of Cleansing, Auramancer, Armillary Sphere, Phyrexian Rebirth, and Burnished Hart.

I like the Divine Reckoning in the maybeboard. I've used that card well in the past and its really worked for me.

Load more