Tweaks & Testing
eastly, 7 years ago
Just a few small tweaks with the goal of improving the deck's ability to establish an early board state and keep it.
Main Deck Changes:
Cuts:
Additions:
+3 Fatal Push
+1 Norn's Annex
Sideboard Changes:
-1 Norn's Annex
+2 Unmake
Thursday Modern 3/2/17
JaceArveduin, 7 years ago
Went 1-2 drop, first opponent forgot his deck. Round 2 was Abzan company, didn't realize it until he combo'd game 1, then I had to mull to 4 game 2. RIP Round 3 was Tribal Flames Zoo thing. Lost game 1 to a Geist and game 2 I drew too many dragons, oh well.Out with the Old, in with the...old.
Lionsheart, 7 years ago
In order to speed up the deck and produce soldiers more efficiently, I am trying the following changes.
Removing... Inviolability, Kitesail Apprentice, Kor Skyfisher, Veteran Bodyguard, Veteran's Armaments, and the Whispersilk Cloak.
Adding... Frontline Medic, Launch the Fleet, Precinct Captain, Preeminent Captain, Raise the Alarm.
Swapping... Elspeth, Knight-Errant for Elspeth, Sun's Champion.
Elvish Green Ramp
DJPatrickStar, 7 years ago
Creation of the deck and of the concept of mana ramp -Added Mana ElvesUpdate 1
dccrook27, 7 years ago
Added:
3x Battle Mastery, 1x Diplomacy of the Wastes, 1x Foul-Tongue Shriek, 1x Graveblade Marauder, 2x Mardu Strike Leader, 2x Hidden Dragonslayer, 2x Mardu Woe-Reaper
Removed:
3x Siegecraft, 3x Touch of Moonglove, 2x Fallen Ideal, 2x Mardu Hateblade, 2x Mardu Hordechief
Cool Additions
Lionsheart, 7 years ago
Replaced Drain Life with Hymn to Tourach.
Added Leechridden Swamp and Mortuary Mire.
tanman, 7 years ago
thanks for the suggestions but I have more infinite mana combos like magus of the coffers equipped with Sword of Paruns or Umbral MantleOmen124, 7 years ago
-Phyrexian Arena (card draw was a little too slow with only 1 extra per turn) -Viscera Seer (rather useless without Woodfall now) -Woodfall Primus (was a bit too slow and the wincon was difficult to hit) -Primal Growth (found that I was frequently ramping around this card because the sac creatures would be getting something them self leaving this without a target and this getting pushed down the priority of cards to be cast from my hand) +Living Plane (a new wincon with Massacre Wurm, also it synergises with The Gitrog Monster, Crucible of Worlds, and a combo of Living Death and It that Betrays) +Crucible of Worlds (heavily synergises with The Gitrog Monster, and fetch lands, added a stall/wincon of slow land destruction recursion with Strip Mine and Ghost Quarter) +Phyrexian Tower (I felt the deck could do with another lad, and this one excels with being able to sac a creature and give an extra mana for it, also subs in for Viscera Seer) +Reclamation Sage (a smaller version of Woodfall Primus)Tournament Incoming
rangerofanger, 7 years ago
I will be taking this deck to a standard tournament and recording my results in a few weeks. Expect updates then.Deck edit
Murgy, 7 years ago
I have decided to remove the 2 Ceremonious Rejection and 4 Glimmer of of Genius from the side as I never find myself siding them in, as against Mardu I burn their crew away with Shock and Kozilek's return, Saheeli is Shock or Ulamog, the Ceaseless Hunger/counter spells and Snake will be Ulamog and Counter spells mostly. So in that vein I have added another Dispel and Metallic Rebuke to the list. However, two things I find myself struggling with are Control decks (Namely U/R) and Gearhulks, to to help against them, I have put in 2 Appetite for the Unnatural and 2 Sphinx of the Final Word. (because winning counterspell wars is whats important in the control matchup. And if I can get Aetherworks Marvel onto the field, its not a bad choice if worst comes to worst) Thoughts, ideas and suggestions are welcome.Cheapenization
Illusificate, 7 years ago
-3 Countersquall -1 Swamp +1 Island +3 NegateEndorth, 7 years ago
Fallentesla, 7 years ago
Out
-Ghirapur Orrery: Was often just sitting in my hand not doing much.
-Architect of the Untamed Well generating a beefy token while playing lands but it was rather slow and no other cards that utilized energy making it a fairly blah draw.
-Aid from the Cowl: This card crushed me at the Aether Revolt prerelease. I was not expecting much from it but I wanted to try it out and unfortunately it was rather to slow for what I wanted it to do. Also it hitting Craterhoof Behemoth two games in a row was not a selling point...
In
-Blasphemous Act: A board wipe to clear the field when we need it.
-Joraga Treespeaker Mana dork that can generate a insane amount of mana.
-Reforge the Soul gives us a new hand when we run out of gas.