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Solrex's Zombie Tribal

Commander / EDH*

Solrex


This is my commander deck I am just looking to improve upon. The deck simply tries to overwhelm the opponent. The deck is vulnerable to board clears, artifact removal, and other common things put in decks. The idea is to get Zombie synergy to go off, sometimes get coat of arms (apparently 11 tutors for a 90% chance by turn 10 is unacceptable, so why bother buying them) and such. Ghoulflesh is a way to turn an opponent's creature into a zombie, because Coat of Arms will buff it, and it's politics. Same with Curse of Disturbance, but I have to pick someone to curse. I don't want to put 11 tutors in the deck, but if I don't get Coat of Arms every game, what can I do to improve the deck instead?

Also, the idea of giving zombies to others is that it will boost coat of Arms synergy, and neither of us will want to attack each other for fear of weakening our zombies. If they are the last person, I will have way more zombies than them and be able to wipe them easily.

Getting lots of Zombie tokens that get buffs from other cards is the point of this deck. It's meant to go wide, but then each unit goes tall from tribal buffs.

How do I fix this deck?

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Date added 6 years
Last updated 6 years
Exclude colors WURG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

17 - 0 Rares

22 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens Zombie 2/2 B, Zombie Giant 5/5 B
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