Ghoulflesh

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghoulflesh

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition ot its other colors and types.

Caerwyn on Do -1/-1 counters remove +1/+1 …

5 years ago

Please remember to link cards, as Kogarashi previously demonstrated.

Ghoulflesh

Ghoulflesh has a static ability that gives -1/-1. This is distinct from a -1/-1 counter, and will not remove any +1/+1 counters placed on the creatures. As such, undying will work as normal - it would not return the creature if it had a +1/+1 counter on it.

Epochalyptik on Blocking an Artifact Creature/red enchantment …

6 years ago

Correct. Auras and equipment (and all cards in general) only do what they say. Siege Modification doesn't say it changes the color of the enchanted creature, so it doesn't.

For comparison, see Ghoulflesh, which does change the enchanted creature's color (or, rather, adds a color to it).

ArchonBlue on Liliana's Reaver

6 years ago

I would switch 1x Blossoming Sands, 2x Evolving Wilds, and 1x Ghoulflesh for 4x Verdant Catacombs and 2x Forest and 2x Swamp for 4x Hissing Quagmire. Up your Deadly Recluse and Rancor to 4 and add 4 Vampire Nighthawk. You can take out Sengir Vampire and Daggerdrome Imp for the Nighthawk, as well as Rotfeaster Maggot and Duskdale Wurm. I'd also take out your planeswalker and put in a couple Thrun, the Last Troll.

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