Our local Commander Group had a Jank Night (around the time that Battlebond came out) - pick a Commander from a list of under-used commanders to head your deck, with a maximum spend of $100 per deck and see what happens.

I picked Evra... why Evra why I don't know (okay, bad pun).

I also set myself the target of no alternative win conditions (Approach of the Second Sun was popular in Mono-White at the time), because apparently I decided to play on hard mode. A fun exercise, but not exactly an easy Commander to focus around for this (or so it seemed). No infinite combos or anything, just straight forward Commander Damage for the most part.

The end result has turned out to be surprisingly playable, it usually manages to at least alpha strike one player before everyone cottons onto the fact that it isn't quite the joke deck people think it is. Game plan is get cards on the table to start bumping up your life ahead of a strike - or at least enough to protect you from other players - and to try to get some form of evasion on board and swing with Evra. Nothing too complicated, but it does catch people by surprise. Subsequent changes have been made, and it's crept up to the $150 point as some of the initial cards included have increased in price. There's an Angel Typal sub-theme that works as a back-up plan, but Evra remains the focues.

There are also some nice tricks you can play, swapping your life total with Evra and then using Axis of Mortality to swap your new (low) life total with them to almost take out two players in a turn, but the deck is pretty much a linear Voltron Commander and can be vulnerable if the table decides that you're the arch-enemy.

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