Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Elspeth's Smite
Instant
This deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Gearhead93 on
New to Pioneer. *HELP*
1 year ago
I would recommend a small mix up in the interaction. Lofty and Pierce are solid, though I would go with four lofty and only two or three pierce in the main, but Disallow doesn't seem like the pick for a tempo/aggro deck. I know you said more controlling, but in my experience spirits tends to be a tempo beatdown kind of deck. To that end I'd recommend cutting the Disallow for Get Lost to deal with resolved creatures and any problematic enchantments like Temporary Lockdown. Remorseful Cleric is a graveyard nuke on a relevant body, giving you one or two pieces of graveyard hate in the main that could be worth running depending on your local meta.
Also, I don't think this is a 24 land deck. With a curve topping out at three, 22 lands should do you just fine. That would free up a couple slots which could be filled with the 4th Supreme Phantom and Mausoleum Wanderer.
I also recommend some more anti-aggro tech in the sideboard, as mono-red is always around. Plenty of options, but my picks are Elspeth's Smite or Knockout Blow. For other sideboard options, some amount of Authority of the Consuls can be great for aggro and decks trying to haste in threats like Arclight Phoenix or Greasefang's many vehicles. Guardian of Faith is a pet card option I like for dodging wraths (especially Supreme Verdict) and sometimes spot removal.
Hope this is helpful, and best of luck!
razelfark on
Eerie :: Enchantment
1 year ago
Solid looking start for a deck idea, but almost lloks like you have your deck split between a token value deck and aura pump start.
For Aura Pump I would advise picking up:
Silent Hallcreeper: this 2 drop provides you with a great early creature that can't be blocked until you have to transform it into a copy of one of your other craetures.
Gremlin Tamer: 4th copy very useful
Sheltered by Ghosts: up to 4 copies is not a bad thing as the card is solid removal and protection. Downside that they do get their card back if the creature it is on is removed, but the protection built into it makes it good enough to take a risk on.
Feather of Flight: Card draw plus flying for just 2 mana that also helps triggers all your Eerie cards is a useful. Flying particuarly useful because it helps your creatures through for attacks for synergy with Ethereal Armor for surpise lethal, but also good paired with Enduring Curiosity as you get the card draw damage triggers easier.
Fae Flight: All the bonus of Feather of Flight with one turn protection instead of card draw.
Ethereal Armor: more copies as it adds the most damage for your cards per mana as it scales with all the other cards in play. Can push turn 3 wins scary enough.
If playing Best of 3:
Negate: simple counter option to help fight vs non-target removal
Elspeth's Smite or Not on My Watch: just to help vs Mono red leyline. These instant speed spells will help you stop opponents from taking you out before you have a chance to play the game. They also can help protect you from a person slow playing their pumps with a haste pump turn.
If you want to focuse more on the token value end of your deck, well it would cost a bit of rares/mythics:
Enduring Innocence: More copies as you want the card draw value with hard to remove value card
Dollmaker's Shop / Porcelain Gallery: Does good work in this style of deck for the sudden team pump and synergy to make tokens fits.
Caretaker's Talent: Works like the Enduring Innocence to get card for value
Fountainport: This land provides all the value you want for takoen decks
And overall adjustment to more control focused spells work well with this idea surprisingly.

