Green dinos

I bought all the green dinos. This is the most powerful dino deck with Ghalta, Primal Hunger as the commander I could come up with

Pay no attention to the utility bear. I know he's not a dino. Just don't attack with him :P

The strategy of the deck is to always have at least 10 Power on the board so that you can summon Ghalta for 2 mana - hence the large amount of 3-4 mana creatures

A good starting hand has at least 3 guaranteed mana, at least one dino you can play by turn 4, and at least one source of card draw

A sample game follows the flow of Turns 1-4: ramp, play a low-cost dino or 2 Turn 5+: play Ghalta for 2 green - Once you've got Ghalta on the board, try to keep 15+ power in hand, in case of a board wipe. You want to be able to resummon Ghalta on your turn every single time - If you've got 3- cards in hand, prioritize card draw, otherwise prioritize ramp (until mana cost is no longer a concern)

Tutors (not worth spending on ramp. If you have the mana to search for ramp, you already have enough land, spend it on card draw, interaction, or big stompers) - Savage Order (Either cast this turn 4 to grab an engine piece, or save it to delete something important from an opponents board) - Finale of Devastation, Invasion of Ikoria   (5 mana Runic Armasaur, 6 mana Thrashing Brontodon, Tranquil Frillback, 12+ mana Ghalta, Stampede Tyrant)

Stuff worth tutoring - Apex Altisaur Savage Order summons Apex Altisaur from deck for 4 Mana, and gives it indestructible, and then it can fight everything on the board, assuming your opponent doesn't interrupt you - Vaultborn Tyrant Card draw engine. Amazing if it can stay on the field - Earthshaker Dreadmaw One time card draw - Thrashing Brontodon, Tranquil Frillback, Scion of Calamity Artifact/Enchantment destruction - Quakestrider Ceratops, Gigantosaurus Power on board to resummon Ghalta - Regal Behemoth Stupid ramp, if you're certain no one will be able to hit you for combat damage or remove Regal Behemoth - Runic Armasaur Good card draw, but usually most beneficial to tutor early in the game

To make cheaper, cut the following cards The deck will play largely the same without them, you just won't have combos to worry about. Consider trading for card draw, haste/vigilance/protection/destruction - Finale of Devastation - Ghalta, Stampede Tyrant - Vaultborn Tyrant - Savage Order - Welcome to ...   - Castle Garenbrig - Carnage Tyrant - Growing Rites of Itlimoc   - Invasion of Ikoria   - The Skullspore Nexus

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94% Casual

Competitive