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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Yawgmoth's Will
Sorcery
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.








capwner on
Surgical Slime Slompy
4 months ago
Kazierts Thanks for the thoughts! Old Stickfingers dumping a bunch of slimes in the graveyard is actually really interesting and I hadn't considered that. Might be worthy of a whole new build actually. I did consider some other commanders for Golgari Slime, the main one was Pippin, Warden of Isengard to enable haste. Haste is huge for this deck. I ultimately went with Umori however, mostly for flavor reasons, and also the discount IS actually very relevant for setting up plays like Thrumming Stone -> cast Slime same turn, esp. because the deck is pretty thin on traditional ramp. Umori is also just a nice thicc body which helps deter aggro while setting up. Like I said in my reply on your slime list, fitting 43 slimes (ideal number from my playtesting) makes this list very tight so it's hard to find room for more protection spells, or more anything really. Lightning Greaves and Heroic Intervention are the ones I run, mostly the deck finds resiliency from being able to recast Slime over and over again, also using Yawgmoth's Will and Regrowth to do so even if you've exiled most of your copies. Thanks again for checking out the deck and for your thoughts!
EDIT: Ah actually I just reread Old Sticky and I don't think it will work here, as he BOTTOMS all noncreats revealed from his ability. Man I got excited for a second there :P Never played Stickfingers personally but I know he can be super powerful.
Coward_Token on Duskmourn
7 months ago
Alright, now that some positivity has been baited out, it's back to me whining!
Wall of Impotent Annoyance That Nobody Will Read Show
capwner on
Oops, All Bugs!! 2: Electric Bugaloo
8 months ago
Thanks SufferFromEDHD! Yeah Songs of the Damned is a pretty core part of our gameplan here :) I've never built belcher in EDH before so this was fun, I'd like to try a 4 or 5 color list sometime. I saw one on here that looked cool where you used 5c Sisay to tutor Inventors' Fair to tutor the Belcher. I think 5c could be a lot of fun just because you could run a lot more mdfc land and build it more like a normal deck. I am also playing around with an idea for a budget version of this deck that uses The Chain Veil to grist ult same turn and kill without needing the Yawgmoth's Will or Lion's Eye Diamond, the main cost for the deck. Thanks for checking out the list :)
capwner on
No Pain no Gain
8 months ago
Maybe also stuff like Underworld Breach, Past in Flames, Yawgmoth's Will, Commune with Lava, Galvanic Relay to let you storm off and make a whole bunch of imps in one turn, then cast a sweeper to nuke everyone's life total?
Profet93 on
Evil dead ☠️ (Ode to Sheoldred)
10 months ago
Veethevvitch +1
Sorry for the delayed response. Xtough's suggestions are on point!
Ancient Tomb > Temple of False - Upgrade.
Speaking of lands, you should add a few more, you're running really low. With an avg cmc of 3.25, are 25 lands and your rocks + draw enough to ensure you don't get mana screwed?
I'm normally all for tutors in mono black. I have a mono black tutor tribal deck for that purpose. But given all your draw and your goal to lower ur avg cmc, here are some cuts to consider...
Dark Petition + Increasing Ambition + Insidious Dream (and maybe) Razaeths Rite - Expensive to find what you need. Insidious dream is the prime cut because it folds to counterspells as additional cost to cast, discarding, and not even putting them in your hand. Requires too much set up and support to use to it's full potential.
Forever Young - Black has much better creature recursion.
Lili Dark Realms - It either tutors for a swamp to hand, is a removal piece and a hard to achieve ultimate. If you're going for more cEDH/competitive, why not swap it out for Karn, the Great Creator? Karn can stop rocks, help you remove them and acts as recursion for your own artifacts.
Karn + Infernal Darkness is just great. Infernal you can usually hold onto for 1-2 turns and is counterspell bait for your combos.
Yawgmoth's Will > Magus - Upgrade (or have both)
Maybe an All is Dust to help remove problematic boardstates and enchantments like Rest in Peace. Oblivion stone is also a consider but given almost 20% of your deck are artifacts perhaps not.
nuperokaso on
Win Turn 0 vs Yu-Gi-Oh
10 months ago
1 Yawgmoth's Will as a tutor target is a classic - play some rituals, lotuses, play tutor for Will, replay rituals and lotuses, replay the tutor but now you have more mana.
PaulMuadDib on
Judge tower
1 year ago
I pulled a few from manaless dredge because they can be confusing.
Narcomoeba -- This is a good one to watch for with the mill effects you have
Salvage Titan -- recurrence from graveyard, could easily be missed
Vengevine -- another classic recurrence from graveyard
Prized Amalgam -- could be easy to miss it leaving graveyard with these other graveyard creatures
Sword of the Meek -- ditto
Raging River -- confusing attack enchantment
Launch the Fleet -- strive targeting effect
Well of Knowledge -- conditional effect plus card draw
Night Soil -- this one exiles the two creatures as a cost, might be worth weirdness
Hoarder's Greed -- choice + draw cards
Vodalian Illusionist -- phasing
Shimmering Efreet -- more phasing
Chandra, Pyromaster -- I noticed you didn't add any planeswalkers, here's a random suggestion
Yawgmoth's Will -- more recurrence from graveyard
Balduvian Shaman -- turns a white enchantment to colorshift and add cumulative upkeep
Tombstone Stairwell -- creates creatures to aid in confusing rules
Panglacial Wurm -- classic judge's tower card, once you search a library you have to cast it
Hexdrinker -- slightly confusing level up ability plus possible "protection from everything" ability
HeavenlyAxe on
1 year ago
indieinside, without play testing my immediate thoughts are, not enough ramp/draw...
I'd take out a few creatures, 37 is a lot for some more utility.
In the maybe board specifically...
Adaptive Automaton is good but again you have a lot of creature
Bloodline Pretender only buffs himself not worth imo
Crypt Rats - again if you can give this infect its a great wincon
The other rats are all ok and on theme but if anything can replace a relentless rat...
Lightning Greaves is a great call but i see you have already added it.
Necrogen Communion seems strong and worth an include
Death Denied seems to inefficient. your paying to return them to hand then still have to recast...just use Yawgmoth's Will
My valuation could easily be off since this is 1v1 focused and I am used to building with multiplayer in mind, but that's my thoughts.
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