Vapor Snag

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vapor Snag

Instant

Return target creature to its owner's hand. Its controller loses 1 life.

TheMadRocketeer on Silence Is Golden

5 days ago

Making the following swaps:

Out:

In:

  • Planar Incision Flicker / blink beats bounce for my purposes.
  • Reality Acid Yeah, it's removal, nut I may end up needing some, and in this deck it's very reusable.
  • Bounce Off
  • Arcane Signet
  • Skywise Teachings I'm going to try putting this one back in. It's not strictly on theme, but it will get a lot of triggers and may serve as a Plan B if I need one and help with my low creature count.
  • Naiad of Hidden Coves I'm running a lot of instants.

TheMadRocketeer on Silence Is Golden

6 days ago

I can't seem to locate my copies of these cards, so I'll remove them from the list for now.
Vapor Snag, Dark Tutelage, and Roaming Throne.

capwner on Poppin' My Collar

9 months ago

Vapor Snag and Electrolyze with the snappys sure takes me back. Yeah you could run other stuff to optimize this idea more like Urza's Saga+Viridian Longbow, but as it stands this list is--I believe the kids call it swag?

JustJohn97 on Mono Blue Delving Terror

1 year ago

Balaam__ I agree Lorien Revealed is good for a ramp shell or for color fixing. The thought process here is that I am pseudo ramping towards my goal of casting creatures like Tolarian Terror, especially since I often don't have a 1 drop. I can spend mana to cycle Lorien Revealed and put a sorcery in the graveyard and have effectively reduced the cost of my creatures while also securing a land drop. Perhaps running Thought Scour may be better, which would add to your argument of running more Island, but I can't say for certain. It does have the upside of flipping Delver of Secrets  Flip, shuffling Brainstorm, and filling the graveyard while also still being good late game. I don't have a lot of T1 plays, so I'm ok with sinking mana at the beginning for later plays when I'm in top deck mode.

I love having interaction and would love to run more bounce spells, I just don't know how I would fit them in haha! This is actually my honest attempt of shoving in as much interaction while still having something to execute my gameplan with. Typically my game plan is to stall and use interaction until I can throw down a Tolarian Terror. That's actually where the Desert lands come in. I can use them as repeatable interaction without spending a card. It also allows me to cast all my sorcery spells, a third of my instants, and my big creatures if my graveyard isn't large enough. Again it's very match dependent, but sometimes I view holding up the colorless mana as basically holding up something like Vapor Snag. If I were to replace them with interaction, I don't think the mana would be there, so this was my compromise of opportunity for mana and interaction. I'm sure there's a build where Vapor Snag or Unsummon fit in, but I'm not sure what to cut for them after replacing Desert with Island.

Thanks again for the suggestions! Definitely something for me to think about. I'm looking forward to more future games and figuring out what works well and what needs to change.

Balaam__ on Mono Blue Delving Terror

1 year ago

Fair enough. I do like the core functionality of the deck, but don’t give up trying to streamline it. I think there’s still opportunity for refinement, and the more games you get under your belt the more valuable info you’ll have to be able to determine what to cut/add.

A card like Lorien Revealed coming in at , for instance, is really only playable in a ramp shell or in an excessively grindy matchup. Using it for Islandcycling early on is nowhere near as efficient as just replacing it with an actual Island, as you’re paying to search for an Island that now gets you back the one mana you just spent that turn (and bear in mind if you just played a land, it can’t even be played until next turn). In other words it has a place, but I don’t think it belongs in the current iteration of what you have here.

As far as the Deserts are concerned, it’s sound logic to want to deal with pingers but there are other options. Bounce spells might be something to look into. A Vapor Snag or even an Unsummon will mess with your opponent’s tempo, temporarily removing the threat. This is not as good as killing it with a Desert true, but that mana doesn’t do you any favors. I’d still advocate for replacing them with basic Islands but ultimately the choice is yours. And that’s really what it’s all about here: you can build whatever you want, and no deck is ever “finished”. It’s a game of constant analysis and refinement. If this is performing to your standards, don’t fix what isn’t broke. If you think you can squeeze some more efficiency out of it, try some new approaches.

giovannini on What happens when Vapor Snag …

2 years ago

Thank you very much Rhadamanthus!

(Vapor Snag really kills the vibe then, cool)

Rhadamanthus on What happens when Vapor Snag …

2 years ago

The land will be returned to your hand, you will lose 1 life, and Harmonious Emergence will go to your graveyard. Here's why:

  • Because Harmonious emergence turns the land into a creature, that makes the land a legal target for Vapor Snag
  • Harmonious Emergence's last ability only applies if something would actually "destroy" the enchanted land, meaning an effect that specifically says "destroy" (Murder, etc.) or a lethal amount of damage being dealt to it (the rules of the game say lethal damage "destroys" a creature). That isn't what's happening here
  • If an Aura is on the battlefield but somehow not attached to a legal object as defined by its "Enchant [something]" ability, then it's put into its owner's graveyard
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