Harmonious Emergence

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Harmonious Emergence

Enchantment — Aura

Enchant land you control

Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice this and that land gains indestructible until end of turn.

Rhadamanthus on What happens when Vapor Snag …

3 months ago

The land will be returned to your hand, you will lose 1 life, and Harmonious Emergence will go to your graveyard. Here's why:

  • Because Harmonious emergence turns the land into a creature, that makes the land a legal target for Vapor Snag
  • Harmonious Emergence's last ability only applies if something would actually "destroy" the enchanted land, meaning an effect that specifically says "destroy" (Murder, etc.) or a lethal amount of damage being dealt to it (the rules of the game say lethal damage "destroys" a creature). That isn't what's happening here
  • If an Aura is on the battlefield but somehow not attached to a legal object as defined by its "Enchant [something]" ability, then it's put into its owner's graveyard

giovannini on What happens when Vapor Snag …

3 months ago

Hi folks, I need some help to understand the mechanics of two cards together.

Imagine i have successfully cast Harmonious Emergence on a land, turning it into a 4/5 creature, which is sitll a land.

What happens when my opponent casts a Vapor Snag on it?

I have considered some options:

  1. The land returns to be a land with indestructible. No cards goes back to my hand. Harmonious Emergence stays in the field. (It can be used again in another land? With mana cost, without mana cost?).

  2. The land card return to my hand and Harmonious Emergence stays in the field.

  3. Both the land card and Harmonious Emergence card return to my hand.

  4. [More on a lore-design level] You turn the field into a creature (LoTR like, Fangorn and stuff...or Snow White tripping). It is not an entity you can 'cast out', there is no specific range, it is the entire place...so when you try a creature removal nothing happens (you use removal in one single tree, during the process another tree hits you from behind).

It seems that Harmonious Emergence was designed only thinking about destroying the creature...but what about other removals?

Thank you for your attention.

meecht on May I Borrow Your Creatures? [~$15 EDH]

1 year ago

I suggest putting in repeatable ways of sacrificing creatures. Would Goblin Bombardment be within the budget? If not, maybe Barrage of Expendables, Dark-Dweller Oracle, Evolutionary Leap, or Falkenrath Aristocrat?

Also, instead of Crackling Emergence and Harmonious Emergence, you may way to run the Genju variants from the original Kamigawa block because they return to hand if the creature dies which lets you animate a land, sacrifice it, then cast Genju on another land. The land doesn't get haste, but in many cases it would be better to preserve the enchantment than the land.

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