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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Static Orb
Artifact
As long as this is untapped, players can't untap more than two permanents during their untap steps.
Profet93 on
Ultima (Lemme Suck Ya Lands)
3 weeks ago
Eldrazi Temple - Ramp
Hall of the Bandit Lord - Haste, great for commander and eldrazi
Emergence Zone/Winding Canyons - Flash, I notice you already have 2x flash sources as a creature, these lands can be useful, especially canyon (on RL list as well).
Miren, the Moaning Well/High Market - Sac outlet to prevent exile + theft, can also sac shuffle eldrazi in response to grave hate + lifegain. I like well more because of the lifegain, especially if you had hall of the bandit lord, this can mitigate it.
Glad you enjoyed the suggestions. You could probably cut 1-2 lands relatively easily, especially if you replaced it with draw so it could help you get more lands. That way, it can also mitigate mana flooding in the late game. Here are some more cuts...
Glasses of Urza - Not really needed too much, nice to have but nothing crazy.
Lich's Mirror - High CMC, telegraphed and you have no way to consistently abuse it
Roaming Throne - You have a decent amount of eldrazi, but because this is not a tribal deck and you have redundancy in the form of strionic resonator and lithiform engine, this is not needed.
Strip Mine > Ark of Blight
Clown Car - I don't see its purpose here, perhaps I'm missing something (commenting late at night).
Skittering Invasion - High CMC, bad ramp/blockers.
Spectrum Sentinel - Protection on a weak creature and minimal lifegain? Perhaps a meta call?
If you do end up adding more of the lands I just mentioned, then you might want to cut extraplanar lens. Lens, while potentially very powerful, can very easily be a 2 for 1. Moreover, a colorless deck's mana base is very powerful given all of the utility. I find it is usually best to have a few (10 or less) basics and lean on the utility rather than for the potential of ramping. This of course depends on how much removal the meta has, your past experiences with it (+ with the new potential changes in the deck). I know it is probably a hard cut, but definitely worth noting.
On the flip side, you do run winter moon so I presume that there is a lot of non basic lands in the meta (hence spectrum sentinel) and your commander? Winter moon would hurt you more with the more non-basics you add. It's your only "stax" card. I would say if you're going to go stax, go more into it or disregard it. I believe removing it would be best. If you still want the stax route, Winter Orb, Static Orb or even Storage Matrix can all be useful - even more so with blinkmoth well!
Alternatively, Cursed Totem is only anti-synergistic with 5 creatures of yours (can be swapped out for artifact ramp should you wish to go the cursed totem route - meta dependent).
Be sure to let me know your thoughts/thought process.
DreadKhan on
Misery in Weasel Form
1 month ago
I find Rite of the Raging Storm does a lot of work in a Chaos type deck, it also makes sure opponents have some defenses up (or they're going to get swamped by 5/1 Trample tokens), extra good with some kind of Goad effect.
My all time favorite Chaos effect is probably Thieves' Auction, this is extra good if you run cards that don't care about who controls them, they'll go last and odds are someone else will get stuck with it, and the effects continue! You get to pick first, so you'll always get the best thing.
Static Orb is one of the crazier Stax pieces, and it's got huge synergy with your Commander IMHO because you don't need mana to cheat out your next crazy effect, just to swing! You could also try Winter Orb, but Static Orb changes the game FAR more (fwiw both out is also great for obvious reasons). Not many people remember Smoke at this point, but it's a reasonably strong effect. Silent Arbiter would be pretty funny with your Commander, you're much harder to swarm AND nobody can block your Commander!
I'm not sure if you enjoying sharing your fun, but I've had a blast using Allure of the Unknown, usually I give the player who's behind a free spell, this is especially useful if you're using spells/effects that are symmetrical.
Oh, since this list should mulligan INCREDIBLY well, how about Winds of Change? If you play this turn one before everyone else goes then you will have DRAMATICALLY changed the game without having risked much yourself, since you simply need 2 more mana to cast your Commander, one of them Black.
SufferFromEDHD on
Teferi, Mage of Zero Turns
1 month ago
Academy Ruins > Buried Ruin. Now with that said because of you I have added Buried Ruin into so many non decks.
Storage Matrix is worth noting. You mentioning it made me realize I'm missing Static Orb. This deck is about to get even meaner.
hyalopterouslemur on Why Are the Familiars Not …
3 months ago
In simple terms, there are only a few decks where either of them are useful. I tend to see the medallions more in storm decks and (maybe) some kind of Stax build, like with Static Orb?
The familiars have the requirement that you're playing two allied colors, possibly an arc, already hurting them. And one color, the one required to cast the thing in the first place, doesn't get the benefit. Plus, creatures are more vulnerable: Nightscape Familiar can regenerate, though.
theNeroTurtle on
making it difficult to color
4 months ago
Ultima, Origin of Oblivion is such a rude dude. Why are more people not playing this guy? Since you are already playing cards like Basalt Monolith, along with Voltaic Key, and Forsaken Monument and Grim Monolith why are you not playing Rings of Brighthearth. It gives you infinite all the things off of a lot of the cards you are already running.
Also Static Orb and Winter Orb power combo with Icy Manipulator because the actual ruling of Icy Manipulator is that you can tap those permanent right before your turn allowing you to play all the things, untapping Static Orb and Winter Orb last during the untap step.
Mortlocke on
Phyrexian Opera : Atraxa
6 months ago
I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:
And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.
But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:
- Winter Orb
- Static Orb
- Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
- Tangle Wire (A personal Fave as you can proliferate these counters)
- Parallax Wave (A personal Fave as you can proliferate these counters)
- Parallax Tide (A personal Fave as you can proliferate these counters)
Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.
SufferFromEDHD on
Braids, Unbanned
7 months ago
Glad to see her unbanned. Great build! Lots of old school synergy in this.
Rishadan Port get that in the main board. Buried Ruin too.
Koskun Falls surprised this color wheel bending stax tax didn't make main or maybe.
Ritual of the Machine only suggesting this because you are running so many old school cool cards. Less stax but unique control.
Now I'm gonna get weird. Blinkmoth Well, Static Orb and Winter Orb. I recently discovered this simple synergy and keep sneaking it into stax shells. It's cheap, it's easy, it's brutal.
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