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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Smuggler's Copter
Artifact — Vehicle
Flying
Whenever this attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of other creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Coward_Token on
Perpetual Patterns of Proliferated Prosperity
2 months ago
Minamo, School at Water's Edge utility land that taps for colored mana and enters untapped
Manifold Key strictly better Voltaic Key (both are OK)
Aphetto Alchemist & Voltaic Servant cheap repeatable free untappers
For tapping, obviously keep an eye on the Planets and cheaper Spacecraft as they use counters and can give value. (Only at sorcery speed tho.) Scryfall link
Vehicles for crew-tapping whenever:
- Clown Car: can be cast for 0. (Next cheapest Vehicle Kilo can crew is Voyager Glidecar)
- Flywheel Racer (andCargo Ship): also rocks
- Imposter Mech: copy ETBs
- Reckoner Bankbuster, Smuggler's Copter: draw sources, might be too mediocre for a + deck tho
- Unlicensed Hearse, Nautiloid Ship: graveyard hate
- Recon Craft Theta: also proliferates
Mothdust Changeling is pretty much the same as Voyager Glidecar
BioProfDude on
Vehicular Manslaughter
11 months ago
Why not Smuggler's Copter? It has a lower strength/toughness than your other mainboard cards, but the looting is great to help you dig for other cards you need.
BioProfDude on
Pioneer Goblins
1 year ago
It's been a while-- still playing this? If so, any thoughts on maybe including 3x Smuggler's Copter?
legendofa on im lost
1 year ago
I haven't seen the match in question, but if I interpret the question correctly, the second match of the Top 8 had a Vein Ripper crewing a Smuggler's Copter, which attacks. Jean-Emmanuel Depraz blocks with Arclight Phoenix. The Smuggler's Copter and Arclight Phoenix trade and die. This triggers the Vein Ripper's life drain ability twice. gaining 4 life for its controller and causing JED to lose 4 life.
If I understand the OP right, the Vein Ripper doesn't cause the Smuggler's Copter to be sacrificed at any time, it simply trades in combat with Arclight Phoenix. The Vein Ripper's life drain ability is not connected to the ward, which Gidgetimer explained well. Since two creatures died in this exchange, the Vein Ripper triggers twice, creating two instances of +2 life/-2 life, for a total of +4 life/-4 life.
BioProfDude on
Mono White Vigilance
1 year ago
I think if you have the budget, you need to at least upgrade the mana. Include 2x Eiganjo, Seat of the Empire, 1x or maybe 2x Castle Ardenvale, 1x Shefet Dunes (you'd be surprised at how effective that +1/+1 thing can be at istant speed!), and maybe 1x Cave of the Frost Dragon as a place to sink mana for attacking if you get wrathed.
Guardian of Faith also nicely fits your theme and is an underrated card that can be extremely useful. I get that you're trying to stick with humans, but I think there's already a really, really good humans deck, so I would exploit the vigiliance and worry less about the humans aspect (see below).
On that note, Reidane, God of the Worthy Flip would be a solid addition, if at least for the sideboard.
While it doesn't have vigilance when activated, maybe Smuggler's Copter? Ha! I know, we're jamming it in every deck to see if it will work, but in this type of aggro deck it just might and it provides you a nice way to draw some cards.
Last suggestions for the main are Brave the Elements and maybe something like Temporary Lockdown or Ossification in the main board. I get that you have humans, but I think these are just better than Sanctuary Lockdown or Collective Effort. Even Get Lost would be a great addition, or possibly Declaration in Stone in the sideboard.
Your sideboard should probably include Rest in Peace to deal with Izzet Phoenix and Amalia Combo, and probably should have Damping Sphere to deal with Lotus Combo. Containment Priest is also another solid sideboard consideration.
Oh, a fun card that might be cool would be Rally the Ancestors (or Return to the Ranks, maybe). For surprise blocking? Just a thought.
Cool deck idea! +1 from me!
Rhadamanthus on Clarification on Salective Adaptation
2 years ago
It just does what it says and lets you find cards with one of those abilities, i.e. it actually has the ability. Jump doesn't have flying, neither does Flight of Fancy, Leaping Lizard, nor Opal Gargoyle. Storm Crow and Smuggler's Copter have flying.
WhatInTheWhoNow on
Cut-CO knives are ehxpensive!
2 years ago
Thanks for your suggestions! Here are my thoughts:
As for the Clock of Omens combo, it is my opinion that it's rather difficult to assemble for the following reasons:
- Finding four cards for a combo is a lot, besides having to set them up.
- Two artifacts, a creature, and a card in hand are required. That means a single removal or discard spell can disrupt the combo.
- clock is basically a dead card without the combo.
I agree with your opinion on Memnite. I chose to add it because it can add to the artifact count and crew Smuggler's Copter, which is sometimes necessary to get asmor running. It can also be a target for Ensoul Artifact. Fae of Wishes can also crew copter, is a discard option, and can grab the combo or another sideboard option. Honestly I think the only downsides are that it's not an artifact and it costs a lot to do stuff with it. Unearth seems like a really good option as long as it has targets, but if I remove all creatures except for asmor it won't be any good. Any suggestions for replacement creatures?
Worrad75 on
Attack-harmonicon
2 years ago
Made some fresh swaps!
Smuggler's Copter in, Skyknight Vanguard out play it turn 2, commander can crew it turn 3 and you get to loot twice thereafter. Helps feed some of the graveyard-dependant cards in the deck while making sure we don't run out of gas
Plumb the Forbidden in, Deadly Dispute out same mana cost, significantly better upside in a token deck. Helps us refill our hand in the case of a boardwipe, so it doubles as a protection piece of sorts
Tocasia's Welcome in, Aerial Surveyor out taking out the least consistent ramp option for extremely dependable card draw. We keep running out of cards so this should help
Bitter Reunion in, Urabrask the Hidden out early looting with the upside of giving our team haste at a fraction of Urabrask's cost. Can also be recurred repeatedly with Sun Titan for insane value.
| Have (3) | metalmagic , gildan_bladeborn , FynnenNives |
| Want (1) | ZBrannigan |














