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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Slip Out the Back
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)








runester7979 on
Mindskinner Mill Voltron copy
1 month ago
Slip Out the Back Didn't Say Please/Thought Collapse Archive Trap
GeminiSpartanX on
Infect 2025 (UG)
4 months ago
I think adding a 2/2 split of Royal Treatment and either Slip Out the Back, Blossoming Defense, or Snakeskin Veil would help keep your attackers alive better. I'd cut some combination of Distortion Strike, Mutagenic Growth, or Ichorclaw Myr to add them in. Gotta love Infect!
Niko9 on
ABRACADABRA!
7 months ago
Very cool deck! Just a few random cards that came to mind maybe are
Slip Out the Back just for the flavor : )
And Willbreaker that might turn a lot of the target abilities into switcheroos
GregariousG on
You Wouldn't Download A Spell | *Primer*
8 months ago
To Lastline77,
I’ve never liked the look of tags in my posted lists. I just use a separate Word document to making categories for ramp, draw, interaction, etc. That’s just easier for me. For me, deckbuilding is just as entertaining as playing. I really enjoy making a concept, playing it, and moving pieces around. I started a long time ago so I’ve gotten better, hopefully. After building , playing, and tweeking, I can just know what each piece is supposed to do and whether it is effective or not. I can walk you through my thought process for this Ivy build. When I saw Ivy, I knew off the jump that she would make a good tempo commander because of her low cost and copying ability. Because this was going to be Simic Tempo, I need a low curve. Thus, most of my cards should sit between and and very few high cost cards. If you look through my editing history, you can see the few amount of high end creatures and spells were continuously cut. As well, tempo decks want to draw a lot of cards. Because of that, I stacked the deck with Combat Research-effects and looked for new ones with each set. The ETB draw enchants are also good, which is why there are so many. At first, I had the stereotypical ramp package, with mana dorks and land fetches like Cultivate. However, I noticed that drawing cards is just as good as some of the classic ramp spells. For example, Enter the Unknown is probably one of the best ramp pieces in this deck. The ability to have an extra land drop per target for just . is busted. Thus, there is no point to have Three Visits when I can drop two or more additional lands. As well, ramp that copies, like Migratory Greathorn is just better than Three Visits because it can be copied. Besides card draw, this deck needs all of the interactions, aka counterspells and protection. This is one of the reasons why there is so much draw; this deck needs interaction. I always want a counter or protection in my hand. Two reasons. First, a tempo deck that gets interacted with early generally doesn’t do anything for the rest of the game. You want to control the pace as much as possible. Second, Ivy tempo is a major problem once it gets going and people will notice. That’s when the removal and the board wipes start to fly. However, this is Ivy tempo. With overwhelming card draw and interaction, you probably won’t care what the opponent is doing. Opponent going to Farewell the board. That’s great because you have Slip Out the Back to phase out or just a counter. However, you need that card advantage. As for switching out cards, this comes best through playing testing. For example, Double Major is in 50% of the 8,378 Ivy decks recorded by EDHREC. As of a few days ago, my deck was included in that number. However, Double Major has always been on the chopping block. Great on paper, awkward in play. This might not be true for others, but Double Major was rarely worth it. There are easier and more curve-friendly ways to get copies of Ivy. This was a long rant but I hope it kinda helped.
jbgrv on How to keep Nekusar on …
1 year ago
Indestructibility is not good enough these days, when most of the removal exiles. Hexproof is useless against mass removal. So I use Slip Out the Back or Ashnod's Intervention or similar trick, like a Teferi's Time Twist. If you have a lot of blue mana, you can use Vanishing enchantment too.
Breakaway on
Monoblue Faeries Pioneer
1 year ago
Nice deck. I would recommend Shore Up instead of Slip Out the Back for the additional utility of untapping Sleep-Cursed Faerie. I also love Hidden Strings to untap Sleep-Cursed Faerie or pseudo-ramp by untapping your lands or let you play things while leaving mana up for your counter spells. Favorable Winds is also nice to up the aggro since there are no lords to pump.
IHATENAMES on
Ruin Ghost + Retreat to Coralheim landfall combo
1 year ago
I would suggest more ways to find the combo. Think Opt maybe tweak a few cards to appear as uw control and suprise them game 1 with the combo.
Ideas for digging on a budget:
Supreme Will Censor Opt Omen of the Sea Remand Serum Visions
Ideas to protect the combo pieces
Blacksmith's Skill Slip Out the Back Spell Pierce
I see no sideboard so here are a few ideas:
Spreading Seas for tron
Deafening Silence combo
Mystical Dispute or in general, more counterspells
Rebuild bounce artifacts like urza saga tokens
A boardwipe like Wrath of God doesn't have to be that. Best is Supreme Verdict but there are plenty in white. Doomskar is one of the cheaper ones.
Notes:
alot of what I am suggesting is instant and sorcery. It could allow a Thing in the Ice Flip plan B
Or you have alot of walls in the list maybe make them swing with High Alert as a plan B
Or less combo but more general mill which gets a little more expensive like Fractured Sanity Tasha's Hideous Laughter Fraying Sanity Maddening Cacophony
Note Fraying Sanity Maddening Cacophony should mill your opp out when kicked.
legendofa on Pattern Recognition #284 - A …
1 year ago
Compare Thieving Boatman to Library Larcenist and Skyswimmer Koi. I think it's acceptable where it is, or maybe even a touch underpowered.
I just had a thought. If vigilance is making its way into , that could be an option to manipulate Duelist at higher rarities.
Lakeside Extortionist can be a little risky, with a required negative effect. If you have artifacts and your opponent doesn't, you might have just lost a turn with it. Hope you didn't need that Treasure mana next turn...
Valiant Roadtreader's wording is awkward. "It can't (insert phrase here) if possible" isn't especially intuitive. I get the intent, and I'm trying to come up with an alternative wording, but as is, it's funky.
Sleazy Tolltaker has draw five cards, at minimum. At common. Even the "draw equal to power" is at higher rarities in green. I don't think the discard five + defender is enough to offset this. Maybe loot 2?
Illusory Growth is a little smaller than Serpentine Ambush. Is this where you want it to be?
Fade from the Blow is probably overpowered. Slip Out the Back is a good uncommon, and Fade is a little more restrictive. might be an okay cost, but I might be overestimating it's utility. Why not "Put a +1/+1 counter on target attacking or blocking creature. That permanent phases out." and save a few words?
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