Searing Light

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Searing Light

Instant

Destroy target attacking or blocking creature with power 2 or less.

Gattison on Prague-Rock (Helix-Golem Combo)

4 years ago

Giorgiod: First of all, thanks for your interest, and please let me know how playing the deck works out for you. =D I'd love to get feedback on the deck in a different meta.

As for a sideboard. Tbh, eh not really, lol. I play mostly casual/kitchen table, plus I literally have over 50 pauper decks built so I don't get to play them all as much as they deserve.

That being said, were I to bring this deck to a LGS and play it, I would probably swap Stoic Rebuttal for straight-up Counterspell as Daarkest suggested above, and leave maybe one or more Stoic Rebuttals in the sideboard for counter-wars with other blue decks.

I only have the one copy of Welding Jar or else I'd have more in the deck also, so put some of those in the sideboard too.

Apostle's Blessing is one of the best defense spells in pauper imho, so if you face a lot of removal, there's that.

Echoing Truth is versatile enough to hit any permanent, so kind of a board wipe, but can also get rid of Treasure, Food, etc. depending on what you face.

Beyond that, I usually go very general with my sideboards, so creature removal (Searing Light, Smite, Celestial Flare), artifact removal (Fragmentize, Dispeller's Capsule) and enchantment removal (Demystify). And sometimes you can double up the effects on one card to "save space" in your sideboard, as you can see. =)

Finally, there's always the old trick where you Unsummon/Void Snare something, and then Counterspell it when they try to cast it again.

Hopefully that jumble of ideas provides some help to you! =D Have fun, and let me know how you like the deck and if it needs any major adjustments or whatnot! Thanks!

PhyrexianGameplay on

4 years ago

or you could play Isolate and Searing Light

ZendikariWol on

6 years ago

Okay. Well if you want to go modern, may I suggest a splash of midrange?

1) in response to the mana curve question, other than not having enough 1-drops, the only thing I'm questioning is Angel of Glory's Rise. How much removal is your meta?

2) how about some removal? Gideon's Reproach and Immolating Glare are both nice to have. If you have an opponent playing Alesha, Who Smiles at Death or something, then Searing Light may be good. Make a Stand can be sooo funny on the defensive. Looking your friend who thinks he just won in the eye and saying 'my creatures are indestructible this turn' is a priceless moment.

bluechandra on How You Like Meow? [HOU]

6 years ago

xLovePotionNo9x Nice deck. I have to recommend replacing 3 copies of cast out with 3 Searing Light to even out the curve. Searing Light is no Fatal Push, but it works quite well still.

Argy on Bant Crush

6 years ago

OK this deck needs a lot of tweaks to get it to work.

These are some of the issues:

This deck has possibilities, that's for sure. It just needs to be more consistent.

lagotripha on The Humble Frog

7 years ago

I'm loving the idea, have you considered Marrow Shards/Rain of Blades/Thunderstaff? Its a little faster than secure the wastes for trading, although it can't handle swan song/pongify. Black has access to the terrifying Night of Souls' Betrayal which would make this really kick butt, and give Esper Charm and Flaying Tendrils access, but that makes the mana tricky. Palace Guard has potential, but I'd rather see some Condemn as spot removal. Darksteel Mutation also exists, but grants indestructable. Searing Light exists, but i'm feeling like that would trade poorly compared to Arrow Volley Trap.Blade Splicer, Attended Knight and Precinct Captain would all trade well and provide a stronger creature base should you desire it.

All told, I really like the idea and list.

BioProfDude on Gearhulk Reanimator

7 years ago

Adding the Island helped! However, the next problem that I'm having is getting all of the value out of Unlicensed Disintegration. All of your artifacts cost a lot to get out and you need earlier game removal. Unlicensed Disintegration is great and all, but I keep casting it without an artifact on the field, so I don't get the added benefit of doing 3 damage to a player. Immolating Glare, Murder, maybe Puncturing Light, Ride Down, Searing Light, and Skywhaler's Shot (expecially this last one) are good instants for equal or less mana cost and still within your colors.

Additionally, as I have previously suggested, Grasp of Darkness would be good, or even just Dead Weight.

Your decking isn't ramping well to the larger creatures. I go 3 or 4 turns before I really have something to play. I do get Cathartic Reunion and/or Tormenting Voice, but I'm not wanting to dump so many cards into the graveyard just to play those. Thus. I think that you need to get some "faster" removal into the deck so that you can keep your opponent at arm's length until you get to the 4 or 5 mana point.

Good luck!

Zaueski on Eternal Legacy

7 years ago

Searing Light is better than Puncturing Light imo... Although Immolating Glare and Blessed Alliance are strictly better than both of them.

Scrapheap Scrounger plays amazingly well with the Scourge and Ayli, Eternal Pilgrim is a very well costed threat that can win on her own for you. Finally, if you have the budget, you can never go wrong with Kalitas, Traitor of Ghet.

Load more