Power Taint

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Power Taint

Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player pays (2) or loses 2 life.

Cycling (2) ((2), Discard this card: Draw a card.)

DreadKhan on No mana for you

4 years ago

Have you considered Slow Motion ? It can be pretty nasty, being able to be recycled like Rancor. I also like Flood a ton, that card has won my generally abominably bad blue decks some games. Useless vs flying sucks, but a one of maybe? I also wonder about some of those old, weird upkeep cost cards blue got back in the day that targeted enchantments I think? Power Taint might let you interact with enchantment type decks, maybe a sideboard card?

Random thing, but back when I was a younger man, I found a cheap Mana Web singleton in a binder nobody was looking through for years I bet. I was sure it and Meekstone could be good cards, but I'd have to find more... low and behold, neither is cheap! Good finds, and your deck looks like an interesting build.

multimedia on Fuck You Blues

4 years ago

Hey, I like the changes. Nice job, you found several good cards in your collection.

You still need to cut two cards to make 100. My suggestions of cuts to consider are Selective Snare and Power Taint . Snare is very situational and a sorcery. Unless you're against a lot of tribal decks in your playgroup it's not worth playing. Especially since you're already playing Icy Blast which is the same mana cost, an instant and can target any amount of creatures. The 2 life drain of Taint is not worth playing in 40 life Commander. Your opponent can just ignore it or if they want to pay the 2 mana to prevent the 2 life.

Other cards to consider cutting are:

izzetkid987 on MoBlu Spellspam

6 years ago

Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.

kengiczar on Card creation challenge

7 years ago

Name: Tibalt's Malice
Cost:
Type: Instant
Text: Escalate (Choose one or more)
- Pick a number and then sacrifice that many permanents. Then target opponent loses twice that much life.
- Pick a number. Each opponent sacrifices that many non-land permanents. You lose twice that much life.
- Target opponent's life total becomes equal to yours.

Flavor: I was just trying to have fun but now you're really going to be in hell.


Make a enchant enchantment card. (Examples: Feedback, Power Leak, Power Taint, Steal Enchantment).