Panharmonicon

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Gman6664 on Tatyova, Land Cruiser

1 day ago
  • Lands: Take Simic Guildgate and Woodland Stream out. Any land that enters tapped without benefit is below par. Yavimaya Coast you can leave in for a budget add. Its personally not a card I like but this commander does offset its self-ping well.

  • Remove: Hermit Druid and Elvish Reclaimer dont synergize well since you dont focus on graveyard recursion. This isnt a Muldrotha, the Gravetide deck. Though I do see a few more additions to this graveyard sub-theme now...but I feel its moreso to make work Icetill Explorer. Personally, I'd stay away from graveyard stuff since this is Simic and not Sultai. But you could still make it work, though my personal rec is to stay away from that subtheme all together. (An easy) Cut Urban Evolution, I'd want to do more than draw three cards and play an additional land for 5 mana. Tatyova, Benthic Druid has this built in and should be triggering often that you wouldnt need that card.

  • Praise: Mossborn Hydra, Territorial Scythecat, Seedship Agrarian are welcome additions that stack when you play lands, and are even better when MULTIPLE lands a turn are played. Roil Elemental is one of my pet cards and by god is it fun to hit the table and mess with people.

  • Consider: Panharmonicon if you are going to consider ETB creatures for a number of your land drops (think of how Ashaya, Soul of the Wild will pop off!). Add Retreat to Kazandu to amplify when your lands enter on any other creature (switch with Retreat to Coralhelm.

  • Confusion: I'm curious about your Hydras' and 'X' cost creatures and their effectiveness. Not what I would have thought to do with a bunch of mana, but it does set you up where an opponent can counter your big spell and your turn is dead in the water. I'm otherwise not seeing big bombs in your deck. Yes, Vorinclex, Voice of Hunger is formidable, and Avenger of Zendikar is a staple in this kind of deck. But how do we make these creatures all unblockable? How do we beef them all up with +1/+1 counters? Or how do we protect and regenerate our creatures from board wipes?

  • Thoughts: You clearly like playing Blue, some counterspells are present and you like to mess with your opponents plays. Theres something to look into here with that mentality. Not sure what it is as I havent found myself on that particular 'counter' path in MTG yet. But worth exploring to make this deck more your own and less how I've built mine.

  • Conclusion: Overall, its a vast improvement from what it was and is certainly faster. I'd focus on getting to either a good combo or having a fordmiable board state. My deck focuses on tempo and bouncing opponents lands back to their hands and giving me advantage that way. You have found a playstyle that works for you and you should keep exploring it.

Antsquisher on How have your EDH games …

2 weeks ago

I won my last EDH game with mono blue initiative. My commander was Imoen, Mystic Trickster with the background Dungeon Delver. One of my opponents had an Ally deck with a transformed Avatar Aang  Flip and was definitely going to win on his next turn. But then on my (probably last) end step my deck went off. I had both commanders out and had completed a dungeon earlier. Thanks to Tomb of Horrors Adventurer I had 3 copies of Panharmonicon, a Virtue of Knowledge as well as Conjurer's Closet. On end step, I blinked my Tomb of Horrors Adventurer. On ETB, I completed the Undercity (room Throne of the Dead Three), revealing a Starfield Vocalist and then an Astral Dragon (room triggered twice because of commander + background). By my math, this gave me 12 3/3 Dragon token copies. I chose to copy Sarevok's Tome for each of them. Each token took the initiative 6 times, allowing me to complete Undercity 16 more times and draining the table for a total of 160 life (room Trap!).

NV_1980 on Rocco, Secret Caterer

3 weeks ago

Emiel the Blessed would slot in rather nicely, I think. Mainboarding Panharmonicon would be advisable too; considering the insane benefits you get from it in this deck.

hyalopterouslemur on Thinking about how we evaluate …

1 month ago

So, I've been thinking a lot about how cards are evaluated. Specifically it comes down to two cards: Regrowth and Eternal Witness.

I've also been watching a lot of Magic YouTUbe, and there's a hipster movement to hate on Eternal Witness, among other EDH mainstays. Supposedly Regrowth is better, and I want to talk about that, and the two ways to evaluate cards.

First, Regrowth. In a vacuum, Regrowth is better. It costs , in contrast to Eternal Witness's . That's one mana less. The 2/1 body is unimpressive in combat. This is all true.

But then you look at Eternal Witness. She's a creature, meaning Cryptolith Rite or Earthcraft turns her into a mana dork. Meaning you get two cards back with Panharmonicon. Meaning you get to trigger Cathars' Crusade or Aura Shards. Meaning her death triggers Dictate of Erebos. Meaning she can be blinked or bounced. Meaning cards that count creatures (e.g., Shamanic Revelation, Pennon Blade, Gaea's Cradle) count her. Meaning she can attack, triggering Hellrider, even if she's likely to just be blocked and killed. Meaning her entering triggers Purphoros, God of the Forge and Warleader's Call and related cards. Meaning Yeva, Nature's Herald gives her flash, which opens up other forms of abuse. (Seedborn Muse, anyone?) Meaning you can bring her 2/1 self back with Smile at Death. And no one's playing either card on turn 2 anyway.

Which one you pick says a lot about your personality, though neither choice takes away your Spike card, and there is no wrong answer. I tend to favor instants over creatures where applicable, for instance. And this doesn't make, e.g., Silverglade Elemental, good in most decks; mana cost still matters.

In reality, both are good cards, and you should probably play both if you can. but it depends on what you're trying to do. But which card you choose if you must choose one is far more complicated than simple rox/sux arguments.

Crow_Umbra on Does Roaming Throne double offspring …

1 month ago

Damage wise:

  • Parent Agate enters, and Offspring cost was paid, creating an additional Offspring token from Roaming Throne.

  • Two Offspring tokens ETB. Parent "sees" 2 tokens enter and triggers for 1 damage each, plus the additional triggers from Throne for a total of 4 damage.

  • Two Offspring "see" each other enter for 2 damage each off the additional Throne trigger = 4 damage, for a total 8 ETB damage this turn.

Stuff like Panharmonicon would also give you additional Offspring tokens since they are created when the Parent enters after paying the cost, as well as additional ETB damage triggers.

TijuanaBachelorParty on Allied Invasion

2 months ago

A very cool deck! +1

I appreciate the commitment to the theme. My suggestions are the Avatar the Last Airbender cards that lean more into Ally that etb strategies that do not use bending abilities. There are some solid cards that could be useful for the deck - up to you for flavor!

South Pole Voyager would be a great include, adding in life-gain and a little draw if you can trigger it again. United Front can add numerous bodies to the battlefield, hopefully triggering many other allies. Allied Teamwork leans into the go-wide strategy like this. Earth King's Lieutenant and Appa, the Vigilant can both add some serious power to your creatures. Hakoda, Selfless Commander is pseudo-card advantage and protection. Finally, Katara, the Fearless is a Panharmonicon for your allies, no bending, except in the art.

NV_1980 on Purphoros, the Soul Forge

5 months ago

Nice Purph deck. I'd consider some of the following options:

  • Elturel Survivors: the myriad mechanic works well with Purph.
  • Firecat Blitz/Song of Totentanz/Tempt with Vengeance: pump any of these with enough mana while Purph's around, and these might end games.
  • Idol of Oblivion: another great CA-resource that will usually work in your deck, because it tends to generate numerous tokens.
  • Panharmonicon: doubles Purph's damage output as well as some other useful trigger outcomes.
  • Ragavan, Nimble Pilferer: bit expensive, but he helps to solve your CA-issue, generates some treasure and he's able to blink on and off the battlefield every turn.
  • Roaming Throne: again, bit expensive, but it potentially doubles Purph's damage output.

Good luck!

artcwolf22 on Etali, Primal Chunky

6 months ago

sweet deck, I love Etali. Feels so good to win early, makes up for its losses.

A few recommendations:

These can probably leave

  • mox amber
  • etali, primal storm
Load more