No Mercy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

No Mercy

Enchantment

Whenever a creature deals damage to you, destroy it.

Coward_Token on The Reunion At Last - Sephiroth V1

13 hours ago

You've probably already thought of Grave Pact. Cut No Mercy?

Conjurer's Closet and stuff like Malakir Rebirth  Flip if you want multiple emblems, but probably too gimmicky. There's even Sword of Hearth and Home since OWA flies

Kaervek, the Punisher janky recursion/advantage

NV_1980 on Gargle my Yargle V2

1 month ago

Hi fellow Yargle and Multani wielder! You've given me a few ideas on what I would change about my take on this deck. Hopefully you won't mind if I return the favor :)

Most notably, you have very little in here to prevent token decks from swamping you with too many creatures to block. I've solved this by adding stuff like Crawlspace, Jaheira's Respite, No Mercy and Silent Arbiter. There's more ways you can add to make Yargle/Multani very hard to stop as well. Prowler's Helm and Whispersilk Cloak for instance.

Anyways, looks good otherwise! Have fun with the deck.

RiotRunner789 on Best color for this type …

3 months ago

Orzhov (black and white) would be my recommendation. You have Eriette of the Charmed Apple, Kambal, Profiteering Mayor, Kambal, Consul of Allocation, and Elas il-Kor, Sadistic Pilgrim. All of which drain your opponents while gaining you life. Each has a unique way of winning without swinging.

Second best options could be golgari's Dina, Soul Steeper or Slimefoot, the Stowaway for Aristocrats build. Izzet (red/blue) or any spell slinging deck with a bunch of Guttersnipe effects are also solid.

Some black cards to consider, Hissing Miasma effects (of which there are many), Koskun Falls, or potential blanket protection effects such as Grave Pact or No Mercy.

Green has Elephant Grass and plenty of death touching deterants.

White has Peacekeeper and Sphere of Safety.

Blue has Dissipation Field and Propaganda.

Red has Kazuul, Tyrant of the Cliffs plus all of your Guttersnipe effects as mentioned above.

You can easily make a deck that kills (or mills) people to death without ever swinging. Just depends on the flavor you want to do the murdering with.

Crow_Umbra on Snake squad

4 months ago

Yo, I saw your post on the front page asking about suggestions for edits. All in all, I think your creature base is pretty cohesive. I have plenty of Goad decks in my main play group, and run one myself (Nelly Borca, Impulsive Accuserfoil). Some suggestions I have:

  • I think that stuff like Kederekt Parasite and Razorkin Needlehead could be great ways to break parity on the draw that Karazikar will be giving your opponents.

  • Vengeful Ancestor could be another means of repeatedly Goading creatures, especially if Karazikar isn't online yet.

  • If Goad decks don't get focused, they end up playing into a 2nd or 3rd place position, unless you have a means off keeping heat and pivoting. This is especially true if it gets into a 1:1 situation.

  • I think that No Mercy could also be another means of keeping heat off of you. Karazikar reads that you and drawing opponents lose life, which is different from dealing damage. I know this is a pricier option, but could make non-Goaded attackers reconsider heading at you.

  • Last general suggestion would be to maybe switch a few of your Auras with a bit more instant speed interaction. This can definitely be tuned into your budget and meta. A little more creature removal to manage non-Goaded threats could be helpful.

builderboy7 on Player's Dying with No Mercy

7 months ago

Player A has gained control of No Mercy from Player B's board with Agent of Treachery. Player C attacks with Storm Crow for lethal at Player A. With my understanding of the rules regarding player deaths, No Mercy would return to Player B's control and No Mercy would not kill Storm Crow?

Squee_Spirit_Guide on Secret Lair: Sans Mercy

1 year ago

I'm just left wondering how they call it "Sans Mercy" and don't include the card No Mercy... Unless that's part of the joke? In that case, well played, Wizards. Well played.

Also, I agree the art looks amazing!

Profet93 on Tsabo Tavoc Havoc

1 year ago

SufferFromEDHD +1

Do you feel you have enough ramp? Your commander costs 7, 2 colored mana + tap for activated ability. No haste to even use it. I actually love your commander, I just wonder how often you get to use him.

Jeska's Will - Draw/Ramp

Spreading Plague - Could be super fun....could backfire.

Command Beacon/Volrath's Stronghold - Recur expensive commander

Crystal Chimes - Recur 25% of your deck

Why run gamble over an omni tutor, low cost?

Thaumatic Compass  Flip - Could be too slow, but ensuring basics could be nice. The land transformation works with your defense theme.

No Mercy > Sunstone? - Or do you need the lack of damage?

How has heartless summoning been working for you? You only run 2 creatures, why not just run a Jet Medallion instead? Easier to cast, affects all black spells rather than just 2 cards. Is an artifact so it might be more susceptible to removal but the benefits far outweigh the costs IMO.

Mortlocke on Thantis the Warweaver: Never Ending War

1 year ago

I would like yo suggest the inclusion of No Mercy. The goal should be them hurting each other - not you.

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