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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
Kogarashi on How does Neko-Te damage to …
4 years ago
Neither.
Neko-Te has an ability that triggers when the equipped creature deals damage to a player. In your example, Lightning Elemental will deal 4 damage to your opponent, which will trigger Neko-Te's second ability. When that triggered ability resolves, your opponent will lose 1 life. The Elemental is not dealing an extra damage, nor is its damage replaced.
It's important to note that the life loss from Neko-Te's second ability is not damage. If something cares about a player being damaged, this ability will not trigger that. For instance, Sower of Discord will not trigger from the Neko-Te life loss, only from the damage the Elemental did.
Clintone on How does Neko-Te damage to …
4 years ago
Neko-Te says "Whenever equipped creature deals damage to a player, that player loses 1 life."
Let's say that I'm attacking my opponent with Lightning Elemental which is a 4/1 creature. The Lightning Elemental is equipped with Neko-Te.
Does this mean that the Lightning Elemental will deal 1 additional damage to the player, making the total damage it deals 5, or does this mean the Lightning Elemental will only deal 1 damage to the player?
aholder7 on A different kind of game
7 years ago
Since you only paid 1 red you get a Lamborghini with the Lightning Elemental effect. It's gone be the time my wish is granted.
I want to have a relaxing day.
DrukenReaps on Elemental Rage
8 years ago
cards to remove for more land as per request:
Cobblebrute, Fire Elemental, Lightning Elemental, Hell's Thunder, these do nothing worthwhile.
Deadly Recluse, Kessig Cagebreakers, Stampeding Elk Herd, Splinterfright, Urban Burgeoning, Durable Handicraft, Incremental Growth, not necessarily bad just dont do much for landfall/elementals.
that should be more than enough room for land. personally id go with about 40 lands. remove things in first list before second list.
Leatherankh on
8 years ago
Lathnu Hellion is a card I took a good hard look at during the prerelease. It is an awesome aggro card, kinda like Lightning Elemental. The problem is not the quality of the card, but what I would have to take out to add it. All the other creatures in this deck have very specific purposes, so I wouldn't want to change any of them. The question then is if the Hellion is worth swapping out a burn spell. I would say perhaps, against an opponent I would want to pressure hard, like a combo player. So sideboard maybe, but not main.
forevermayhem on Johan
8 years ago
I went through the rest of the cards in the shoebox and made the following tweaks. With the few cards I have, it looks like I can lead toward elf tribal. I should probably post this as a new deck because it's very much different.
Land:
In: Forgotten Cave, Contested Cliffs, Tranquil Thicket, 1 Forest, 1 Mountain
Creatures:
In: Clockwork Steed, Clockwork Swarm, Mobile Fort, Kelsinko Ranger, Nomad Decoy, Witch Hunter, Seasoned Marshal, Ardent Militia, Anger, Wall of Fire, Wall of Diffusion, Centaur Chieftain, Harvester Druid, Werebear, Wall of Ice, Sylvan Hierophant, Llanowar Knight, Llanowar Elves, Elvish Scrapper, Wellwisher, Wirewood Elf, Wirewood Herald, Skyshroud Elf, Fyndhorn Elder, Elvish Pathcutter, Symbiotic Elf, Heedless One
Out: Balduvian Barbarians, Centaur Rootcaster, Dire Wolves, Folk of the Pines, Horned Kavu, Hungry Mist, Ironroot Treefolk, Kavu Climber, Kei Takahashi, Krosan Tusker, Lightning Elemental, Marble Titan, Panther Warriors, Pincher Beetles, Rowan Treefolk, Ruham Djinn, Sawtooth Ogre, Soldevi Golem, Spined Wurm, Treespring Lorian, Viashino Grappler
Instants:
In: Giant Growth, Run Wild, Moment's Peace, Wirewood Pride, Shatter, Lead Astray, Shield Wall, Accelerate
Out: Alabaster Potion, Ambush, Aura Blast, Blood Lust, Death Ward, Fiery Temper, Lightning Blast, Naturalize, Second Thoughts, Serene Offering, Soothing Balm, Thunderbolt, Violent Eruption
Sorcery:
In: Defiant Stand, Sacred Nectar, Reckless Charge, Nature's Lore, Aftershock
Out: Desert Twister, Lava Axe, Nostalgic Dreams, Scorching Missile, Sizzle
Enchantments:
In: Wild Growth, Serra's Embrace, Shackles, Primal Order, Elvish Guidance
Out: Arcane Teachings, Armor of Faith, Goblin War Drums, Granite Grip, Holy Armor, Primal Frenzy, Regeneration, Seton's Desire
Artifacts:
In: Touchstone, Jade Monolith, Icy Manipulator
Out: Crown of the Ages, Thran Forge
Mortem on Blitzkrieg Elemental
8 years ago
I think you're missing the point of Lightning Elemental. It's meant to be used as an edict style spell that will either kill the opponent's weakest creature or kill the opponent very fast with it's 5-turn clock. You're not meant to play it as a creature that you expect to dominate the board, nor is it supposed to be a repeatable Boros Charm.
DemonDragonJ on Blitzkrieg Elemental
8 years ago
Lightning Elemental is a card that may seem to be good at a first glance, but soon reveals its problems upon a closer inspection; haste is good for only a single turn, its low toughness makes it a poor combatant, and it is highly likely that its controller's opponent shall have creatures with which to block it.
Therefore, I have created a variation of lightning elemental that is less fragile and, thus, more useful, as seen below:
Blitzkrieg Elemental Show
I increased the elemental's toughness to take care of its most glaring weakness, and I also gave it first strike, to make it a more effective combatant. I kept its mana cost the same, albeit more color-intensive, to balance its increased power. I also made it a warrior, as I imagine it wielding a lance or longsword made of lightning, and also so that it can gain tribal bonuses.
What does everyone else say about this? Is this creature a fair improvement upon lightning elemental?
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