Karn, the Great Creator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karn, the Great Creator

Legendary Planeswalker — Karn

Artifact abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact become an artifact creature with power and toughness equal to the amount of artifacts equal to their converted mana cost/mana value.

-2: You may choose an artifact card you own from outside the game or in exile, reveal that card and put it to your hand.

SaberTech on Commander bracket recommendation

1 month ago

I don't know if you can program the system to detect certain combinations of cards in deck lists but Living Plane, Nature's Revolt, Natural Affinity, and Kamahl, Fist of Krosa are often played in conjunction with cards like Elesh Norn, Grand Cenobite with the intent to destroy and deny opponents lands.

Mycosynth Lattice + Sydri, Galvanic Genius, Karn, Silver Golem *oversized*, or Karn, the Great Creator are some other notable mana destruction/denial combos.

Sliverguy420 on 1+1+1=7??? That's BS

1 month ago

Karn, the Great Creator was used with Mycosynth Lattice before lattice got banned. Kaldra Compleat is another option, and "ugin, eye of the storms" from the upcoming dragonstorm set is just bonkers. Kozilek's Command has been seeing play, and Echoes of Eternity seems fun.

Weird_Frisbee on 1+1+1=7??? That's BS

1 month ago

Sliverguy420 such as? I've been out of MTG for awhile so i'm not caught up to speed. But based on some Top8 lists i've seen: I hate Karn, the Great Creator. Devourer of Destiny is interesting i'll admit, as is Glaring Fleshraker. I should get my hands on some Ugin's Labyrinth and Sire of Seven Deaths.

Profet93 on Karn, Collector of Trinkets

2 months ago

CrazyDanPsycho

Basalt Monolith + Forsaken Monument =

Basalt + rings of brighthearth + 2 mana = + Sensei's Divining Top = draw

Mystic Forge + Top = Synergy. Top + Forge + = draw

Ugin ineffable/artifact cost reducer + top + forge = draw

Everflowing Chalice (4 counters) + voltaic key + rings =

Metalworker + voltaic key + rings =

Sanctum of Ugin - Tutor

Karn, the Great Creator + Mysconsith lattice = Hard lock

Blinkmoth Well - Politics

Blinkmoth Urn - Ramp + Well = One sided ramp

Blackerhawk on Doubling Walkers

4 months ago

Those are some great suggestions, I think I do have a Darksteel Forge somewhere, so I'm gonna be adding that. I do need some sideboard cards to find with Karn, the Great Creator, But I think I'll be needing an additional Karn, maybe two. Why the Rampant Growth instead of Search for Tomorrow though? I used the Search because of the 1 mana suspend, but maybe since I've got the Birds of Paradise there is no need for the 1 CMC drop?

Thanks a lot for the help, I'll get crafting with this.

TheoryCrafter on Oops all planeswalkers

4 months ago

No words of mine can express the level of awe I am in right now of your hard-core commitment.

If your play circle allows wishboard beyond companions, my suggestion would be to Add Karn, the Great Creator to your deck. Its second ability will allow you to lock down opponents with Mycosynth Lattice or even retrieve your Planeswalkers from exile with Encroaching Mycosynth or give an opportunity to win with Commander damage using Luxior, Giada's Gift. Since a wish board is not part of an opening deck it gets around the companion limitation.

If at some point you choose to add more Uncommon Planeswalkers may I suggest Kasmina, Enigma Sage?

I hope these help. Happy Hunting!

Belfore on Ur-Dragon Shenanigans

8 months ago

If you do go for the Mycosynth and Forge combo you might as well go for the Karn, the Great Creator also. And what does budget friendly mean? what is the max $$ per card you are thinking? Because that changes what I would suggest really.

Profet93 on You draw you lose

9 months ago

z2aaa +1 Nice to see your name pop up again, I hope you are doing well.

Firstly, cabal stronghold should be swapped for either another swamp or utility land. This is because you need 4 basic swamps + stronghold just to be neutral. If this were a more budget deck that lacked utility lands. You need 5 basic swamps to go positive with it, and only 1 by. The chances of getting so many basics and then stronghold, a card whose purpose is ramp is slim to none. How has it been playing for you?

Ugin, the Ineffable > Intro to annihilation - Ugin, while costing 1 more provides so much more benefit without the downside. I assume you added Intro to remove artifacts and enchantments which black struggles with. Ugin does all of this while....

  1. Being a PW that opponents can target instead of you
  2. Ramps 20% of your deck
  3. Provides blockers/token fodder
  4. Provides "Draw"
  5. Provides removal that doesn't allow opponents to draw. While I understanding them drawing a card is synergy for your deck, you already have so much draw for opponents that the redundancy is not needed IMO.

I understand that destroy vs. exile and the potential color limitation is a turn off for sure, but I believe the benefits outweigh the costs.

Given you run bitterblossom, have you considered Contamination? While it does shut off coffers and nkythos, it's ceiling is huge. Shutting off opposing coffers, cradles and more. Messing with multi color decks - although they can use rocks and dorks to mitigate this (dorks being easily removed), it's definitely a "FUn" card IMO. Imagine them drawing all those cards, not being able to cast them and then having to discard them is a sweet merciful death your opponents deserve for opposing you!

Assuming you have issues dealing with artifacts, have you thought of swapping lili (or another card) for Karn, the Great Creator? One sided null rod is huge, especially in more semi-competitive environments (which is what I believe this deck is, correct me if I am incorrect). It makes their artifacts into creatures which allows you to remove them. Lastly, it can bring back some of your artifacts from exile (as a result of their removal or necrodominance).

Let me know what you think of my suggestions, what kind of advice you are looking for, budget, etc... Great deck.

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