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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost/mana value.








Hybrow on
Heart of Black Coal - Ayara ETB trigger EDH
3 weeks ago
Hey Profet93, thanks so much for the view and suggestions
Jet Medallion I originally had in deck, but found that the ramp didn’t help in my commander, and quite a few of the spells I play over and over don’t have any colorless costs, so I swapped it out for Bontu's Monument, which had the bonus of doubling my commanders ability.
Bubbling Muck – I don’t love the one-time use of it. Would take the space of something that I can use again and again in this deck.
Cabal Stronghold – I think this is a carryover from before I had a coffers. I could easily swap it out for Urborg, Tomb of Yawgmoth. I actually have one sitting in a binder not getting used.
Nykthos, Shrine to Nyx – Of all the lands, this is the one I like the most. I checked and there isn’t one in my binder, but I do have sitting in a for-fun The Colossal Dreadmaw deck. Would probably swap out Castle Locthwain. The draw is nice but find I don’t generally need it.
Deserted Temple is ok, but I don’t have mana doublers and other than coffers (and I guess now Nythos there isn’t really anything I need to untap.
Thespian's Stage and Vesuva – I am not a huge fan of the copy lands, V in particular enters tapped, which I hate. And they are both dependent on me having something that is worth copying, which isn’t always the case.
Contamination – If I had a different playgroup, this would be an automatic add, but my friend group doesn’t love playing mass land hate. A Strip Mine is fine, but something that shuts down another player completely, we generally don’t play just to keep everyone having fun. Infernal Darkness is kinda the same thing, so going to pass.
Imp's Mischief I just checked, and I do not own one, but am going to have to add it to my next buy list. Mono-coloured decks have some real blind spots and having a quazi-counter available would be great.
Skullclamp is going to go on a sidelist for this deck for a while. My mono-red Purphy relies on it for draw, but so far with Ayara hasn’t really needed the extra draw very much.
Carnival of Souls – I did have this one in an early build of this deck, but with my wincon being Plague of Vermin this wouldn’t work, and I feel like in a 4-player game I am going to lose more life than I can afford.
Thanks again for the suggestions. I have already added the two lands.
Profet93 on
Heart of Black Coal - Ayara ETB trigger EDH
3 weeks ago
Hybrow +1, great description.
Jet Medallion - Ramp
Bubbling Muck - Ramp. Given you're not running Urborg, Tomb of Yawgmoth, this ramp will most liklely be onesided
Im unsure if you have enough basics to warrant cabal stronghold. Best case scenario: Turn 5 you have 4 basic swamps and stronghold to break even. While it's nice to have in the later game, I wonder how impactful it really is at that point. Would you not be better served by another utility land such as Nykthos, Shrine to Nyx, Thespian's Stage, Deserted Temple or even a Vesuva? Nykthos seems like an easy ramp choice, stage/vesuva can copy coffer or other utility land, temple can untap coffers or be a political tool. I feel that rather than spreading your "land ramp" between coffers and stronghold, you should just go all in on coffers. It's easier to chase one rabbit than two if you get what I'm saying. How has stronghold been playing for you? I've found it more impactful in primarily budget decks with an overwhelming amount of basic lands.
Contamination - Mild stax (they can use dorks or rocks to bypass it) that shuts off their land mana production, including both sides mass mana producing lands (cradle, nykthos, lake of the dead, serra sanctum, etc...). With all your token generation, it seems like a shoe in. Not to mention it's synergy with reassembling skeleton and other cards that u can recur from ur grave easily. Should contamination be too much/rude, Infernal Darkness is a similar effect that doesn't shut off mass mana producing lands and can be easily kept for 1-2 turns while you get your set up. Both can be probably used to make the blue player float all their mana in an attempt to cast a counterspell during the current phase - aka, counterbait.
Regarding Problem 1/protecting your commander, I would go with the versatile tool, Imp's Mischief - It redirects targeted removal, draw, extra turns and can "counter" counterspells. Most spot removal in EDH is cheap so you probably wont lose much life and with all your lifegain, this potential concern appears heavily mitigated.
You have a lot of token generation, so perhaps Skullclamp might be worth considering. It is nice to use on ur commander as well given it's the lynchpin of your deck.
Not a serious suggestion, but I wonder how Carnival of Souls would work with this deck, do note it activates on any creature, not just yours.
hootsnag on
Varragoth Mono Black Creatueless Combo Win
3 months ago
I have Goblin Cannon also with infinite mana for another win condition. The commander ban list doesn't include The One Ring that I know of. I normally build a lot of stax pieces but decided for faster win conditions with the commander. I was considering Lake of the Dead and probably Exsanguinate. Buried Ruin won't help much because most of my artifacts are just mana rocks to ramp out the commander faster. The idea is to get Doomsday quickly and just win off that if possible. I don't think Yawgmoth's Will fits here. I'm just trying to combo super fast. If I need a lot from my graveyard, I've probably lost already. I decided to avoid Imp's Mischief also because I'm just going for speed without much defense. The amount of tutors is vital to get exactly the cards I need to go faster. I want to optimize my ramp and make my win condition as fast as possible without using creatures like K'rrik, Son of Yawgmoth.
Profet93 on
Varragoth Mono Black Creatueless Combo Win
3 months ago
hootsnag +1
I also run a mono black (almost) creatureless deck. May I recommend Spreading Plague for creature control or is it too high CMC? Works with fountain port to kill blue creatures. On that note, No Mercy and The Abyss are great anti-creature cards.
Imp's Mischief - "Counter" counterspells, redirect targeted removal, draw and extra turns!
What combos r u running? I see aethflux + bolas citadel + top. Rings + basalt + top. What else am I missing?
I thought The One Ring Was Banned, or am I mistaken?
Maybe add some light stax like Torpor Orb or even a Cursed Totem depending on the meta (I know it hurts you but worth noting).
You have a really low avg cmc and a large amount of tutors. You could probably remove 1 land if you wanted. Speaking of lands, while i hate Lake of the Dead, it seems like a good fit for what you wanna do.
While not an entirely serious suggestion, Voltaic Key can untap ur large mana rocks like basalt, grim, mana vault and sol ring. Moreover, it combos with everflowing (4 counters) + rings + voltaic = Infinite mana. Speaking of combos, since rings is a good part of it, having some artifact recursion such as Buried Ruin is nice to have. Moreover, while not a serious suggestion, Crucible of Worlds can go well with your sac lands. Bonus points if you add fetches. Fetches can be used with rings for ramp, shuffle your library (in case top says ur top 3 suck), and with crucible for consistent land drops. Might be a bit too slow for the deck but wanted to share it.
Speaking of recursion, Yawgmoth's Will - Super powerful.
At the risk of being too niche, Corpse Dance is fun to ensure no commander tax + built in haste.
Looking forward to your thoughts.
Kozelek on
Trazyn the infinite combo guy
8 months ago
@Profet93 love the suggestions 1 I had not considered Imp's Mischief but will look to see if I have one if not add it to my wish/to buy list 2 I actually do have a Cabal Coffers I can add 3 I’ve never seen Cabal Stronghold till now and yeah it’s a ghetto coffers and I’ll add it to the to acquire list 4 Bubbling Muck did not make it past the third rounds of cuts along with Feldon's Cane but I’ll add it to the reconsider pile 5 Buried Ruin never crossed my mind because I want 93% of the artifacts IN the graveyard but I forgot about letting my commander go to the grave to then return to hand and recast at cmc not cmc+tax
Profet93 on
Trazyn the infinite combo guy
8 months ago
Kozelek +1
Given your deck is commander reliant, Imp's Mischief - redirect targeted removal, draw and extra turns while "countering" counter spells is so sweet.
I don't see a budget listed. I would say cabal coffers and urborg but am going to assume that's a no go. Removing some non basics to add in a Cabal Stronghold might be worth looking at.
Bubbling Muck - Ramp
Buried Ruin - Recursion
capwner on
10 months ago
Mana Tithe Reprieve Lapse of Certainty Tibalt's Trickery Deflecting Swat Wild Ricochet Bolt Bend Ricochet Trap Imp's Mischief Dash Hopes Chalice of the Void Null Brooch Ring of Immortals Guttural Response Green Slime Boromir, Warden of the Tower :)
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