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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost/mana value.
DarkKiridon on
*Dumpster Diving Racoon [Primer]
3 weeks ago
Oof, what a deck. Not my wheelhouse (besides my Dragon's Approach deck) but I'll give it a whirl.
Here's some more removal and other card ideas.
Return the Favor I love this one!
Red Elemental Blast and/or Pyroblast. You never know? Or they could be dead draws?
I love Seize the Spotlight.
Toxic Deluge incase you fall behind?
I wonder how Bloodchief Ascension would do in here?
theNeroTurtle on
Ratatouille, the Movie - Let's Cook
1 month ago
Buried Ruin for sure needs to go in for recursion. I don't really feel like the tribe CMC is high enough to work with Urza's Incubator.
Imp's Mischief sounds cool. I will have to think on that one a bit. Like you, I feel like draw is my weakest link here. I don't really know what cards would be best outside of Bolas's Citadel and The One Ring. When I look at the draw spells, including the ones already in the deck, I honestly am not that impressed with any of them.
draw is for sure what needs to be focused on.
Profet93 on
Ratatouille, the Movie - Let's Cook
1 month ago
Do u feel u have enough draw? Read the Bones and Syphon Mind are good budget options to add in placement of or in addition to sign in blood + night's whisper
Urza's Incubator - Ramp for ur commander + other bigger dudes or is it not needed?
Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counter spells
Shizo, Death's Storehouse > Rogue's passage
You do not have enough basics to warrant stranghold, especially in this type of deck. Assuming you get 4x swamps + stronghold, it doesn't do much. It might be helpful late game but with your avg cmc, you should get something more impactful to your plans. Even something as simple as a Buried Ruin to recur an important artifact or Deserted Temple to untap your big mana lands or act as a political tool.
Profet93 on
Docta Yawgdaddy-CEDH
1 month ago
Winding Canyons > Emergence Zone? - More expensive to use, RL, and only limited to creatures but worth potentially considering.
Bubbling Muck > Rain of Filth? - Not instant speed, symmetrical, but not nearly as all in while still providing some benefit.
Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counterspells.
SufferFromEDHD on
Let the Nightmare Go On..
4 months ago
Demonic Collusion discard AND tutor
Dark Petition tutor AND ritual
Lion's Eye Diamond ritual AND discard
Argentum Masticore discard AND interaction
Incarnation Technique > Afterlife from the Loam
Imp's Mischief and/or Temporal Extortion your mono black deck could benefit from some "" spells
Stardragon on Custom set help
4 months ago
DreadKhan I don't think any of really fit the creepy crawly theme I'm going for (bats really don't either tbh I'm think of changing them to what idk yet).
And I've made alot of devil support over the years as it's one of my favorites tribes that had so much potential to be a fun chaotic tribe that they wasted on making them yet another aristocratic theme. But I do think imps need more love they're an even older tribe with no love and I already have a theme for them. A mix of Simulacrum and Imp's Mischief
Hybrow on
Heart of Black Coal - Ayara ETB trigger EDH
5 months ago
Hey Profet93, thanks so much for the view and suggestions
Jet Medallion I originally had in deck, but found that the ramp didn’t help in my commander, and quite a few of the spells I play over and over don’t have any colorless costs, so I swapped it out for Bontu's Monument, which had the bonus of doubling my commanders ability.
Bubbling Muck – I don’t love the one-time use of it. Would take the space of something that I can use again and again in this deck.
Cabal Stronghold – I think this is a carryover from before I had a coffers. I could easily swap it out for Urborg, Tomb of Yawgmoth. I actually have one sitting in a binder not getting used.
Nykthos, Shrine to Nyx – Of all the lands, this is the one I like the most. I checked and there isn’t one in my binder, but I do have sitting in a for-fun The Colossal Dreadmaw deck. Would probably swap out Castle Locthwain. The draw is nice but find I don’t generally need it.
Deserted Temple is ok, but I don’t have mana doublers and other than coffers (and I guess now Nythos there isn’t really anything I need to untap.
Thespian's Stage and Vesuva – I am not a huge fan of the copy lands, V in particular enters tapped, which I hate. And they are both dependent on me having something that is worth copying, which isn’t always the case.
Contamination – If I had a different playgroup, this would be an automatic add, but my friend group doesn’t love playing mass land hate. A Strip Mine is fine, but something that shuts down another player completely, we generally don’t play just to keep everyone having fun. Infernal Darkness is kinda the same thing, so going to pass.
Imp's Mischief I just checked, and I do not own one, but am going to have to add it to my next buy list. Mono-coloured decks have some real blind spots and having a quazi-counter available would be great.
Skullclamp is going to go on a sidelist for this deck for a while. My mono-red Purphy relies on it for draw, but so far with Ayara hasn’t really needed the extra draw very much.
Carnival of Souls – I did have this one in an early build of this deck, but with my wincon being Plague of Vermin this wouldn’t work, and I feel like in a 4-player game I am going to lose more life than I can afford.
Thanks again for the suggestions. I have already added the two lands.
Profet93 on
Heart of Black Coal - Ayara ETB trigger EDH
5 months ago
Hybrow +1, great description.
Jet Medallion - Ramp
Bubbling Muck - Ramp. Given you're not running Urborg, Tomb of Yawgmoth, this ramp will most liklely be onesided
Im unsure if you have enough basics to warrant cabal stronghold. Best case scenario: Turn 5 you have 4 basic swamps and stronghold to break even. While it's nice to have in the later game, I wonder how impactful it really is at that point. Would you not be better served by another utility land such as Nykthos, Shrine to Nyx, Thespian's Stage, Deserted Temple or even a Vesuva? Nykthos seems like an easy ramp choice, stage/vesuva can copy coffer or other utility land, temple can untap coffers or be a political tool. I feel that rather than spreading your "land ramp" between coffers and stronghold, you should just go all in on coffers. It's easier to chase one rabbit than two if you get what I'm saying. How has stronghold been playing for you? I've found it more impactful in primarily budget decks with an overwhelming amount of basic lands.
Contamination - Mild stax (they can use dorks or rocks to bypass it) that shuts off their land mana production, including both sides mass mana producing lands (cradle, nykthos, lake of the dead, serra sanctum, etc...). With all your token generation, it seems like a shoe in. Not to mention it's synergy with reassembling skeleton and other cards that u can recur from ur grave easily. Should contamination be too much/rude, Infernal Darkness is a similar effect that doesn't shut off mass mana producing lands and can be easily kept for 1-2 turns while you get your set up. Both can be probably used to make the blue player float all their mana in an attempt to cast a counterspell during the current phase - aka, counterbait.
Regarding Problem 1/protecting your commander, I would go with the versatile tool, Imp's Mischief - It redirects targeted removal, draw, extra turns and can "counter" counterspells. Most spot removal in EDH is cheap so you probably wont lose much life and with all your lifegain, this potential concern appears heavily mitigated.
You have a lot of token generation, so perhaps Skullclamp might be worth considering. It is nice to use on ur commander as well given it's the lynchpin of your deck.
Not a serious suggestion, but I wonder how Carnival of Souls would work with this deck, do note it activates on any creature, not just yours.
| Have (1) | metalmagic |
| Want (1) | TechNoble |








