Imp's Mischief

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Imp's Mischief

Instant

Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost/mana value.

Cynic14 on Chainer

1 month ago

I can recommend Sudden Spoiling and Imp's Mischief.

Kozelek on Trazyn the infinite combo guy

4 months ago

@Profet93 love the suggestions 1 I had not considered Imp's Mischief but will look to see if I have one if not add it to my wish/to buy list 2 I actually do have a Cabal Coffers I can add 3 I’ve never seen Cabal Stronghold till now and yeah it’s a ghetto coffers and I’ll add it to the to acquire list 4 Bubbling Muck did not make it past the third rounds of cuts along with Feldon's Cane but I’ll add it to the reconsider pile 5 Buried Ruin never crossed my mind because I want 93% of the artifacts IN the graveyard but I forgot about letting my commander go to the grave to then return to hand and recast at cmc not cmc+tax

Profet93 on Trazyn the infinite combo guy

4 months ago

Kozelek +1

Given your deck is commander reliant, Imp's Mischief - redirect targeted removal, draw and extra turns while "countering" counter spells is so sweet.

I don't see a budget listed. I would say cabal coffers and urborg but am going to assume that's a no go. Removing some non basics to add in a Cabal Stronghold might be worth looking at.

Bubbling Muck - Ramp

Buried Ruin - Recursion

Profet93 on The Black Death (Maha Massacre Primer)

7 months ago

SlangNTrees13

Given your deck is commander reliant, some more card draw such as Syphon Mind might be worth considering.

Beseech the Mirror might be worth it only for The One Ring as I don't see anyway to sacrifice it, unless your lifegain is there to mitigate it.

An Imp's Mischief which I see is in your mayeboard should not be overlooked as it can "Counter" counterspells while redirecting targeted removal, draw and extra turns. Allows you to bluff like the blue player for just 2 mana.

Regarding artifact/enchantment removal, it's hard to find good targeted removal aside from Ugin, the Ineffable. I suggest putting in a wipe such as All is Dust, Ugin, the Spirit Dragon or even an Oblivion Stone. You have a lot of cards in the -X/-X category. Perhaps swapping out one of 2 of those a wipe which can target artifacts might be to your benefit.

milohenry13 on "Let them eat worms..."

8 months ago

MistaMint I don't even know where to start with your build. Your build is one dimensional and lacking real teeth.

Obviously, if you look closely, my curve is smoother and my payoffs are more impactful. You don't even run an alter. You don't run mana dorks. You don't run Sanguine Bond. Your instant and removal package has the essence of a C-squad soccer team. You have no Grist, the Hunger Tide *list* no Tevesh Szat, Doom of Fools that actually do the thing you mentioned, a sac outlet and a repeatable body. Those creatures you mentioned don't have a sac outlet attached to them. Persistent Specimen is just a bad card. Your enchantments are bad... No Bitterblossom!? No Fiend Artisan!? No Grave-Shell Scarab?! Grave-shell does EVERYTHING and it. is. Flavor. If our two lists go toe to toe, my list wins most of the time simply because I have quality mana dorks.

Your list is just spamming +1/+1 counters.

I can get damage through, I can passively get aristocrat life-loss/gain through, I make use of Savra's life gain = loss for my opponents, AND I run an infinite damage combo that even SYNERGIZES with Savra.

And lastly... you're running gates?? Go ahead and take another quick look at my land package. I've been building decks since 95. I appreciate your obvious love for the game, but I'm sorry to say that I don't resonate with your overall construction philosophy. As I mentioned before, I think your build is lacking in real impact, an inability to respond to unexpected situations (where is your Imp's Mischief??), easily defeated by targeted removal and blowouts, and a very poor and terrible mana curve.

So... yeah.

Xtough on Evil dead ☠️ (Ode to Sheoldred)

11 months ago

Thank you. I would try to focus on draw/drain and protecting and accelerating the combos. Potential cuts: Angel of suffering, grave pact, dictate as they protect only if you do something. The same for grim haruspex and morbid Opportunist. Praetors grasp has no synergy. Leaden myr is too slow without haste. Oversold Cemetery is conditionally slow. Doomed Necromancer and Phyrexian Reclamation could be ok as you tutor things into the graveyard, although I would go for Witch's Cottage and Volrath's Stronghold.

Potential inclusions could be Imp's Mischief for protection, cheap targeted removal and mana rocks like Mana Vault, Grim Monolith, Mana Crypt.

I look forward to seeing two new decklists ;) I think for now I am out of ideas but would be interesting to see how this turns out. The deck would be way out if my budget and for my playgroup Sheoldred is not a suitable commander but I really like her in the 99 for my Braids Arisen Nightmare deck. Hope this works and I really like the deck!

Profet93 on K'rrik "no (life)pay'n, no (life)gain" Demon Deck

11 months ago

madmax32

I would remove 3 lands or so. I hate missing land drops but having too many lands creates its own issues. If you're worried about being mana screwed, some more card draw can help offset that. Night's Whisper and Syphon Mind are solid options.

Urza's Incubator - Tribal demon ramp.

Cut vamp nighthawk - Its a nice body, but not incredibly impactful. Not a demon and doesn't synergize with the rest of the deck.

Deserted Temple/Vesuva/Thespian's Stage are all great lands to assist with coffers and ramp you to victory.

Imp's Mischief - Redirect targeted removal, draw and extra turns. Helpful to protect your commander and aetherflux

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