Headstrong Brute

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Headstrong Brute

Creature — Orc Pirate

Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

GrimlockVIII on Representation: List of Tribal Support in Pauper

2 years ago

Aight, so here's some pauper tribal stuff you're missing out on.

Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.

Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil

Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie

Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage

Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka

Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs

Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando

Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?

Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.

Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.

legendofa on Speedy pirates

2 years ago

How reliable is Blade Historian ? It basically costs in a three-color budget deck, which I'm assuming means you're not diving into the shock lands and fetch lands. I also see a very low cost:land ratio, with only seven cards needing even one blue mana, so maybe drop two Island s for another Mountain and Swamp . Bloodline Pretender seems like it takes a while to become a worthwhile threat.

Cards I would recommend are Daring Buccaneer , Rigging Runner , and Storm Fleet Sprinter , Dire Fleet Neckbreaker , and maybe Headstrong Brute .

Skinken on

6 years ago

Gorfin You are correct, banding on it's own is pretty straight forward, and honestly on the weak side. What makes it complex is combining banding with other mechanics. There are a bunch of stuff i still dont get.

Say your opponent is attacking with Headstrong Brute along with Kari Zev, Skyship Raider.

You, on the defence, have a Youthful Knight, an Icatian Phalanx and Trueheart Duelist and a cat token with vigilance.

You make a band between Icatian Phalanx and Trueheart Duelist. They block both the Kari Zev, Skyship Raider and the Headstrong Brute, because of Trueheart Duelist's ability. But wait, can they do that? They are technically two creatures, so I assume yes. The Youthful Knight joins the battle against Headstrong Brute and your cat token blocks Ragavan. Excellent, full block, but now i get confused...

You choose in what order Headstrong Brute hits your band. But your opponent gets to decide if he hits the Youthful Knight before the band. Correct? I believe so, what I don't understand is, who declares first? The order of the band, or the order of Youthful Knight and the band. It might affect the choice and gamestate a ton. Secondly someone gets to decide if the band blocks Headstrong Brute or Kari Zev, Skyship Raider first. When is this choice made?

This is a case with a total of 6 creatures on the board, only 1 with banding. No combat tricks or additional confusion with enchantments. Imagine a boardstate with 6 creatures with banding, redirect damage spells, combat tricks, equipmnents, auras, evasion and 23 creatures, everything split among 3 players. Each combat step would take about 10 min. When someone then plays Breath of Fury i'd probably just scoop... I don't really want combat to last 20-45 min.

That's why banding is hated. It's a nightmare from a rules perspective

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