
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
NV_1980 on
Enchanted I'm Sure
2 months ago
Hi there,
This looks excellent! Would Greater Auramancy make sense in here? I've found Grasp of Fate to be really excellent at stopping opponents' key cards (simultaneously), although that sometimes unites them against you of course). Also curious whether you've left out Smuggler's Share intentionally (and if so, what your reasoning for that was). I would definitely recommend Burgeoning, as in play-groups of 4 or more this grants you much more of an advantage than Exploration does, though it wouldn't hurt to have both in here either. How would you feel about Counterbalance? Obviously it depends on luck, but in my experience it can really prove its worth from time to time. And that look of dread on opponents' faces whenever they cast something and they don't know whether you'll be able to retaliate ... glorious :) Aside from that, wonder what your take on Archmage Ascension and As Foretold would be in a deck like this.
Keep up the great builds!
DreadKhan on
3 months ago
I love fiddling with Zur, such a cool Commander!
Since it got reprinted I think Estrid's Invocation is worth a look, it's not only a combo piece, it's also capable of being fetched as a copy of All That Glitters. It's ability to change what it's copying each of your upkeeps means it can also wipe out a type of token with Detention Sphere. I think once you try out Invocation you'll be surprised how useful it can be.
I love using Luminarch Ascension in Zur lists, it's often a great play whenever you draw into it, and it's a good fetch if you can't be attacked (stuff like your Propaganda, Ghostly Prison, but also Solitary Confinement are all good ways to protect yourself, Solitary is protection plus a ton of upside, but you'll need a card draw source, fortunately Zur can find many!). Getting a 4/4 flyer for only 1W is insane value IMHO, so maybe Greater Auramancy to protect it? It's a TON cheaper than it used to be, and it's great with Copy Enchantment.
DreadKhan on Need Help With A Solitary …
8 months ago
I suspect Zur the Enchanter might help, he can fetch Solitary Confinement when you need it, as well as various other cards that work with it, stuff like Greater Auramancy and Hanna's Custody. If you use Sisay, Weatherlight Captain she can find Zur, yet can also find various Mirrormade effects, as well as other cards that might help if you're really into making specific cards work. I guess Sisay can also find Arcum Dagsson, who can dig out other cards that work.
I have a Zur Solitary Confinement deck, it uses Court of Cunning to mill out opponents while I'm very, very hard to interact with. Once Zur is out I only really need a couple swings before I can just sit back and win via mill. The deck is The Lounge Lizard Emperor, it's a very weird deck but it can win if people don't deal with Zur in some way.
Necramus on
Enchantress Lockdown
9 months ago
Mirri's Guile - great card selection at the cheap rate we want to keep churning through the deck with the engine in the CZ.
Swift Reconfiguration - instant speed enchantment removal that also removes from combat.
All That Glitters - wins games.
Blind Obedience - plays to the game plan and offers an alternate win condition.
Kenrith's Transformation - Similar to making it a bug, we can turn our friends' commanders into something useless, and it gets us an extra draw.
Hallowed Haunting - a better win condition than Approach of the Second Sun for an enchantress deck, imo.
Privileged Position - pair with Greater Auramancy for some fun.
Sigil of the Empty Throne - also a better win con than Approach, imo.
Sythis was the very first deck I ever built in Selesnya and I absolutely love her! She's one of my favorite decks. Feel free to check mine out, if you'd like- Hand of Sythis
mirror_to70 on
Sythis enchanting all
10 months ago
Hey fluffyeel and thanks for your detailed comment!
Argothian Enchantress: Yeah, i thought about to put it in. Shroud is a very nice keyword. Only negative side, that it could not be a target from my own aura. But this constellation is probably rare...
The "protective" enchantments like for example Greater Auramancy: Hmm, maybe i put one ore two in...
The Earthcraft/Squirrel Nest combo: I know this one. But ask me why, i don´t like it. (Didn´t play it in my squirrel EDH-deck either).
Another tutor: Yes, good idea!
Eternal Witness: Only card to get things back is Hall of Heliod's Generosity (and here only enchantments..). Eternal Witness (or Regrowth) could get back a fetch land or anything else. Worth the consideration!
fluffyeel on
Sythis enchanting all
11 months ago
Enchantress decks are always worthwhile. Looking at yours, here are some thoughts:
- My favorite enchantress is Argothian Enchantress: it's as fast as Sythis, plus the counterplay against a permanent with shroud is difficult for very many decks (I've noticed).
- In terms of fun enchantments, Greater Auramancy and Privileged Position are each an extra layer of protection for your board. Other enchantments of varying degrees of enchanted-ness are Abundance (makes a great combo with Sylvan Library); Smothering Tithe (given); Land Tax (you have the basic lands to support it, not to mention you also have land acceleration!); and Sphere of Safety (if you are in a combat-heavy playgroup). There, of course, is the classic Earthcraft/Squirrel Nest combo, but it's quite pricey (money-wise)...
- Enlightened Tutor is highly recommended for getting the important enchantments (and given you have lots of creatures that are enchantments, too...), maybe also with Worldly Tutor as more ways to get the key creatures you want/need/desire. You could also consider things like Eternal Witness and Regrowth for getting back things and stuff.
jon_hill987 on
Jenara - Asura of Enchantments
1 year ago
So I realize that Greater Auramancy is not as useful as I thought. Making me unable to stack auras on my creatures as intended. Does anyone have any suggestions for a good replacement?
indieinside on Auras and Shroud
1 year ago
I was told if I have Greater Auramancy on the battlefield that I wouldn't be able to cast auras to my creatures. Is this the case?
Have (2) | Azdranax , BillyBalverine |
Want (4) | ACrispyTaco , beesaurs , aKamikazePigeon , Rezon Dragonfang |