Gorehorn Minotaurs

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gorehorn Minotaurs

Creature — Minotaur Warrior

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

DeckedGuru on Neheb Help Please?

7 years ago

Using my own knowledge and EDHREC I've got a few ideas.

Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.

~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.

Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.

~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).

We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.

~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.

Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.

elan_morin_tedronai on Minions of Mogis

8 years ago

Gorehorn Minotaurs is not bad card. Otherwise it is mega!

KCisSICKnasty on Barbarians and Warriors and Berserkers, Oh My!

8 years ago

Will cut Blood Ogre, Gorehorn Minotaurs, and Krenko's Enforcer for Stranglehold, Balthor the Stout, and Godo, Bandit Warlord.

Not a big fan of the gamble you make with Rally the Horde. I run lots of cost reducing stuff as is and most of my stuff is cmc 3 so Brighthearth Banneret is iffy.

It's meant to be "fair". lol My main deck is Blinking Contest which is very "unfair". :P

Thanks for the suggestions and please +1 if you like! (:

SereneWings on Barbarians and Warriors and Berserkers, Oh My!

8 years ago

I'd suggest playing up a bit more of the tribal elements and cutting the bloodthirst and vanilla guys. ( Blood Ogre, Gorehorn Minotaurs, Krenko's Enforcer ). Bloodthirst is a bit of a nonbo with your general, because the haste encourages you to play the creatures pre-combat but the bloodthirst encourages you to play them post-combat.

Rally the Horde is more of a fun card but could definitely be absolutely explosive with your general...or well potentially just fall flat on its face, so more of a silly red thing that's thematic. Balthor the Stout Brighthearth Banneret go with the tribal element. Also from your maybeboard, Godo, Bandit Warlord. You're running swords, so value right there. Also this is what people call a "fair" deck. The unfair decks are going to be mean, but Stranglehold keeps them honest. Depends how cutthroat your playgroup is.

mellow_yell on Horny Warriors

8 years ago

I put together a rough draft of what I might run.If you're interested, I have 1 Gorehorn Minotaurs, 2 Whip of Erebos, 2 Kragma Warcaller, 1 Gnarled Scarhide, and 1 Ragemonger I can send you. Probably at least one lightning bolt hanging around as well.

mellow_yell on Horny Warriors

8 years ago

I would definitely recommend going the aggro route with minotaurs and dropping the curve with 4x Gnarled Scarhide and 4x Deathbellow Raider. Probably want to be running a full playset of Ragemonger as well. The lower curve will let you drop your lands down to probably 23. With 4 Ragemongers, you'll probably want to run 4x Kragma Warcaller as well. Rageblood Shaman is good. I would probably drop the Felhide Brawlers, Kragma Butcher, Pensive Minotaur and maybe Warchanter of Mogis. Another one to consider is Gorehorn Minotaurs for a 4-drop.

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