Creature — Minotaur Warrior
Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Kragma Butcher Discussion
1 year ago
I'm noticing a lot of bad minotaurs.
You should take out Ahn-Crop Invader, Soulreaper of Mogis, Smelt-Ward Minotaur, Ondu Champion, Minotaur Sureshot, Kragma Butcher, Frontline Devastator, Felhide Minotaur, Felhide Brawler, Cursed Minotaur, and Burning-Fist Minotaur for Neheb, the Worthy, Molten Echoes, Deathbellow War Cry, Anaba Spirit Crafter, Didgeridoo, Tahngarth, Talruum Hero, Anaba Ancestor, Gnarled Scarhide, Slaughter-Priest of Mogis, Metallic Mimic, and Flurry of Horns.
All together, this is a nice deck!
1 year ago
Spell_Slam there's no such thing as too many Nehebs. Yeah I would like to add Neheb, the Eternal and Tahngarth, Talruum Hero to the deck when I can pick them up (they are not the cheapest foils out there). But that begs the question should I be running Aggravated Assault for the infinite combat potential with Neheb, the Eternal?
As far as cuts, I think I would want to cut Kragma Butcher and Pitiless Vizier as I feel like they are the weakest link in the deck. I would say some of the other discard Minotaur but I have a sort of self discard matters sub theme. I'm just hoping we get more cards like Faith of the Devoted and Glint-Horn Buccaneer down the road as well as better Minotaurs.
I saw Karplusan Minotaur when building the deck. He's really not for me. He feels too chaotic and I'm not a fan of letting opponents make decisions as most of the time I have found they are never in my favor. But that might be the cEDH player in me talking.
Citanul Flute in an interesting thought. I used to run it in cEDH Arcum Dagsson before the Paradox Engine banning, R.I.P. I'm not sure it works well here as there isn't a way to cheat it in and only tutors the Minotaurs to hand. Honestly I would rather run Diabolic Tutor if I felt I needed another tutor for the deck.
Thanks for taking a look at the deck and for the suggestions. I'm glad you like the concept, build, and the alters. The alters certainly took some time to do. But I think they were well worth the effort.
4 years ago
I keep my Minotaur deck private but I thought you may be interested in the deck list, just to see another approach.
It's called Herd Mentality
3x Flurry of Horns
3x Impact Tremors
3x Cobbled Wings
Flying, Deathtouch Minotaurs. Ouch.
5 years ago
No problem, I'm more experience in Naya tokens EDH so you may want to check out boros weenie lists, then to crossover with burn you could have cards like Battle Hymn and Massive Raid. Or if your playgroup is slower Hellrider is massive raid on a stick.
I can understand the trouble of building around Ajani Vengeant, especially for a viable deck. Although you have a fine token deck going, you might want to try brewing a separate deck with the inspired mechanic to abuse his +1, two of them make tokens (that last more than a turn) but they can all work in a casual brew. Here is a list:
These are mana intensive but they have great synergy with untapping, if you wanted to add a third colour for untapped shenanigans I would consider Hidden Strings.
5 years ago
5 years ago
Esto se va...
Agrus Kos, Wojek Veteran: El mazo tiene que ser agresivo, tokens X/1. No te importa la defensa, de cualquier manera se van a morir. Esto dispara slo para las rojas, slo cuando atacan. No es negocio. Orcish Oriflamme te sirve mas. No le importa el color, y dispara siempre
Arashin Foremost: No dispara nunca, hay muy pocos guerreros en el mazo, y los estoy sacando todos porque son horribles. Yo tengo un mazo de 60 Tribal de Warriors, dps te lo muestro para que veas la diferencia.
Borderland Marauder: Muy debil
Boros Battleshaper: No tiene sentido, va en contra de todo lo que vos queres hacer...
Boros Elite: Muy debil
Bull Cerodon: Muy debil
Consul's Lieutenant: Muy debil
Dragonscale General: No me convence, pero le voy a dar el beneficio de la duda...
Fortress Cyclops: Muy debil
Kragma Butcher: Muy debil
Lantern Scout: No sirve de nada ganar vidas. No vas a ganar un partido curandote.
Lord of Shatterskull Pass: Muy lento
Manic Vandal: Meh...no me parece tan copado
Ordruun Veteran: Muy debil
Pearlspear Courier: Muy debil
Steelshaper Apprentice: Muy debil
Sunhome Enforcer: Muy debil
Taj-Nar Swordsmith: Muy debil
Truefire Paladin: Muy debil