Fog

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fog

Instant

Prevent all combat damage that would be dealt this turn.

DemonDragonJ on Why Does White Not Need …

1 month ago

In this post, Mark Rosewater stated that white does not need Fog effects (i.e., effects that prevent all damage for a turn), but I wonder why that is; is not white the best color at preventing damage? Does white have other effects that have a similar function?

What does everyone else say, about this? Why does white not need Fog effects? I certainly am interested to hear your thoughts, on this matter.

legendofa on Thoughts about magic the gathering …

1 month ago

These are all interesting thoughts and concerns, so please don't take any of my thoughts as saying you're objectively wrong or anything. But I do want to make some points of my own.

  1. The plane of Eldraine's the Arthurian/Matter of Britain/Grimm's Fairy Tales place right now. Throne of Eldraine was a pretty even mix, and Wilds of Eldraine was heavy on the fairy tales side, to the point where each color pair had an associated well-known fairy tale. I'd like to see an Arthurian-inspired Courts of Eldraine set. On a broader note, the design team has been open to making sets based on certain public domain properties, for pretty much the reasons you mention.

  2. I've been having a lot of this kind of discussion recently, and I'm learning that I'm pretty permissive with what themes and styles I'm okay with. The way I see it, TMNT + Spider-Man New York is thematically one urbanization and industrialization away from Bloomburrow, with maybe an Omenpath for the humans, goblins, and random weirdness. If I went to Theros, made a tight roll of copper wire, and dropped a chunk of magnetite or lodestone through it, would it make an electric current? Or would I have to make an offering to Keranos for it to work? How about mashing up charcoal, sulfur, and saltpeter, putting it in a tube with a lead ball, and lighting it on fire? Fantasy shouldn't preclude technology, in my not at all humble opinion. Also, again turning to the designers, there's a strict boundary between Universes Beyond and in-house story. Jace and Chandra won't be meeting Cloud and Aerith. And I completely agree with this--one of my hard lines is that UB stays its own thing and doesn't interact with in-house. If that happens, I'm done with the story.

  3. How do you feel about cards like Black Knight, or Fog, or Exile, or Festival? These are all simple, nonmagical, yet still evocative names from the early days. If every card is as parsimonious as you suggest, then that almost puts a hard cap on the number of unique and interesting effects that can be made. Complexity creep is definitely a concern, but each new ability or effect that gets made, or each ability or effect that gets interpreted in a new way, will bring additional rules along with it. If the keyword creature ability list was locked into something like flying, haste, trample, first strike, deathtouch, and vigilance, and each creature at most two abilities, you can get just 21 cards out of this list. After that each creature gets at most one of these plus a unique ability, and then you're locked into adjusting the P/T stats. Depending on what you're willing to do with unique abilities, you're going to stretch to get even a thousand creatures. That's about Alpha to Visions. Yeah, there's stuff like Questing Beast, Frenzied Baloth, and Magma Opus, but those come out like once every few years. And some people get excited by big splashy piles of words or weird rules edge cases and try to figure out how to maximize them. I'm still proud of finding (and putting off getting judge confirmation for) a way to use Obeka, Brute Chronologist to lock and take over the game. Weird rules interactions are fun places to explore for a lot of people, including me.

And to add my own thought, it really does break my immersion of a huge, potentially infinite multiverse full of potential and discovery, when it turns out everything is some version of swords and castles and looks like Middle Kingdom Egypt or Age of Exploration Mesoamerica or Jidaigeki Japan or some real-world history. Alara is my favorite plane because it avoids that so hard. Sure, there's some western European + Arabian influence in Bant, and some Mesoamerica in Naya, but Grixis and Esper are pure original fantasy with no real-world counterpart, or at least really worked to hide their sources.

Scion of Primal Hunter on This Deck Sphinx to High Heaven

1 month ago

I like the idea! It's always nice to see Fog in a build!

EvandaGoat on Mono-Green Goodstuff Inc.

4 months ago

Very fun deck, I’m teaching some friends how to play magic and this deck is the highlight of game night. They love playing and getting close to beating this deck more than they talk about my competitve modern decks like BW midrange, UR Prowess, and neobrand.

Personally, I run a playset of Windswept Heath and a couple copies of other fetch lands that can pull forests to thin the deck out in hopes I don’t pull a land from the top when I want anything other than a forest. They also have the added benefit of fetching a Dryad Arbor during an opponents turn to avoid summoning sickness or to chump in a blocker. I also run 2 copies of Fog instead of Primal Command because sometimes I need the extra turn.

Idoneity on Commodore Guff is sexy af

4 months ago

Hello hello! Love me a good Guff list. I have some propositions given your description.

To protect your 'walkers, Disrupt Decorum and Taunt from the Rampart each deny your opponents from attacking them for a turn. In the same lens, Bothersome Quasit is a little more pricey but pairs well with your swath of instant-speed interaction.

Do you like your planeswalkers living? Well then I have the cheap solution for you! Fog. It's pretty good, but Green, right? Thankfully, White has some pretty good options that may be right up your alley. To be clear, some of these suck, but there's 15 for you.

Lastly, if you really want to hate out creatures on a budget, try Portcullis. It's terrible to play against. You'll have a great time.

That's all, folk! Maybe one or two of these will make it in, but I enjoyed the deck regardless. Easy +1.

legendofa on Is it Acceptable to Use …

5 months ago

If I ever use random chance to decide who to attack, one of two things is going on. (a) It's my first attack of the game on like turn 2-3 and everyone's developing more or less evenly, or (b) I care more about my attack triggers than dealing damage, and I expect to be blocked or Fogged or whatever. So I'm generally in agreement with the article--random attacks are fine in certain circumstances, but they don't replace board vision, threat assessment, and other lines of critical thought.

If anyone accuses me of being indecisive and unreliable for attacking randomly at a multiplayer game, I will happily ask for advice on threat assessment then and there--"Okay, so help me out. Who would be the best person to attack right now, and why?". Hasn't happened yet, so no reports on how well it works. Either they're helpful and I learn something, or they're unhelpful and become my new target.

I suspect there's some selection bias in the comments. The commenters don't seem to just dislike dice rolling. Stuff like "chickening out" and "COWARD way of playing" and "reliant on the crutch" and "I'll totally target them" and "you don't have the guts" go way beyond dislike, and "I hate" gets used more than once. The people who don't mind dice rolling (in my anecdotal experience, the huge majority) don't care enough to comment, and I don't think anyone loves random attacks with the fervor that these people loathe it to balance out the comments. So the only people who care about this enough to comment are the ones who despise it.

Honestly, some of the commenters come across as obsessed with full optimization and disrespectful to people who don't want to be at their level of competitiveness. (Fancy way of saying "casual Magic isn't real Magic" gatekeepers.) Maybe I'm just reading too much into this, but if someone starts freaking out just because I don't care who I'm attacking with a 1/1 lifelink on turn 2, I might leave, or ask them to leave.

legendofa on Army of Goblins *please comment*

6 months ago

What's your expected budget for this deck? Marking it as Legacy format isn't necessarily wrong, but it would be a good idea to also add the Budget and/or Casual hub. Legacy decks have a certain expectation of being the kind of high-powered, win-on-turn-3 decks you're trying to avoid, and $1000 would be considered extremely budget.

Outside of that, I would suggest adding some permanent removal. If your Goblin hordes can't get through Ensnaring Bridge, Fog, or other combat-controlling effect, this deck pretty much shuts down. Another option would be something like Goblin Bombardment or Goblin Grenade, turning creatures directly into damage. Burn spells like Lightning Bolt or Skewer the Critics would work, too.

Czarnian90 on Arachnophobia, Webs of Fear (Shelob)

7 months ago

Hey,

You're right — the deck is still a bit raw and definitely needs some improvements in card draw and mana ramp. Thanks a lot for the suggestions! I actually had some of these cards on my acquireboard already. I’ve now added Moldervine Reclamation and Sol Ring, and took out Serrated Scorpion and Chainweb Aracnir.

I also swapped Gloomwidow for Hoarding Recluse.

I’m waiting to see if Curse of Clinging Webs and Swarmyard become available in my local shop — if they do, I’ll definitely include them :)

Also, I'm still considering a few more cards for the deck, like Back for More, Archdruid's Charm, Obscuring Haze, Fog, Deathsprout, Tear Asunder, Terrifying Presence, You Look Upon the Tarrasque, Revitalizing Repast  Flip, Heroic Intervention, Vraska, the Silencer, Graveshifter, Juvenile Gloomwidow, Greta, Sweettooth Scourge, Broodspinner, Graverobber Spider, Nyx Weaver, Spinner of Souls, Worldly Tutor, Doubling Season, Parallel Lives, Triumph of the Hordes, Rotwidow Pack, Sporeweb Weaver, Realmwalker, and a few others...

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