Fog

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fog

Instant

Prevent all combat damage that would be dealt this turn.

Idoneity on Commodore Guff is sexy af

5 days ago

Hello hello! Love me a good Guff list. I have some propositions given your description.

To protect your 'walkers, Disrupt Decorum and Taunt from the Rampart each deny your opponents from attacking them for a turn. In the same lens, Bothersome Quasit is a little more pricey but pairs well with your swath of instant-speed interaction.

Do you like your planeswalkers living? Well then I have the cheap solution for you! Fog. It's pretty good, but Green, right? Thankfully, White has some pretty good options that may be right up your alley. To be clear, some of these suck, but there's 15 for you.

Lastly, if you really want to hate out creatures on a budget, try Portcullis. It's terrible to play against. You'll have a great time.

That's all, folk! Maybe one or two of these will make it in, but I enjoyed the deck regardless. Easy +1.

legendofa on Is it Acceptable to Use …

1 week ago

If I ever use random chance to decide who to attack, one of two things is going on. (a) It's my first attack of the game on like turn 2-3 and everyone's developing more or less evenly, or (b) I care more about my attack triggers than dealing damage, and I expect to be blocked or Fogged or whatever. So I'm generally in agreement with the article--random attacks are fine in certain circumstances, but they don't replace board vision, threat assessment, and other lines of critical thought.

If anyone accuses me of being indecisive and unreliable for attacking randomly at a multiplayer game, I will happily ask for advice on threat assessment then and there--"Okay, so help me out. Who would be the best person to attack right now, and why?". Hasn't happened yet, so no reports on how well it works. Either they're helpful and I learn something, or they're unhelpful and become my new target.

I suspect there's some selection bias in the comments. The commenters don't seem to just dislike dice rolling. Stuff like "chickening out" and "COWARD way of playing" and "reliant on the crutch" and "I'll totally target them" and "you don't have the guts" go way beyond dislike, and "I hate" gets used more than once. The people who don't mind dice rolling (in my anecdotal experience, the huge majority) don't care enough to comment, and I don't think anyone loves random attacks with the fervor that these people loathe it to balance out the comments. So the only people who care about this enough to comment are the ones who despise it.

Honestly, some of the commenters come across as obsessed with full optimization and disrespectful to people who don't want to be at their level of competitiveness. (Fancy way of saying "casual Magic isn't real Magic" gatekeepers.) Maybe I'm just reading too much into this, but if someone starts freaking out just because I don't care who I'm attacking with a 1/1 lifelink on turn 2, I might leave, or ask them to leave.

legendofa on Army of Goblins *please comment*

1 month ago

What's your expected budget for this deck? Marking it as Legacy format isn't necessarily wrong, but it would be a good idea to also add the Budget and/or Casual hub. Legacy decks have a certain expectation of being the kind of high-powered, win-on-turn-3 decks you're trying to avoid, and $1000 would be considered extremely budget.

Outside of that, I would suggest adding some permanent removal. If your Goblin hordes can't get through Ensnaring Bridge, Fog, or other combat-controlling effect, this deck pretty much shuts down. Another option would be something like Goblin Bombardment or Goblin Grenade, turning creatures directly into damage. Burn spells like Lightning Bolt or Skewer the Critics would work, too.

Czarnian90 on Arachnophobia, Webs of Fear (Shelob)

2 months ago

Hey,

You're right — the deck is still a bit raw and definitely needs some improvements in card draw and mana ramp. Thanks a lot for the suggestions! I actually had some of these cards on my acquireboard already. I’ve now added Moldervine Reclamation and Sol Ring, and took out Serrated Scorpion and Chainweb Aracnir.

I also swapped Gloomwidow for Hoarding Recluse.

I’m waiting to see if Curse of Clinging Webs and Swarmyard become available in my local shop — if they do, I’ll definitely include them :)

Also, I'm still considering a few more cards for the deck, like Back for More, Archdruid's Charm, Obscuring Haze, Fog, Deathsprout, Tear Asunder, Terrifying Presence, You Look Upon the Tarrasque, Revitalizing Repast  Flip, Heroic Intervention, Vraska, the Silencer, Graveshifter, Juvenile Gloomwidow, Greta, Sweettooth Scourge, Broodspinner, Graverobber Spider, Nyx Weaver, Spinner of Souls, Worldly Tutor, Doubling Season, Parallel Lives, Triumph of the Hordes, Rotwidow Pack, Sporeweb Weaver, Realmwalker, and a few others...

Voodoo_Gremlin on Gates can be good!?!?!?!?

2 months ago

I tried goldfishing the deck a few times and it seems to durdle a bit. You may want to include Constant Mists, Fog with buyback. I'd probably take out Enter the Unknown. It seems like the weakest ramp.

lachrymal on Infect (Budget, Modern, Mono-Green)

3 months ago

2017 Playtest Notes:

Game 1

Lost 1-2 against Naya Burn. Consider: Witchbane Orb, Leyline of Sanctity, Collected Company, Feed the Clan, Spellskite, Bow of Nylea, Scavenging Ooze, Obstinate Baloth, Dryad Militant

Game 2

Lost 0-2 against Grixis Death's Shadow. Consider: Fog, Invigorate, Hornet Sting, Hurricane, Squall Line, Tormod's Crypt, Ground Seal, Staff of Nin, Collected Company, Autumn's Veil, Feed the Clan, Scavenging Ooze, Obstinate Baloth, Dryad Militant

Game 3

Lost 0-1 against Affinity. Consider:

legendofa on Why Has WotC Stopped Printing …

4 months ago

My guess is that it's part of a general trend to encourage activity over inactivity. Something like Solitary Confinement and a good draw engine slows the game down pretty hard, and people will be reluctant to attack if they think their opponent's holding a pile of Fog, Darkness, Dawn Charm, and Ethereal Haze.

I like stall/turbofog/attrition-y decks, but they can occasionally devolve into both sides playing draw-go while staring at the board. If you're okay with that (and I generally am), there's no problem. But they've been working to encourage progress and interaction in games, so hard damage prevention, stax effects, and similar are being reduced. I don't think they'll go away completely; control is still one of the major archetypes.

DemonDragonJ on Why Has WotC Stopped Printing …

4 months ago

In these two posts, Mark Rosewater has stated that WotC has not printed very many mass damage prevention effects, better known as "fog" effects, after Fog, the first card to feature such an effect, because of "play design issues," and I severely dislike that decision, since I am very fond of preventing damage, so I am very curious about the exact nature of the issues to which Rosewater is referring.

What does everyone else say, about this subject? What issues do you believe are hindering "fog" effects from being more commonplace, and do you agree with Rosewater’s assessment of the matter? I certainly am interested to hear your opinions, about this.

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