
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Chimil, the Inner Sun
Legendary Artifact
Spells you control can't be countered.
At the beginning of your end step, discover 5. (To discover 5, exile cards from the top your library until you exile a nonland card with converted mana cost/mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom of your library in a random order.)

![Ruby, Daring Tracker feature for One Card Win - [Primer]](http://static.tappedout.net/mtg-cards-2/FDN/ruby-daring-tracker/regular-1730700415.png)




NV_1980 on
White Waifu Shield Bash
4 weeks ago
Hi theLegendred. I've played Avacyn for some time. Opponents I faced would keep counterspells and/or removal in reserve specifically for Avacyn's appearance (yup, she's considered that much of a threat). I found the following cards to deal with this:
- Aegis of the Gods/Metropolis Reformer: hexproof for yourself, which prevents opponents from targeting you with abilities/spells, amongst which are spells that force you to sacrifice your own creatures (which is one of the ways in which your opponents can still get rid of Avacyn, eventhough she's indestructible).
- Chimil, the Inner Sun: bit of an expensive piece of kit, but it's been pulling its weight regardless. Avacyn doesn't need to worry about counterspells no more and the value brought forth by the discovery ability is absolutely awesome in a battlecruiser deck.
- Defense Grid: makes countering spells a lot more expensive.
- Eight-and-a-Half-Tails/Giver of Runes/Mother of Runes: helps in case you don't have stuff like Lightning Greaves/Swiftfoot Boots on the field yet to equip to your most valuable creatures.
- Silence: cast this before casting Avacyn. Of course, this spell can still be countered, but that means one less counterspell held in reserve.
Wouldn't say it's necessary to include all of these, but including some will make a difference for sure. Good luck with the deck.
SufferFromEDHD on
Glarb Black Green Blue Creatureless Control
11 months ago
Chimil, the Inner Sun is your scary 6 drop instead. I like it! but that planeswalker tax is pretty spicy.
You went the Rack/Top route but added no Miracle cards?
Coward_Token on Assassin's Creed? Ugh, fine.
1 year ago
Any thoughts for Templar Knight decks?
Graaz, Unstoppable Juggernaut & Akroma's Memorial pumps them so they can survive another go. (Also, Reconnaissance)
For generic immediate value, there's Bolas's Citadel , Chimil, the Inner Sun, God-Pharaoh's Statue, Mindslaver, The One Ring. Also Thrumming Stone, but it feels kinda winmore to fetch.
TypicalTimmy on Card creation challenge
1 year ago
Nazhahaam, Deceived of Ancient Ways
Legendary Creature - Giant Artificer
Ward
Legendary artifact spells you cast have Affinity for Artifacts.
The first artifact spells you cast each turn with mana value six or greater costs less to cast.
Sacrifice an artifact, discard a card, : Add . Scry 2. Draw a card.
4/4
The second ability sounds redundant to the first, only until when you consider that A.) the first applies to legendary artifacts only and B.) the second applies regardless of boardstate. So if you got hit with a Shatterstorm or Creeping Corrosion, you'd still have that cost reduction on your first one.
But then they also work in tandem. If you only have 4 artifacts out, your Chimil, the Inner Sun can be cast for free, as an example.
Make a non-creature, legendary spell for any of these four Giant decks
SolarisIgnis on
Maze’s End // Bring to Light (COMBO edition)
1 year ago
Hey , I play tested this version and the 60 card version and found this one to be more consistent and more safer. This deck has a chance but against the current vampire meta , it was really difficult to win against.
I did tweak the deck a little and added
Chimil, the Inner Sun Triskaidekaphile and I boarded in Approach.
I primarily play combo decks in every format so I am glad I found an actually good and entertaining combo deck to play with. (Except Commander , not a fan of that format.)
darkemoji on
Titans, The Clean-Up Crew
1 year ago
A) Just another mana rock with sub-utility, acting as an equipment mid-to-late game.
B) Considered in the original decklist, however I've been favoring non-basic lands that offer side tech for the deck.
C) Not sure about this one. Nonbo with Abstruse Archaic and our own commander Kozilek, the Great Distortion.
D, E, F, G) Appreciate the thorough evaluation here of Chimil, the Inner Sun. Will play around your other suggestions against counterspells/interaction with Defense Grid and/or Cavern of Souls. For sure, I would consider these cards over Conqueror's Flail.
H) Noted! Might switch The Immortal Sun for Blinkmoth Urn.
I) Metalworker Very good card that ramps hard and can combo off with certain pieces in play. Current decklist runs pretty well without it due to the amount of fast mana, mana rocks, and cost reducers that are already in the deck.
Profet93 on
Titans, The Clean-Up Crew
1 year ago
- Got you, wasn't sure of intended power level but I saw some combos and thought you might want more. I will say, most people who do play against stax would prefer for that user to have combos to end the game rather than suffer. Nevertheless, noted.
- As above
- Expedition map could find you blinkmoth well which is nice.
- Great
- The combo is fun but yes, niche. But Karn himself is great. In EDH, people are bound to have lots of mana rocks. But if it isn't for you, I understand.
- Perfect swap
A) What is the purpose of The Irencrag?
B) Darksteel Citadel - Artifact count increase
C) Cursed Totem - Only anti-synergy with one card in your deck and can stop mana dorks and other pesky abilities. Pairs well with torpor orb.
D) Regarding your question if Chimil, the Inner Sun, I suppose it would depend on your meta's amount of blue players. My issue with it is that it, itself can be countered. My other issue is that sometimes there is a card thats 6cmc+ and you lose it because of it. It can produce some value for sure. If you're really worried about blue, then perhaps add some of the following....
E) Cavern of Souls - Easiest solution
F) Conqueror's Flail - Might not be the best but forces interaction pre-combat. Not just anti-blue either.
G) Defense Grid - The least impactful but easiest to use. You only have one instant and you don't need to equip anything.
Do be aware that they can still activate abilities, just not cast spells. Cursed totem could fix that of course, just worth mentioning. I love your numbering system, great job.
Other cards in your maybeboard worth including are....
H) Blinkmoth Urn - Synergy with blinkmoth well and will always put you ahead of everyone else.
I) Metalworker - Assuming this is due to $ or power limiting reasons?
darkemoji on
Titans, The Clean-Up Crew
1 year ago
Appreciate the feedback!
- Fantastic little combo with built in utility from either card, however I've been leaning towards keeping the deck towards high power in casual. So that's why the current list only has one combo so far which is Forsaken Monument + Basalt Monolith.
- As above.
- This is an interesting land. Was considering Clock of Omens at one point for tapping artifacts. May test how well Blinkmoth Well works with Winter Orb and Trinisphere as I've been favoring stax lately in colorless.
- Have never seen this little artifact before and it's hefty in utility. Synergy with Emrakul, the Promised End and some recursion sounds spicy. Will test this in the future.
- Considered Karn, the Great Creator + Mycosynth Lattice in the original decklist, however I found that the cards were too niche when played separately and decided to cut them for some fun/win more cards such as Helm of the Host and Mirage Mirror. Even keeping Rise of the Eldrazi in the decklist.
- I was wondering about adding some recursion in and missed this little include. Arch of Orazca -> Buried Ruin
One question from me to you is: how do you feel about Chimil, the Inner Sun? On paper, I like its utility in preventing counterspells and discovering cards off the library the same turn it comes into play, but I have yet to play test it.