Biorhythm

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Legality

Format Legality
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Biorhythm

Sorcery

Each player's life total becomes the number of creatures he or she controls.

legendofa on Beta Brackets Update Today

7 months ago

More on the banlist side of things, but I think Biorhythm could be made available. isn't known for clearing the board by itself, and is it that much more of a game ender than Craterhoof Behemoth (specifically called out as acceptable, not even a game changer) or Triumph of the Hordes?

DreadKhan on What makes a card or …

1 year ago

I like to build some fairly toxic Commander decks, though I try to warn people if a deck dips too deeply into any of the elements I've noticed that cause toxicity. In Commander most people consider decks that take away player agency to be toxic, so that includes; -excessive permanent removal (clearing each opponent's board repeatedly, or Obliterate/Jokulhaups) -things that limit what you can do (like Rule of Law or Collector Ouphe) -excessively pushed Commanders in Casual (stuff where they throw Ward on for no reason, most of these are also the payoff and enabler in one card) -Chaos effects that turn the game on it's head (Thieves' Auction and Grip of Chaos for example) -stuff that prevents untapping (Static Orbfoil and Winter Orb) -stealing everything strategies (flickering Agent of Treachery infinitely, Insurrection late game) -excessive discard (multiple Necrogen Mists and Bottomless Pit effects) -'win on the spot' effects that don't have an upkeep trigger (there is a few of these on the banlist, like Biorhythm and Coalition Victory) -counter everything strategies (Dovescape) -overly efficient tutoring (Zur the Enchanter *f-etch* fetching out Necropotence, and people are weirdly salty about Vampiric Tutor) -faster elimination strategies that encourage you to target a specific opponent (think anything Infect, and lower to the ground Voltron decks) -I think the last one I can think of is optional tax effects that encourage people to screw their pod and play into the Rhystic Study, if the tax is just a tax, like Thalia, Guardian of Thraben people tend not to mind as much, it's the ability to king make if you're dumb.

In 1v1 I don't think it really matters, unless you only have 1 deck to play kitchen table with just changing decks should generate enough novelty to avoid the build up of bad feelings, and if you're playing competitively it's your call if you want to play nightmarish stuff like Nadu, or something traditionally 'fun' like Aggro... only if everyone plays decks that aren't fun, more people will quit, so it's a 'tragedy of the commons' scenario too if you have a fairly small meta each player needs 'fun to play against' decks, even for 1v1.

legendofa on Rules Committee Gives Up Managing …

1 year ago

Okay, looks like some of my questions got almost answered.

https://mtginsider.com/mtg-commander-power-bracket/

This has a link to an hour-long video I don't have the time and focus for right now, but to summarize the summary:

Not every card will be bracketed. Some cards, like Thassa's Oracle and friends, will be bracketed based on their combo power instead of face value strength. Other cards will be bracketed based on "fun-ness". Stax, prison, MLD, and similar effects will probably be in bracket 3-4. Your deck's power level is equal to the highest individual card power level. Unbanning cards is possible, but not yet confirmed. No further cards are expected to be banned.

Moving into personal opinion, cards I'd like to see unbanned that I don't think will break anything too much:

psionictemplar on What's your dream play?

2 years ago

Casting Biorhythm to kill a control player.

nbarry223 on Best Fae of Wishes Targets?

3 years ago

Great suggestions so far!

I really like Biorhythm as a sneaky wincon (going to keep it in mind in all future games I play, to see how often it would come up). Shark Typhoon is essentially a tutorable creature that you can sink mana into worst case, while also being a card you could build a deck around. Ensnaring Bridge is something I haven't considered surprisingly, but realistically the deck I run this in usually has too many cards in hand, so I couldn't use it as an out as easily as Worship could be used.

@wolfhead
It's really funny you mentioned Karn, the Great Creator and Glittering Wish because I transitioned from Glittering Wish to Fae of Wishes, and actually ran Karn, the Great Creator for a little bit too. In my deck, Mosswort Bridge doesn't care about CMC and lets me cast the adventure mode free, and Turntimber Symbiosis  Flip (it has upsides with Mosswort Bridge over other lands) feels much better hitting Fae of Wishes instead of Glittering Wish, so there's a fair bit of upside for this option over the other wishes.

@RNR_Gaming
Unfortunately, Fae of Wishes says noncreature, so 2/3 of those don't work. I'd also want something with more impact than Tormod's Crypt, like Rest in Peace, when you consider the opportunity cost of the wish. Free cards are good, don't get me wrong, but they need to be worth Fae of Wishes initial cost to even be considered. For example, Force of Vigor is a valid option.

sylvannos on Mana Crypt is bad

3 years ago

@KL185: I'm pointing out some of the obvious applications to having cheap, fast artifact mana. Going land -> Mana Crypt -> Trinisphere means you get to keep playing Magic while your opponent sits around doing nothing for three turns while you set up a Wasteland/Strip Mine + Crucible of Worlds lock. Mana Crypt was a $100 card long before EDH was a thing, where it could only be played in Vintage.

@Tryptic: Honestly, I agree about EDH's banlist being complete garbage. All of the format's problems stem from the availability of fast mana and tutors. Prismatic had the right idea where it banned fast mana like Mana Crypt and Sol Ring, tutors (ranging from Mystical Teachings to Demonic Tutor), and then any other degenerate cards like Memory Jar, Necropotence, Yawgmoth's Will, or Gush.

There's a reason the format was able to have whacky decks with 4x Darksteel Colossus and 4x Akroma, Angel of Wrath be viable. The only cards that were specifically a problem for the format were things like Sundering Titan and Battle of Wits (both banned). Cards like Biorhythm weren't a problem because it played more like conventional Magic. If you can cast an 8 mana spell, you SHOULD be winning the game.

fadelightningmm on What ONE card would you …

3 years ago

Biorhythm it doesn’t seem super busted and I’d love to play it

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