SideNote:

tetsuga3, 13 years ago

Not so obvious sidenote. If you have access to 20 mana, which is fairly easy, and an eye of ugin, you can take infinate turns. the catch is your opponent cant have instant speed graveyard hate. anyways. here it is. make 20 mana eye for 7 pull emrakul cast for 13 on extra turn, swing make 20 mana eye for 7 pull emrakul cast for 13 both die due to legendary (thus the graveyard hate comment) trigger shuffles them back take extra turn, because you DID cast it. rinse and repeat.

Improvements

ktoc9, 13 years ago

I've made some attempts to improve my deck, I noticed it was lacking higher end creatures to finish the game off. The Reaper from the Abyss and Sheoldred, Whispering One help. These also made the Birthing Pod work since there is now a creature for each mana cost. Another Skirsdag High Priest and Prey Upon added because they're fun to use. One Devouring Swarm removed for a Wakedancer because using the Birthing Pod to pull a Devouring Swarm is no fun at all.

May add another Birthing Pod since the deck seems to be revolving around that at the moment

MDN 0 / 0
Disciple of Griselbrand feature for Morbid G/B

Modernify

Jimlad, 13 years ago

Took out Mother of Runes and added in another Student of Warfare to make the deck Modern-legal. I got four Isamaru, Hound of Konda the other day and I'm looking to add them, I'm just not sure where.

nrutter94, 13 years ago

Through the newest update to this deck, it has strayed a bit from it's original design. However, it packs one heck of a punch later game. An unblockable creature that gets stronger with practically every card you play on the field? Heck yeah. Now, it has some added effects through cards like Finest Hour. It isn't terribly original. But, I like the idea of it being unblockable.

Luxeray, 13 years ago

i changed a few things around, i subbed the corrupter for a skaab ruinator and changed the molten-tail masticore to a wing splicer, also i swapped the wurmcoil for a frost titan to test it switching two sunpetal groves to hinterland harbors to make up for the blue changes.
MDN 1 / 9
Venser, the Sojourner feature for BANT Pod!!

ArchVile, 13 years ago

This deck is going to be redone.
LEG 0 / 0
Darkest Hour feature for The Plague

ArchVile, 13 years ago

Stands to be redone or destroyed.

ArchVile, 13 years ago

Changes have been made to this deck that are not on here yet, I'll add them later.
EDH 0 / 0
Sek'Kuar, Deathkeeper feature for Sek'Kuar EDH

Deck Update

ArchVile, 13 years ago

This deck stands to be redone a bit, I'm debating having it become my primary pain deck by loading it up with better cards such as Lightning Bolt, Lava Spike, Gut Shot, Destructive Force, and Leyline of Punishment etc.
LEG 0 / 0
Coal Stoker feature for Tempest

Increase in quality

ManaPoolChewie, 13 years ago

More big changes. I needed more mana, so I stole the Mana Vault from my Spirit of the Night Deck and added in a Thran Dynamo as well. To make room for the mana rocks, Dread Cacodemon came out (it costs a billion) and War Elemental too, because it's never as good as you want it to be (that quote courtesy of Rhadamanthus). I also replaced one of the basics with a Molten Slagheap.

I managed to snag a Mondronen Shaman  Flip, which fits beautifully. I also got Spiteful Visions, Temple Bell and Bloodgift Demon to help out the card-drawing subtheme. As anticipated, Skullcage didn't make the cut. Syphon Mind, as much as I love it, is counterproductive here. Deathcurse Ogre is pretty lame too, so out he came. Urza-s-Armor came in to help keep me alive long enough to burn everyone else out, so I pulled out a Syphon Soul. It hurt, but it's just a one-shot damage/lifegain spell that I can cast every turn with the Urborg Syphon-Mage.

And finally, I knocked out the Breath of Darigaaz in favor of a full-on Earthquake, because being able to scale that seems much better than only having 2 options.

FNM Report

Karnage, 13 years ago

Went 4-1 and didn't make top 8.

Round 1 - B/U zombies. I had better field control, and it ended up being a comfortable 2-0 for me.

Round 2 - Solar Flare. This guy netdecks without even understanding the purpose each card has in there. An easy 2-0.

Round 3 - B/W Tokens. Intangible Virtue so good! Especially when you have 2-3 each game. Not even my Ratchet Bomb could save me when he had flashback capability with Lingering Souls. I lost 0-2.

Round 4 - B/U Heartless Summoning with Grand Architect and a bunch of powerful artifacts.

Game 1 - Got mana flooded, but I had Mortarpod and a Gravecrawler so I was able to deal 3 dmg per turn, and I ended up killing all his key creatures.

Game 2 - He pulled off a turn 4 Wurmcoil Engine, nuff' said.

Game 3 - Opened the game with 2 Distress, managed to pull a Heartless Summoning and a Wurmcoil Engine. He ended up playing another Wurmcoil Engline but I finally drew my Phyrexian Obliterator for the first time all night, and he ended up saving the day. Won 2-1. Closest series all night.

Round 5 - 4 Color Heartless Reanimator

Game 1 - I kept a 1 land hand with 1x Fume Spitter, Tragic Slip, Diregraf Ghoul, 2x Gravecrawler and a Phyrexian Obliterator. He used Whipflare twice early on and then I was mana screwed on 2 lands for the next 4 turns. Somehow I made the game go on for 15 more minutes, but I ended up losing.

Game 2 - Olivia Voldaren stole all his creatures. I won.

Game 3 - I had a really fast hand while all his lands were coming in tapped, a quick victory for me.

Unfortunately the Token guy that beat me went 0-2 after that, so I got 12th out of 61 :(

okuru, 13 years ago

Should be noted that the Scepter is just for place holding cards you would rather not get rid of (Caress or Whip). After many plays with this deck found it to be quite annoying to hold onto too few cards. Also if playing Winds of Change take cards back into your hand if worthwhile.

Mod to Standard playable

Gavdaman88, 13 years ago

Focused more on huntmaster and titans instead of flayer of the hatebound Testing indicates much higher power than before

MOAR FNM results

Polarbear, 13 years ago

I went 2-2-0. Made a bunch of silly plays and suffered as a result. First 2 rounds go well(though I've forgotten what they were) 2-1 wins for both but then I play one of the guys who is top of my new local meta and he's playing wolf run. I fail the first game with a good fight and manage to pull of the 2nd game but then 3rd game I start making all these silly mistakes like not blowing up his threat with my hellkite because I think 'oh, I've got a wurmcoil, it's all good' he wolfruns me for the game. Last round I lose 0-2 but again all detail has escaped me. Sorry.

More FNM

Polarbear, 13 years ago

This week I went 4-1-0 I don't remember many of the details though being as I was medicated after having my wisdom teeth removed. I do remember a particularly fun (for me) round where first game I got a turn 4 wurmcoil and badgered him with it for 3 turns before dropping a second. He played for another 5 turns or so but ended up scooping as he had no answers. We side board and hit game 2, I manage to drop a turn 3 Wurmcoil followed by a turn 5 metamorph copying wurmcoil. He scoops as it hits the board.

countzero, 13 years ago

this deck started as the one from Top 8 GP Baltimore. I'm messing with it a bit to see if I can find any tweaks i like

Changed it up.

6paper6back6, 13 years ago

So I switched around the deck list a little, possibly might splash white. Got the idea from kiragami on Reddit. Possibly could be a great success or a great failure. I want to know what you think about it (Obviously). Also switched out two Triumph of the Hordes for two Glistener Elfs. Also took away two Ezuri's Archers and put them into side board which led to putting in two Signal Pests. The reason I added in Signal Pest was because of it's battle cry at an early stage in the game. could be a game changer and so far it has been working quite well. Also I went with my gut on this one and raised the deck to 61 cards and added the fourth Green Sun's Zenith. I haven't tested it yet but I think it will work out better then I think.

kipinski, 13 years ago

+2 Ponder -2 Honor of the Pure +2 Invisible Stalker +2 Dissipate
STD 0 / 0
Champion of the Parish feature for U/W Tempo

phlegm

pakososa, 13 years ago

nothing new
MDN 0 / 0
Faithless Looting feature for past in flegm

New Version

thiro, 13 years ago

Changed how it runs a bit, added a large splash of red for Falkenrath Aristocrats. Added the brimstone volleys because I had the mana for it- in the end I like the changes and the utility I get from the sacrifices now. Suggestions?
MDN 1 / 0
Tragic Slip feature for Human Sac Deck

Hopefully Improving

Rhadamanthus, 13 years ago

I had some experiences at a recent FNM that showed me the weaknesses I have against UB Zombies and Birthing Pod. I've changed up the sideboard a bit and also replaced Incinerate with Volt Charge. I'm looking forward to the next chance I get to play.

Double trouble

Minousmancer, 13 years ago

Added: True Conviction as a game equalizer.

JasonD, 13 years ago

Felt I never really wanted to cast Magnetic Mine over an artifact removal spell. I should have enough mid/lategame threat with my finishers, and removal is more of a threat in my combo anyway. So I swapped in some Naturalize instead.

Dodge99X, 13 years ago

#* - NEW IDEA: SWITCHED TO A MILL VERSION OF U/B CONTROL*

matticu, 13 years ago

updated with a sideboard... i wanna run this deck friday night but i dunno how it will work against control