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Skillville, 16 hours ago

Updating list by taking out artifact ramp and putting in value/tokens.
EDH 145 / 64

Various tweaks

mrwaka, 19 hours ago

Replaced some lower impact cards for higher ones.
EDH 2 / 2

More synergy

Czarnian90, 20 hours ago

I move some cards, because i want better cooperation with my cards. I try to get more from sacrificing devil tokens and get more sac triggers.

Removed:

Mask of Avacyn - not flavor and not necesary, no hiding - just beating enemies

Rakdos Keyrune - Flavor and devil , nice but slow

Necrogenesis - Not necesary

Pact Weapon - I like that, fiting good, but not mutch synergy

Skirsdag High Priest - Nice nice nice and synergy, but i want sacrifice my tokens and attack- its slowing my strategy

Added:

Showstopper - Flavor and synergy with devil tokens

Lagomos, Hand of Hatred - sac trigger and coop with Raphael

Orca, Siege Demon - big mana, but synergy with sac and another fly damage + devils

Herald of Slaanesh - always welcome Haste effect and excelent for heavy mana demons

Too Greedily, Too Deep - Flavored reanimation plus boardwipe - hope no counterspell

I still wondering about return some classic synergy cards like Mayhem Devil , Havoc Jester or Spiteful Prankster.

Random Updates

MrHuffle, 21 hours ago

+Generous Gift \\ -Tomik, Distinguished Advokist

Tomik is better suited for my Gate Deck than this deck, none of my lands are really that special and I need better removal.

+Horn of Greed \\ -Cryptic Caves

Would rather draw cards for every land than sac 1 land for 1 card, it's alright that it's symmetric because I will likely be playing more lands

EDH 2 / 0

Edge of Eternities Update

Emrakewler, 2 days ago

Hey y'all!

With EoE coming soon, and maybe by the time you are reading this it has released, there are a few new cards that could boost the power of this deck. Especially Thrumming Hivepool gives us the benefits of creatures like Heart Sliver and Bonescythe Sliver, and generates two token sliver creatures each turn for us. Plus with affinity for slivers, this seems like a must include in any sliver deck for the ramp and additional benefits to all creatures. Very excited to play around with it!

None

rwn1971, 2 days ago

So took out Treasure Map  Flip for Chaosphere . I lack the flyers so really needed a way to block flyers. Took out Horn of the Mark for Brotherhood of Regalia as ways for a couple of my creature to live and not be blocked especially Calamity, Galloping Inferno plus not once have i ever had the Horn on the field and i have already noticed the difference sphere has done recently.
EDH 16 / 3

Experimental Change: More Lands

IQuarent, 3 days ago

IN: Forest, Mountain, Exploration

OUT: Avaricious Dragon, Krosan Restorer, Arcane Signet

I'm going to add more lands and see what happens.

More skeletons, less problems

MistaMint, 4 days ago

Made some additions to the deck in order to make it more consistent. A few additional sacrifice outlets because I found myself without a reliable one too often. To feed those, I also added a few more skeletons that are able to revive themselves from the graveyard. More token production of black/green insects for optimal sacrifice fodder. More cards that do graveyard to battlefield as well, seeing as I often found myself with Grist, Voracious Larva  Flip and unable to transform it.

After the changes, the deck consistently has a sacrifice loop happening, and backup pieces in hand if you need to replace them. It maintains your life total better with the extra life gain from the green tokens, allowing you to spend more life on other options. The graveyard is highly accessible, but also a large target.

Tightening mechanics

MistaMint, 4 days ago

Removed a few cards to add others that focus more on digging and filtering my deck, along with two new shapeshifters to abuse.

Flesh Duplicate is a cheap shapeshifter and the vanishing ability will almost never be relevant because the shifters are intended to be blink targets more often than not. Stunt Double has flash, to create havoc on other players turns.

Solemn Simulacrum, Tireless Provisioner, Wood Elves, and Confounding Riddle were all added for the same reason, get through my deck faster by filling my hand and putting out land.

May-July 2025 Updates

Blizzard5050, 4 days ago

Thundering Falls for Volatile Fjord - The only tapped land worth using since it is fetchable and surveil is good for deck thinning. Riverpyre Verge for Island - Because I want to win earlier, I have more than enough basic land type cards to maximise fetch land value, so more fixing is fine. I also almost always have a mountain or island due to the fetches, so this will almost always be online. Coastal Breach for Flood of Recollection - Flood's benefit was too hard to hit to matter. Reset for Mox Amber - Reset was too hard to use and another 0 mana rock is very helpful after Enter the Infinite is used. Laughing Mad for Practical Research - Practical Research requiring two coloured mana really made it very hard to use. Laughing Mad provides a similar pitch ability, but can be used from the graveyard, making it very useful in this deck.

Considerations

IQuarent, 4 days ago

Icetill Explorer from the new set needs to go in here. I don't know what I'll cut yet. I've been missing Victimize. It was nice to have a guaranteed way to get my win condition, i.e. Lord of Extinction and Jarad at the same time. Living Death is often too risky, so either the deck needs more reliable gravehate, or Victimize should go back in. The deck already has too much recursion, so I don't know what I'll cut if I want to put it back in. Dance of the Dead Maybe.

Removed Ichor Wellsprings, added Norin the Wary

Tryptic, 4 days ago

The Ichor Wellspring + Gleeful Demolition + Umbilicus synergy was pretty rare and not too effective. Meanwhile, Genesis Chamber was often a net negative because this deck doesn't actually play that many creature spells, and opponents having a bunch of Myr made it harder to attack. However, Norin the Wary is a blazing fast way to get Myr with Genesis Chamber. The deck is faster, more consistent and more fun with this change.

Update #1: Commiting to a Sideboard

NeoMordiki, 4 days ago

Change Log: Main Board Swaps: Temple of Epiphany is replaced with Thundering Falls for more impactful play. Take Inventory has replaced Accumulated knowledge which is now in the sideboard. Sideboard Swaps: Chart a Course is replaced with Flow of Knowledge Distant Memories is replaced with Gifts Ungiven Temple of Epiphany is replaced with Gush Maybeboard is removed for more impactful choices to be made for the sideboard. Sideboard has potential to grow for swaps but is limited by the sleeves.

Some Fine Tuning

IQuarent, 5 days ago

IN: Culling Ritual, Demonic Collusion

OUT: Vandalblast, Diabolic Tutor

I can't believe I'm saying this, but I've been cutting Vandalblast from most of my decks lately. It just hasn't been useful. Maybe this because a prominent player in my playgroup almost never runs artifacts (even Sol Ring) but for the games I play with people other than him I want to just cut it and see if I miss it. Culling Ritual usually tends to hit a lot of artifacts anyway, and the deck also has Decimate and Fade from History for good measure. It should be fine.

Demonic Collusion over Diabolic Tutor seems pretty straightforward. Giving me more ways to discard at basically no opportunity cost seems good.

Oooooh!

Idoneity, 5 days ago

I have removed Reconnaissance Mission for Summon: Leviathan.
EDH 10 / 0

Card changes (Not Complete)

sloneketters, 5 days ago

Changeling Outcast for Silas Renn, Seeker Adept Tormented Soul for Gix, Yawgmoth Praetor Inkfathom infiltrator for Unstoppable Slasher Ukkima, Stalking Shadow for Malcolm, Alluring Scoundrel Triton Shorestalker for Shadowmage Infiltrator Nezahal, Primal Tide for Brotherhood Regalia Slither Blade for Silver Shroud Costume Swamp for Access Tunnel Talion, the Kindly Lord for Hollow Specter Deep-Sea Kraken for Vorpal Sword Ferropede for Necropolis Regent The Mindskinner for Needle Specter Vedalken Infiltrator for Drana, Liberator of Malakir

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