Tormod's Crypt -> Selvala, Heart of the Wilds

angelforge, 8 years ago

A pretty easy change. Was playing Tormod's Crypt as an agreement with a local storm player (each of us ran 1 piece of hate for the HD deck). Said player moved, and I don't want such a politic change anymore. If you need grave hate play Faerie Macabre.

awolfos, 8 years ago

having a hard time with win conditions

Lab Maniac??

DankDylan, 8 years ago

Trying to decide if lab maniac has a position in this deck given that I have a combo that allows me to draw my deck. But the combo requires 3 cards to initiate and have not had much luck getting it off. However, I have not had a need to try and get it out. ANy thoughts?

mcxrod, 8 years ago

STD 0 / 0
Collective Defiance feature for IZZET BURN

mcxrod, 8 years ago

STD 0 / 0
Collective Defiance feature for IZZET BURN

mcxrod, 8 years ago

STD 0 / 0
Collective Defiance feature for IZZET BURN

MaybeBoard

Ethereal_Reaper, 8 years ago

Currently my maybe board is cards that would no doubt be powerful inclusions to my deck. The thing preventing me from adding most is the price of the card. There are a few that would require I change some things in the deck to make them fire off correctly (tainted pact.)

Squiesch, 8 years ago

LEG 0 / 0
Fated Infatuation feature for Sirens

whiteydolemitey, 8 years ago

Deck list is still current

whiteydolemitey, 8 years ago

This deck is in the hands of a friend. Until we duel, the list is not current.

Magic evangelism

whiteydolemitey, 8 years ago

This deck is in the hands of a friend. Until he and I get a chance to duel, this list is not current.

Progress report 1.0

Daalot, 8 years ago

After a bit of testing against various different decks, I have to following to supply:

Affinity: This is not a good match up by any means. The super-aggro opening that Affinity provides often lets them overwhelm you with board presence. Counterspells and Edicts are far less effective when your opponents is playing 2+ creatures a turn. Evincar's Justice also loses a lot of potency against various creatures with 4 toughness (such as Myr Enforcer).

Post-SB, things don't get much better. I'm considering adding Steel Sabotage to my sideboard just to have a better chance.

Bogles: This matchup is far better than the above mentioned one. The plethora of Edict effects work wonders against hexproof creatures. If they play Khalni Garden on turn one, it can be a bit annoying (to waist a spell on a single token), but at the end of the day you have more answers than they do threats.

After sideboarding, things get even better. You can take out dead, target-based removal (like Doom Blade and add more edicts, Nausea, and Evincar's Justice. I did not lose a single game (and therefor match) after sideboarding.

Izzet Blitz/Fiend: If you lose this matchup, you're doing something wrong. This deck relies on single, highly potent threats which you are more than capable of dealing with between counterspells and Edicts. Since we're not running any creatures, all of the bolt-like spells they play will have to hit your face. This would be a problem if we didn't have so many ways to gain life. But we do.

After game one, they will be hesitant to play a threat as long as they don't have their own countermagic to protect it. Dispel and Negate will make it an absolute nightmare for them. With it is counterintuitive to counter a counter spell, this is often what will seal a victory. You're not losing card advantage, but rather spending a resource you have in abundance to deny one they have a limit of.

"Five-color" Domain:: This matchup was usually decided by the end of the fourth turn. Either they were able to combo Nylea's Presence with any number of select creatures, or they were not. It should be noted that Qasali Pridemage is a great way to deal with Curse of the Bloody Tome so keep this in mind. They have more cats than you have curses.

Sugestions

Cocopower9, 8 years ago

Feel free to leave Sugestions for changes and sideboard possibilitys

Get to real testing

JimmyDPawn, 8 years ago

-4 Grim Flayer +4 Grapple with the Past

So, I'm not getting my hands on any real Flayers right away, so I'm temporarily replacing so I can run this deck in some proper events. We'll see how this goes in the meantime. Right now, the 4 slots are a toss up between Grapple with the Past, Satyr Wayfinder, Scavenging Ooze and Noxious Revival. I'm going to have to play with these and see what works.

coleslaw42, 8 years ago

-2 Collective Defiance -4 Harnessed Lightning as Incendiary Flow might work better. Left the 2 Defiances in the Board for now.

-3 Smuggler's Copter while I think it is a decent card, it does nothing special rather than being a flier.

+4 Incendiary Flow, +4 Nature's Way for more ways to push damage through. +1 Forest 22 lands seemed to inconsistent