Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Cityscape Leveler
Artifact Creature — Construct
Trample
When you cast this spell and whenever this attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. (The token is a colourless artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
GrimlockVIII on Simic Primal Surge Eldrazi. Help, please!
3 months ago
I can list some good pieces of removal in the form of permanents if you wish.
Amphin Mutineer straight-up exiles a creature on etb, and you can do it again through his encore effect once he hits the yard.
Kitesail Larcenist turns 3 artifacts/creatures into useless treasures (one for each opponent), and he can technically hit something of yours like a Fierce Empath or a Reclamation Sage after you're done with their etb effects but need a little extra mana to cast something big.
Amphibian Downpour is basically an instant speed Imprisoned in the Moon that can copy itself depending on how much you or an opponent storms off.
Sapphire Dragon's adventure half is a neat counterspell option in the early game, and you can cast him later as a seven mana dragon to still trigger Imoti later on. Same principle applies to Emerald Dragon, Stormkeld Vanguard, Sword Coast Serpent, and Horned Loch-Whale. Galvanic Giant is also kind of nuts since you're effectively locking down something your opponent controls every time you cast a big spell while also having the option to have a massive draw spell on the side should you need it.
The Phasing of Zhalfir is such a good blue "boardwipe", especially since you can choose to protect one or two of your creatures before the third chapter goes off, or you can immediately skip to the third chapter if you really need the boardwipe to happen the turn you cast it.
Bane of Progress is a good boardwipe against artifact/enchantment-centric decks.
Kenrith's Transformation is a lignify/imprisoned in the moon that replaces itself on etb.
There's of course removal in the form of colorless artifacts. You got Meteor Golem, Cityscape Leveler, Portal to Phyrexia (which also acts as reanimation), and boardwipes like Nevinyrral's Disk and Perilous Vault. If you can wait till your stuff is untapped then False Floor has the potential to be a one-sided wipe that also slows down opponents with hastier decks.
Otawara, Soaring City and Boseiju, Who Endures are interaction in the form of lands. They're also generally harder to counter given that you're activating them as abilities rather than casting their channel effects as spells.
There's also ways to force your opponents to block one of your big guys with all of their creatures so you can let through all of your other big guys through and also kill off some chump fodder in the process. Something like Taunting Arbormage or Shinen of Life's Roar come to mind.
That's all I got for now, but good luck upgrading your deck!
Matth33w on Reusing and Abusing the Dead
9 months ago
I think it might be best to just trim a few creatures, like Wayward Swordtooth and Shakedown Heavy. Also Cityscape Leveler just might be too high cost, so maybe keep one of it. But I don't know the deck as well as you probably do, so I'm just guessing. :)
But I do think trimming 2-3 cards to make room for insidious roots might be a good call.
wallisface on Colorless Competitive - 2024
10 months ago
Some thoughts:
-
traditionally Eldrazi Tron has always needed the full playset of Chalice of the Void in order to remain competitive and ensuring they can reliably do something obnoxious early.
-
ditch Ulamog, the Ceaseless Hunger and Ugin, the Spirit Dragon, they’re both too clumsy for eldrazi tron builds - which has no reliable way to assemble tron.
-
Forsaken Monument is better run as a single copy in your sideboard than a mainboard card - the card just doesn’t do enough to be mainboard material.
-
you really want to be running 23-24 lands.
-
i have no idea why Emrakul, the Aeons Torn is in your sideboard… unless Mill consumes a massive percentage of your meta??
-
Elixir of Immortality and Lightning Greaves feel like very weak sideboard cards. I’m surprised your sideboard doesn’t have stuff like Liquimetal Coating, Ensnaring Bridge, Wurmcoil Engine, Cityscape Leveler and Sundering Titan
artaud21 on Azusa goes Turbo(land)
1 year ago
Did not update the list for long so it's time to look through few cards from latest sets at least:
Cityscape Leveler - artifact version of Ulamog. It's cheaper and repeatable (attack trigger) but being artifacts makes it die from collateral Bane of Progress
Green Sun's Twilight - mini-Genesis Wave is... mini even if it's 2 mana cheaper. Choice to put into hand can be useful for Eldrazis though.
Invasion of Ixalan Flip - minor searching effect plus minor beater if you can spare 4 combat damage. I think I pass.
Invasion of Ikoria Flip - powerful card which has to compete with better searching effects in Green Sun's Zenith and Chord of Calling though. Possibility to have 8/8 beater is tempting but gives opponent 6 life first and that may be relevant.
Tranquil Frillback - another variation of Reclamation Sage effects. Versatile but requires for than 3 mana to compete.
The Shire - funny land for Food-based builds. No real use here especially when Ouphe and Bane are around.
Blossoming Tortoise - it ramps (repeatedly) and lower costs of a number of our lands but takes 4CMC slot which is one of the most crowded. Clearly better when using Rude Awakening.
Bramble Familiar - mana dorks do not really fit into Azusa but this one can turn into quasi-seach effect with some for of buyback. Too slow in my opinion.
Feral Encounter - despite being 2CMC it is designed to be cast on Turn 4 or later. Disqualified.
Flayer of Loyalties - this one is interesting. I'm going to swap second Kozilek for it and test how aggressive/oppressive it can be.
NV_1980 on Big Daddy Eldrazi
1 year ago
I'd recommend Cityscape Leveler in a heartbeat for this one; such insanely good value. Also, I see some additional opportunities to add draw-resources: Mind's Eye, Scroll Rack, Sensei's Divining Top to name a few.
enrico81 on ♫ ♪ Grey grey, my world is grey ♫ ♪
1 year ago
Hi Profet93 I will include Sanctum of Ugin as soon I will buy it. Regarding Endless Atlas, I will replace it with Collector's Vault. Today I have included Cityscape Leveler and removed Titan's Presence.
NV_1980 on Eldrazi
1 year ago
Nice deck. I'd probably exchange Metalwork Colossus for Cityscape Leveler though; much more bang for your buck (these days it's not exactly a budget choice though).
NV_1980 on Budget Urzanomics
1 year ago
What's the gameplan? Go infinite-mana and then use Urza's activated ability (this seems to be the gameplan of most Urza, High Lord Artificer decks I come across)? Liberator, Urza's Battlethopter seems like a fun include. All your important stuff gains flash and its a decent combatant. It also adds flavor to the deck :) I would also throw Cityscape Leveler in here, since your deck has very few removal options in its current setup.
Have (0) | |
Want (2) | XxSirKittehxX , Mtgkitchentable |