Sundering Growth: This is a very important card against decks which come with
Virulent Plague, similiar enchantments or just mighty artifacts. If possible we also copy one of our (ideally: flying) white tokens and get another creature out, while we disrupt our opponents deck-flow.
Runed Halo: Our utility spell for combo-breakdown. For 2 mana quite affordable.
Hour of Reckoning: One of our best synergetic spells. On average it costs us 3 mana to cast it (we just tap four creatures) and then we sit back and enjoy as our opponent's forces fade away, while our very own tokens and PowerUp's remain. Wow.
Soul Warden: If we got some life problems, but always a good drop against token and weenie. Better then Auriok Champion in this deck, cause shes a one off and its okay for us if shes a target, cause better she gets removed then Brimaz, King of Oreskos for example.
Grand Abolisher: This card must be mainboarded, when we play against counter and control. We are able to stop the disruption on our deck-flow and swarm out to get an attack force for our final blast. Also "Flash"-Decks do not harm us anymore (e.g. Spell Queller or Prophet of Kruphix).
Wrath of God: If somebody is keepin our army down - so we can not cast Hour of Reckoning, we do it this way, to get back the board control. As an aggro deck, we are able to rebuild very fast and get the engine going again, before our opponents even understood what just happened.
Declaration in Stone: Good mass destruction against tokens or weenies for example. But also a great spot-removal, with a bit of a bad taste at the end, cause our opponents may have the chance to investigate. Still it steals time, what goes well with our strategy! We go with one, cause we have Path to Exile in the mainboard.
Selfless Spirit: One for all! And all survive! We counter that Supreme Verdict, or Anger of the Gods or whatever else is to come! We can protect our legions in battle, to weaken the defence and attack with same strength the next turn. Also with a strength of 2 and his flying ability a good, little striker.
Brave the Elements: Sometimes three Brave the Elements is not enough against vampire-decks with Blade of the Bloodchief and Bile Blight, or blue-white-whatsoever-decks with Detention Sphere or burn-decks with Lightning Bolt against Consul's Lieutenant. So if we really want to feel secure, we maximize our chance to protect all of our creatures of becoming a target and if there is no removal we strike twice with unblockable.