what happens when multiple elves meet.

features: annoying elflords

way more expensive because lands lands lands

but cheaper because magic

This is a regular Black Green Elves list. Like most BG Elves, we run Collected Company, Shaman of the Pack, Chord of Calling, IoK or Thoughtseize, and then our dual lands (as well as generic mono G elves stuff, and an even better sideboard). The purpose of black is generally for hand disruption and shaman, although we have other options like Stain the Mind, and such.

If you want to talk to me about Elves, Magic, or anything not Anime (sorry), feel free to add me as a friend, or enable chat!

One of the biggest decisions of this deck was the color. would i go green white Horizon Canopy elves, green black elves, combo elves, more tribal less instants???

i ended up going with black green, because black green allows for Shaman of the Pack, which is great a great new addition from m15. An instant speed lose 8 life out of nowhere (by using Chord of Calling or Collected Company) can win some uncertain games, and shaman can most definitely close out Death's Shadow.


Heritage Druid: Is the star of the deck, she allows for elves to ramp insanely fast, as on turn 2, with this girl, you can cast heritage, Dwynen's Elite, tap all 3 (including the elf token), and cast an Elvish Archdruid.

Elvish Archdruid: A powerful addition to the deck that was released in m10, this was better than the previous lords, such as Imperious Perfect, or Elvish Champion, because it was essentially a Priest of Titania on a lord.

Elves of Deep Shadow: A source of black mana, allows me to cut down elvish mystic to 3, and have 11 1 mana dorks.

Shaman of the Pack: Can come out of nowhere with a win. This kind of card is good when your opponent uses a card that prevents you from attacking, such as Ensnaring Bridge.

Ezuri, Renegade Leader: Since Scars came out, this has been the main finisher. Have excess mana? Cast ezuri, and win.

Nettle Sentinel: Once was a definite 4 of, now reduced to a card merely of your own decision. Some people choose not to run nettle sentinel, as it only shines with Heritage Druid. I run 2, as I can still get some value off of running some, but I still do not want to be flooded with nettles.

Elvish Visionary: like sentinel, this was once a must in every elf build. It still is one of the most powerful card in elves. I have it in my deck as a 2 of, as it is still a must.


of course, none. because im totally not running a bunch of black lotuses which are totally sorceries.


Collected Company: Instant speed creatures is always good, not to mention all my creatures can be hit by this spell. Chord of Calling: Similar in nature to Green Sun's Zenith, cost more to cast but has convoke.


At least 1 dual land (cause you only have 1 swamp and 8 duals), at least 1 mystic or llanowar elves, and a 3 drop, or a second 1 drop and 2 drop (to cast on turn 2). An example of a good hand (not counting removals) would be 1x elvish mystic, 2x llanowar elves, 1x heritage druid, 1x elvish archdruid, 2x lands. then, turn 1 mystic, turn 2 first druid and 2 elves, then tap all for an archdruid. then turn 3 topdeck ezuri and win. What not to keep: 0 land. If your only hope of survival is your opponent is more screwed than you, than you can't keep your hand.

You must always make sure that you won't be mana screwed, won't be flooded, that you have outlets for your mana (such as Ezuri, Renegade Leader). This translates into don't keep a hand that is 3x forest 4x Boreal Druid).


In this build, the turns are pretty self explanatory. just playing out your hand is good. One thing to note is if you can, be sure to abuse heritage druids no summoning sickness powers, so you can cast many spells in one turn (which is why Dwynen's Elite is so good).

Turn 1. You should be playing an Elvish Mystic, or a Llanowar Elves.

Turn 2. any elf lord, especially, Elvish Archdruid, but if you can, then 2 more mystic / llanowar elves/Dwynen's Elite, a Heritage Druid, and then a 3 drop (preferably Elvish Archdruid.

turn 3. look at all the mana you have. just play whatever you have. if you don't have much mana you should probably concede now. because you won't be able to stabilize if you've utterly failed your first 2 turns. this is why modern is a turn 2 format.

(im not lazy i just didn't write much =D )

1. Abrupt Decay This is a very powerful removal spell, as I can hit most cards in modern.

2. Creeping Corrosion Against Affinity, and other decks that are heavy in artifacts as well such as lantern control.

3. Inquisition of Kozilek budget thougtseize, hits a lot of annoying spells. one of the main reasons to play GB.

4. Chord of Calling This is an extra Chord of Calling, as to increase my consistency of drawing one. (They are the main piece in fetching a 1 of sideboard creature).

5. Prowess of the Fair The best protection against wrath effects.

6. Scavenging Ooze Something against graveyard strategies!

7. Phyrexian Revoker Basically Pithing Needle on a creature, this card works well with Chord of Calling.

8. Reclamation Sage Enchantment/Artifact removal if needed. Different than Creeping Corrosion in that i can hit artifacts, and is a creature, is a elf, and does not wipe all artifacts.

9. Fatal Push This is another powerful removal spell, at 1 mana.

10. Ghost Quarter Against tron, or any decks running annoying nonbasic lands.

11. Nissa Revane: can gain a ton of life and also threaten with ult. which will end the game on the spot (as you have like 30 creatures and 3 shamans. 90 life without even combat.)

Suggestions and/or feedback is appreciated.

Don't forget to

If any of you are interested, here is a budget green white elves and a combo elves list I'm working on.


Comments View Archive

Jamirostyle says... #1

Hi there! What do you think about the new cards Shaper's Sanctuary and Growing Rites of Itlimoc ? Could be great additions for your tribal deck

September 28, 2017 11:56 a.m.

WiltLeafElves says... #2


Growing Rites of Itlimoc will probably be added, 3 mana get a creature (from looking at the top 4 cards), and then later on easily flipping into a gaea's cradle is nice.

shapers' sanctuary seems nice, but it seems to only be good if my opponent will be casting multiple spells that target creatures. It could draw a lot of cards, but in some games, it might not draw any at all.

September 28, 2017 10:21 p.m.

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98% Casual


Compare to inventory
Date added 9 months
Last updated 2 weeks
Exclude colors UR
Splash colors R

This deck is Modern legal.

Cards 60
Avg. CMC 2.12
Tokens 1/1 Elf Warrior
Folders Winners, maybe, Modern Playtests, Fav decks, My Favorite Decks, modern, Modern, Test Decks, Tribal (Modern/Standard), Modern, See all 37
Top rank #3 on 2017-05-23
Views 10105

Revision 54 See all

3 weeks ago)

-1 Stomping Ground main
-2 Chord of Calling main
+4 Blooming Marsh main
+4 Wooded Foothills main
-4 Dwynen's Elite main
-4 Wooded Foothills main
-4 Collected Company main
+4 Dwynen's Elite main
+2 Chord of Calling main
+4 Nettle Sentinel main
-4 Nettle Sentinel main
+4 Collected Company main
-4 Blooming Marsh main
+4 Windswept Heath main
-4 Windswept Heath main
-2 Overgrown Tomb main
+1 Stomping Ground main
+2 Overgrown Tomb main
-2 Prowess of the Fair side
+2 Prowess of the Fair side
and 43 other change(s)