Description

what happens when multiple elves meet. cough Lorwyn cough

features: annoying elflords

This is what happens when an elf falls to the dark side.... (WILT LEAF FOREST)

way more expensive because lands lands lands

but cheaper because magic

Originally, I made this deck around Lorwyn~Alara, until after Innistrad, and I left this game for awhile. It was mono green (although occasionally I brought in black for some removal and Rhys the Exiled ), and did not run as smoothly as it does today. Although it doesn't have Green Sun's Zenith, we now have Collected Company, which is just as fine. (the role of Zenith has been taken over by Chord of Calling).

After so much time, it's hard to say exactly what the numbers were, but the elf build I ran goes on like this.

One of the biggest decisions of this deck was the color. would i go green white Horizon Canopy elves, green black elves, combo elves, more tribal less instants???

i ended up going with black green, because black green allows for Shaman of the Pack, which is great a great new addition from m15. An instant speed lose 8 life out of nowhere (by using Chord of Calling or Collected Company) can win some uncertain games, and shaman can most definitely close out Death's Shadow.

CREATURES

Heritage Druid: Is the star of the deck, she allows for elves to ramp insanely fast, as on turn 2, with this girl, you can cast heritage, Dwynen's Elite, tap all 3 (including the elf token), and cast an Elvish Archdruid.

Elvish Archdruid: A powerful addition to the deck that was released in m10, this was better than the previous lords, such as Imperious Perfect, or Elvish Champion , because it was essentially a Priest of Titania on a lord.

Elves of Deep Shadow: A source of black mana, allows me to cut down elvish mystic to 3, and have 11 1 mana dorks.

Shaman of the Pack: Can come out of nowhere with a win. This kind of card is good when your opponent uses a card that prevents you from attacking, such as Ensnaring Bridge.

Ezuri, Renegade Leader: Since Scars came out, this has been the main finisher. Have excess mana? Cast ezuri, and win.

Nettle Sentinel: Once was a definite 4 of, now reduced to a card merely of your own decision. Some people choose not to run nettle sentinel, as it only shines with Heritage Druid. I run 2, as I can still get some value off of running some, but I still do not want to be flooded with nettles.

Elvish Visionary: like sentinel, this was once a must in every elf build. It still is one of the most powerful card in elves. I have it in my deck as a 2 of, as it is still a must.

SORCERY

of course, none. because im totally not running a bunch of black lotuses which are totally sorceries.

INSTANTS

nothing. totally.

Collected Company: After Glimpse of Nature and Green Sun's Zenith were banned, this card has really saved elves. A definite 4 of, is a 3 of in deck merely because of its $12 cost.

Chord of Calling: Similar in nature to Green Sun's Zenith, cost more to cast but has convoke.

What I Don't Run: Lead the Stampede . This is because although lead can refill your hand, this deck aims to cheat out creatures at instant speed, and sorcery speed just doesn't make the cut (as well as not being able to cheat out a creature at all).

PLANESWALKERS

I run one Nissa Revane in sideboard, as gaining some trillions of lives can be bonkers. I don't run any Nissa's Chosen, because that is basically just a vanilla 2/3, and the purpose of nissa is only to gain life. Of course, her ultimate ability is great too.

WHAT IS A KEEPABLE HAND?

At least 1 dual land (cause you only have 1 swamp and 8 duals), at least 1 mystic or llanowar elves, and a 3 drop, or a second 1 drop and 2 drop (to cast on turn 2). An example of a good hand (not counting removals) would be 1x elvish mystic, 2x llanowar elves, 1x heritage druid, 1x elvish archdruid, 2x lands. then, turn 1 mystic, turn 2 first druid and 2 elves, then tap all for an archdruid. then turn 3 topdeck ezuri and win. What not to keep: 0 land. If your only hope of survival is your opponent is more screwed than you, than you can't keep your hand.

You must always make sure that you won't be mana screwed, won't be flooded, that you have outlets for your mana (such as Ezuri, Renegade Leader). This translates into don't keep a hand that is 3x forest 4x Boreal Druid ).

WHAT SHOULD I PLAY THIS TURN?

In this build, the turns are pretty self explanatory. just playing out your hand is good. One thing to note is if you can, be sure to abuse heritage druids no summoning sickness powers, so you can cast many spells in one turn (which is why Dwynen's Elite is so good).

Turn 1. You should be playing an Elvish Mystic, or a Llanowar Elves.

Turn 2. any elf lord, especially, Elvish Archdruid, but if you can, then 2 more mystic / llanowar elves, a Heritage Druid, and then a 3 drop.

turn 3. look at all the mana you have. just play whatever you have. if you don't have much mana you should probably concede now. because you won't be able to stabilize if you've utterly failed your first 2 turns. this is why modern is a turn 2 format.

(im not lazy i just didn't write much =D )

  1. Abrupt Decay This is a very powerful removal spell, as I can hit most cards in modern.
  2. Creeping Corrosion Against Affinity, and other decks that are heavy in artifacts as well such as lantern control.
  3. Rhys the Exiled survives well against burn, and combos well with Prowess of the Fair . sacrifice a redundant heritage druid, give regenerate, give back a 1/1 that can be used to fuel rhys again. Can be hard to kill. Still dies to wraths, but that is why you have Prowess of the Fair out.
  4. Chord of Calling This is an extra Chord of Calling, as to increase my consistency of drawing one. (They are the main piece in fetching a 1 of sideboard creature).
  5. Prowess of the Fair The best protection against wrath effects.
  6. Scavenging Ooze Something against graveyard strategies!
  7. Phyrexian Revoker Basically Pithing Needle on a creature, this card works well with Chord of Calling.
  8. Reclamation Sage Enchantment/Artifact removal if needed. Different than Creeping Corrosion in that i can hit artifacts, and is a creature, is a elf, and does not wipe all artifacts.
  9. Fatal Push This is another powerful removal spell, at 1 mana.
  10. Ghost Quarter Against tron, or any decks running annoying nonbasic lands.

Suggestions and/or feedback is appreciated.

Don't forget to Upvote+1 Thanks!

If any of you are interested, here is a budget green white elves list that I'm working on.

Updates

I've now changed this decks colors to Black Green, essentially swapping the entire deck with the side black green list I've been testing out recently (that has been replaced with my old mono green list). I'll be making edits to the description as needed, but for now, wanted to give you all a big thanks for the tremendous support to this deck. Cheers!

Comments View Archive

ChaosJester says... #1

Holy shit, the combo with Collected Company is the hell! How is it to play and does this deck have any weaknesses?

June 14, 2017 3:25 p.m.

Enral says... #2

Love the deck name and this deck seemed well thought out +1

June 14, 2017 4:33 p.m.

WiltLeafElves says... #3

A definite weakness would be against Lightning Bolts. They can basically take care of anything, and the only card I have against those are Prowess of the Fairs (which are great against boardwipes).

Black Green is great against Death's Shadow, due to Shaman of the Pack.

This is definitely a fun deck to play for me, especially since I have gotten some of my friends to play elves as well.

June 14, 2017 10:36 p.m.

ChaosJester says... #4

Yeah, Lightning Bolt is almost always a very annoying spell, but I mean hey, Prowess of the Fair is also a very annoying answer to that which is very cheap haha. I must say, this deck rocks! Thank you for creating and sharing this dude.

June 16, 2017 5:08 a.m.

Daedalus19876 says... #6

This deck looks good, and you get my +1! A few minor tweaks...

I would go up to 4x Nettle Sentinel probably.

And from an aesthetic point of view I would group your 4 Elvish Archdruids together rather than specifying by set. It's hard to read this way :(

June 22, 2017 2:21 a.m.

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Compare to inventory
Date added 3 months
Last updated 4 days
Exclude colors WUR
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.17
Tokens 1/1 Elf Warrior
Folders Winners, maybe, Modern Playtests, Fav decks, My Favorite Decks, modern, Modern, Test Decks, Tribal (Modern/Standard), Modern, See all 25
Top rank #3 on 2017-05-23
Views 7550

Revision 38 (4 days ago)

+1 Forest main
-2 Woodland Cemetery main
+3 Gilt-Leaf Palace main
+4 Blooming Marsh main
-4 Llanowar Wastes main
-2 Forest main
+3 Gilt-Leaf Palace maybe

See all