Maybeboard


enter image description here

"We eat!" "Kill them!"

Every turn for five to eight turns I pass my turn quickly with nothing but an announcement.

Borborygmos is coming

There is a ritual to it. My playgroup knows the words and ways in which the lord of the Gruul acts. Predictable and powerful. I'll often reveal a hand of all lands to show how unthreatening I am early game.

When people attack or injure me early game I take it stoically.

Borborygmos remembers

The deck has less than 20 nonland cards. I have never missed a land drop. No later than the eighth turn I cast him.

Is he happy? sometimes others knowing the words will answer. no he's not happy

When Borborygmos arrives the real game begins.

Alpha of the EDH table

With Borborygmos in play I am a powerhouse. I cannot pretend to be harmless, nor can I claim I am not going to kill everyone here.

However I cannot kill everyone here. At forty life an EDH deck is well buffered against my hurled rocks and trees.

Gruul politics consist of threats. Borborygmos will eat removal almost immediately. Borborygmos can respond at instant speed to wipe their board, or halve their life. The next time he emerges you look everyone in the eye and ask who wants that to happen to them.

Then Borborygmos takes hostages. If someone is at low enough life that you can kill them at instant speed, Borborygmos will simply give them orders. Mobilize them against his enemies. Never underestimate people's desire to stay in the game.

When everyone is at a low enough life total the game becomes made of glass. Politics crackle as each opponent tries to get you to kill the others so they can react.

But Borborygmos is more than big stupid Gruul. You don't get to be Alpha just by being strong.

Borborygmos lets his anger simmer until he can either kill everyone at once or do one on one.

Borborygmos is very good at one on one.

The battle plan

Easy hand assessment is crucial.

four lands in hand is twelve damage or around a fourth of an opponent's life.

Seven lands is 21 damage, or half a life total. To wade through everything with land takes fourteen land per opponent.

An attack deals seven damage or around two lands, and nets an average of three lands. Accounting for commander damage I'm usually willing to spend up to four lands clearing out blockers. Note that you can kill blockers after they've been declared and trample over their now 0 toughness. Likewise you can "lower" a creature's toughness by throwing a tree at them, letting more commander damage trample over.

If it's possible to keep commander and land damage separate, do so. If Borborygmos comes in with seven lands - three turns will go through two opponents, with two lands extra to clear blockers.

Note that despite trample, even a 1/1 chump blocker will mess up your commander damage. Commader damage is worth 19 life or seven lands - up to six lands on small blockers is acceptable.

Playing a land when Borborygmos is out is three less damage short term, but is worth a turn of Borborygmos on the field if he eats removal, or around seven damage per land played. I like to keep two lands ahead of commander tax.

Borborygmos comes too soon

This deck can occasionally do silly things like turn two or three Borborygmos

1) Manabond , drop seven lands

2) Drop a land - Borborygmos Enraged

or

1) Forest, Burgeoning - mattering on the number of opponents, turn two isn't unheard of

These are the kind of plays that one is required to make despite better judgement. I have never won a multiplayer game by dropping a turn two Borborygmos, but in the spirit of EDH and Gruul I must embrace the speed and anger that can make such a thing possible.

I AM the storm

Worldstars in the deck are Creeping Renaissance naming land.

Snake Umbra just wins games. With our land ratio it's not uncommon to chain ten lands in a row. With a full hand? . . .

Sasaya, Orochi Ascendant especially with Storm Cauldron

and Lost in the Woods

Please don't forget to +1 Upvote

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 8 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

14 - 0 Rares

11 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.45
Folders EDH, Commander, edh, Interesting, ideas for commander , Deck Ideas, Brainstorm
Votes
Ignored suggestions
Shared with
Views