4x Courser and 4x Caryathid.
You can drop the Mystics, since so many good lands come to play tapped. Focus on turn 2 rampers.
September 15, 2014 7:15 p.m.
Those are better for real grindy games. This deck isn't a grinder. It wants to put pressure on the opponent and those aren't really pressure cards. This deck wants to play a knuckleblade or rabblemaster on turn 2.
13/23 lands can cast mystic on turn 1.
September 15, 2014 8:35 p.m.
I played the deck multiple times and I must say I'm impressed. Good synergy...wasn't overloaded with mana rampers and the pressure was real +1
September 20, 2014 2:13 a.m.
There's a strong possibility that the deck needs the full sets of Sylvan Caryatid and/or Courser of Kruphix...moreso the former than the latter. A lot of decks seem to be attempting to out-grind one another, which leads me to think that the Goblin Rabblemaster Red-based Aggro decks will capitalize and make things miserable for anyone stumbling or taking too much damage from fetch/pain lands. In this case, the above-mentioned dudes seem solid and better than something like Rattleclaw Mystic and Goblin Rabblemaster . However, this isn't exactly the grindy-est of decks. And those two help this accelerate out ahead of the other grind-based decks. We'll have to see.
On other notes, I'm wondering whether or not Crater's Claws is the card to play. If I'm looking for pure removal, I don't know if that's really the most efficient answer. Paying 4 mana for 3 damage is hard to swallow. Even with ferocious, that's 5 for 4. I'm almost tempted to play Fated Conflagration instead, since that's an instant speed answer that goes after creatures or planeswalkers. On the other hand, Claws can go to the dome to close things out...so I'm torn.
September 21, 2014 10:14 a.m.
Rattlelaw mystic lets you drop Sagu Mauler on turn three...I am running almost the same deck, and Im using Bryan Kiblers list. a couple tweaks and this will be a great deck. I dont know how to link decks, so go to my page and look for the RUG deck.
September 28, 2014 8:45 a.m.
How consistently are you able to cast Fated Conflagration when you need to? Triple red seems hard to consistently pay. I do like where you trimmed some of the harder to cast cards to help with consistency (like 3 Savage Knuckleblade instead of the usual 4). I could see adding a third Xenagos, The Reveler though, as it's a very good card against a lot of decks.
September 28, 2014 5:06 p.m.
I like the build. With all the big creatures, you should try Temur Ascendency. With Savage Knuckleblade you can bounce him and draw two cards a turn. I have a similar build you should check out. I've been smashing my metta. The "Real Deal" Holyfield!(temur).
November 2, 2014 11:51 a.m.
I guess I could say that "you know nothing" about deckbuilding.
November 12, 2014 9:39 p.m.
I'm questioning the Stubborn Denial in the main-deck. Seems more like a sideboard card. You should consider Xenagos, God of Revels. It really lets you go over the top of Abzan decks and the like. Seems like a real solid list!
November 12, 2014 9:41 p.m.
@ Hider1120: The Stubborn Denial is AMAZING. It stops Mardu and Abzan pretty dead. And it's almost always awesome. Xenagod is pretty "bleh." This deck already gives Abzan trouble. And it's a juicy exile target on top of everything else. On top of that it's generally poorly positioned on an empty board. With all the 5-drop competition I'd rather be chock-full of Dragons, Sarkhans, and my Keranos/Surrak one-of's.
November 16, 2014 7:02 p.m.
Is it me or does the temur clan look a lot like the nords of Skyrim in The Elder Scrolls series?
November 17, 2014 4:25 p.m.
Have you considered Hooting Mandrills? delve it out for 1 and it sets off ascendancy?
December 11, 2014 4:09 p.m.
my deck uses all 3 listed in your descritpion and has torn through fnm's only loosing when i get a mediocre draw and they get the perfect hand. those games are even close. Gruul Monsters / Burn
December 24, 2014 11:24 p.m.
I feel like this is a GREAT set up, but I would really like to see 1-2 Temur charm, and stubborn denial +1, wild slash +1, and get rid of the elvish mystic.
February 10, 2015 5:17 p.m.
I played Temur Charm for a while, and it was only ever OK. The mana cost is very intensive, it's only ever good when you're ahead, and is godawful when you're behind.
I play 3 Stubborn Denial between main and sideboard, and I feel that's the right number. Plenty of decks are playing creature-heavy lists with only a few targets for denial (removal, Hordeling Outburst, anything UB Control plays), and there 3 are perfectly enough. Similarly Wild Slash is very useful against many decks, but it isn't something you want to see ALL the time in your opening hand.
Elvish Mystic is a non-starter. The deck needs to skip the second turn and go straight into Turn 3. Either with Boon Satyr, Yasova Dragonclaw, Savage Knuckleblade, or Fanatic of Xenagos. It's the best way to get ahead of Goblin Rabblemaster and Seeker of the Way, and to get under Dissolve, Siege Rhino, and Hero's Downfall.
February 10, 2015 6:12 p.m.
April 21, 2015 9:31 a.m.
Collected Company is pretty bad when you're not playing ALL the best 3-drops and 2-drops. If I were playing Abzan with Fleecemane Lion, Brimaz, Rakshasa Deathdealer, Anafenza, Athreos, and Pharika or something, that would be one thing. But when the best thing I can get is a Savage Knuckleblade...
See the Unwritten is in the same boat. you're paying 6 mana for something that will probably cost much less. And Shamanic Revelation is a bit too slow and low--impact. You want to be the aggressor most of the time. Feed the Clan is simply a better rate for your lifegain needs.
I used to play Shaman of the Great Hunt but now everyone is playing both Ultimate Price or Bile Blight or Searing Blood, and he doesn't match up well against those cards. On top of that he's competing with Surrak, the Hunt Caller and Thunderbreak Regent, who are just a bit better.
April 21, 2015 12:36 p.m.
I would run 2 Dragonlord Atarka. It can be a serious game changer and you want to give yourself the best chance to get him out as possible. I would also suggest running either 2 Icefall Regent or 2 Harbinger of the Hunt. This would allow you to make full use of Sarkhan's Ultimate by getting more dragons out on the field.
June 1, 2015 11:27 p.m.
Langkp I put in the second copy of Dragonlord Atarka, which was a move I was hoping to try for a while. The fact that she closes out games so quickly is a real draw. As for those other dragons...probably not. Sarkhan's ultimate already grabs out up to one Dragonlord Atarka, 3x Thunderbreak Regent and 3x Stormbreath Dragon, which is more than enough to win the game. Those two dragons eat up the 5-drop spots, which clog up the deck more than necessary.
June 8, 2015 9:27 a.m.
June 8, 2015 5:48 p.m.
@ youngben: Both of those cards are fine. But they simply don't have much place in the deck. I suppose you could make the argument for Treasure Cruise and it's often a card I consider. But I'd almost rather use Dig Through Time or Anticipate to keep the tempo advantage. Torrent Elemental simply doesn't have a place in the list. It's a 5-drop that would take the place of...Stormbreath Dragon? Sarkhan Unbroken? Both of those just seem strictly superior.
June 8, 2015 7:24 p.m.
Love this deck. I've been running a similar build without the Deathmist Raptor, Den Protector and Whisperwood Elemental, but I recently got my hands on a few at the Montreal Grand Prix. I'll probably also add a couple of Stratus Dancer as additional morphs.
July 7, 2015 9:39 p.m.
I went 4-1 with your original build tonight. I think you should reconsider it. The only thing I changed was the shaman of forgotten way for rabblemaster