It is a budget deck I am only limited to the amount of money that I can scrape together.
May 15, 2017 10:15 p.m.
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I agree with divinagon, running 4 Blood Crypt makes no sense. Really, nothing on the sideboard makes sense at all. You should probably always be running maindeck Apostle's Blessing, no reason to leave it on the side. Gut Shot also seems like an odd choice, as you're already playing red. You want targeted hate towards specific decks on the sideboard, not just random extra removal spells and the infect wincon. Again, I do think that if you want to play a deck like this, it would make more sense just to play Infect, maybe R/G infect if you really want those red pump spells, but U/G or G/B is probably better.
May 22, 2017 12:14 a.m.
This deck looks sweet for the most part, but you don't have nearly enough card draw for a control deck. Tireless Tracker is good, but can just die instantly and get you no value. I would definitely run several Pull from Tomorrow here.
May 19, 2017 7:57 p.m.
Oh, I'd also remake the manabase.
1x Bojuka Bog
A little slower but should be more consistent, and the Bogs are good versus reanimator decks.
May 19, 2017 11:27 a.m.
No, it would not. Although you could hardcast it for 4 if you had the mana, Baral's Expertise just checks the converted cost at the top right of the card, and ignores any cost reduction abilities. It sees that Crush costs 6, and it cannot drop it.
May 19, 2017 11:11 a.m.
I'm curious exactly what you like with black here. Gets you a mediocre exalted effect and a mediocre unblockable dude, but I think blue is just a much better fit, as it gets you more and better unblockable guys, as well as better exalted, and can let you dig for more creatures.
Now on to replacements for Mind Rot and Doom Blade. And I forgot to mention, Duress is good, but you probably don't want to be running more than one or two in the mainboard, as it can be a completely dead card in certain matchups. Snuff Out is a potential option that can be cheated out for a big life swing. I also like Chainer's Edict because it's very good against Bogles decks, but it does struggle against stuff like aristocrats or stompy, really anything that has Young Wolf. Hideous End, Grasp of Darkness, or Victim of Night are all options here as well.
Past removal, there are some utility cards that could be good here. Unearth is great cause everything's low CMC. Night's Whisper or Read the Bones can stop you from running out of steam lategame. Maybe you could just run some solid creatures as well, Chittering Rats provides some sweet disruption and has a fine body. I'd look to cut your Guardians of Akrasa as well, as the card is pretty bad. I think you'd be better off with another solid creature rather than running one just because it says exalted on it.
May 19, 2017 11:10 a.m.
Interesting deck. Not sure if you're trying to keep it budget or not, so if you are, i'll try to propose less expensive alternatives to my pricier suggestions.
Gnarlwood Dryad doesn't seem great here, and I think more mana dorks would be good. I think Weaver of Currents would be sweet for ramping up for your big Crush play. Channeler Initiate could also replace the Vitalists, or be ran alongside them.
Thought-Knot Seer does not make sense here. You only have one waste to cast him off, making it very difficult to drop him, and when you do, he doesn't seem to fit in this deck particularly well.
A lot of weird spells that are pretty bad: Cartouche of Knowledge, Cancel, Haze of Pollen, not sure what any of these are doing in here. Disallow is strictly better than Cancel, but if that's too expensive for you, you'd be better off running some Essence Scatter, and especially Censor, the best counterspell in standard right now. Cartouche of Knowledge is flat out bad. Don't run it. I'd get some Pull from Tomorrow, Glimmer of Genius, or Hieroglyphic Illumination if you want to draw some cards.
May 18, 2017 10:54 p.m.
I think you'd be better of playing more card draw and removal to buy yourself time for Wandering Fumarole+Crackdown Construct, then the Kazuul's Toll Collector. Tazuul and the Construct isnt a 2 card, but a 3 card combo, because it needs a valid equipment target. Because you have only 5 equipment and 3 Toll Collector in the deck, it makes drawing this combo much harder, and if you don't get all the required pieces, the Toll Collector and equipment is simply awful, it sits around and doesn't effect the board at all. Aether Meltdown is also extremely subpar, there are many much better removal options.
Lastly, I would not just run 4 Essence Scatter, as its sorta subpar in some matchups. I'd either go for a 2/2 split with Negate or just replace it entirely with Censor and leave the Negate and Essence Scatter on the side, which I think I like a little better, as censor can replace itself to help you draw into the combo. Overall, deck looks fun and I'm excited to see where you take it.
May 18, 2017 10:24 p.m.
Interesting deck, but I don't think black makes sense here. Blue gives you access to better unblockable creatures: Triton Shorestalker, Slither Blade and some better exalted in Ethercaste Knight. Also, a lot of these cards are frankly just pretty bad. I think you'd be better of dropping some of the crappy exalted creatures for Bonesplitter or something to buff your unblockable creatures power, maybe Mizzium Skin to protect them. I'd drop the Pacifism for Journey to Nowhere, as it is generally better. Also, if you do stick with black, Mind Rot is just bad, and there are many better alternatives to Doom Blade.
May 18, 2017 5:29 p.m.
ZaueskiYes, the card is risky, and it can be very bad in certain situations. But your methods of card evasion are very flawed here. In a topdeck losing mode, this card is bad. So are many eternal staples. Goblin Guide is a bad topdeck when you are behind. Dark Confidant is a bad when you are behind. Devastating Summons isn't too horrible. For an aggressive deck, where you don't really need to many lands, you can easily sack a few and get 2 fairly sized blockers to buy you time on board. Worst case scenario, you don't safely have enough lands to sac many, and just give up one for two 1/1s. But in an aggressive deck, if you are in topdeck losing mode, you probably lose the game no matter what.
Saying Devastating Summons is win more is also a fairly ignorant statement. Win more cards are those that only benefit you when you can already win the game from your current position. For Devastating Summons, this is not the case. Just because you have a few extra lands to sac does not mean you are ahead. In a low curve deck, you will frequently have a few random lands sitting around that you don't need for anything, and can easily sac for some very large creatures.
May 18, 2017 4:59 p.m.
If you want to play a modern deck on a budget, mill is a very poor choice
May 18, 2017 4:26 p.m.
May 16, 2017 8:13 p.m.
Why on earth would you run Weirding Wood and Gift of Paradise over Weaver of Currents and Naga Vitalist? Also, your finishers are medium. I'd consider running Nissa, as she is great in UG Ramp, and definitely get 4 Elder Deep-Fiend. So much better than those Void Winnowers. Finally, I'd run some copies of Sphinx of the Final Word in the 75 for control matchups.
May 16, 2017 7:45 p.m.
Deck looks cool, but I can't help but feel you'd just be better off playing Infect. Better tricks and more reliable and quicker kills.
May 16, 2017 4:39 p.m.
If you want to go mill, you're much much better of going Dimir. Monoblue misses out on Glimpse the Unthinkable, Mind Funeral, Crypt Incursion and all the black removal effects. Second off, you don't have some of the best staples for mill even in blue. Archive Trap and Visions of Beyond are two of the only good reasons to play a mill deck at all, to not play them is practically suicidal. Finally, the sideboard makes no sense here. When would you ever want to side in sunscorched desert? When could that possibly ever be a good idea? You want graveyard hate in the sideboard instead. If you were playing black, you would get stuff like Nihil Spellbomb, Crypt Incursion and Ravenous Trap. Instead you'll have to settle for something like Relic of Progenitus. But you at least need something.
May 15, 2017 9:59 p.m.
Hi there. You're running lots of cards that are in standard right now, but just simply are not strong enough for modern. Is this deck supposed to be a standard one? Because you have very few cards that are not standard legal, and then very many very bad cards that are.
May 12, 2017 10:50 p.m.
Hiya, this deck looks pretty sweet, and indeed quite similar to mine, but there's a few things I have questions about.
How has Collective Brutality been for you? I quite like it in aggro decks, but I found it mediocre when I tried it in my rakdos control, as I didn't often want to pitch many cards from my hand, even if each one would 1 for 1 with my opponent. I'd rather just have a Grasp of Darkness most of the time.
Why Violent Impact over Release the Gremlins? Release can't cycle, but it comes down a turn earlier, and can just be a mediocre body if you have nothing else to play. Release can also scale vs decks like Vehicles, and take out something random like a clue.
Finally, how good has Noxious Gearhulk been? I've tried testing it, but found it pretty mediocre, Occasionally it would get something meaty like another gearhulk, but normally if I top decked it lategame I had already been clearing the board, and just needed it to get some damage in, or to kill something random like a Toolcraft Exemplar or Thalia, Heretic Cathar, netting me only a few points of life. Eventually, I decided to get rid of them for more Glorybringers. While Glorybringer doesn't get you any life, he can preform removal whenever he attacks, not just as soon as he enters the battlefield. Haste and Flying also makes him a little better at getting in damage.
Deck looks nice though. +1
May 12, 2017 9:25 a.m.
Goblin Dark-Dwellers actually can target either side of Never//Return while it's in the grave, just not both at the same time. Split cards have two sets of characteristics, and two separate mana costs. The Dark-Dwellers check to see if the split card costs 3 mana, and one of it's side's does, then making you able to cast either side. It's a pretty weird rules interaction.
708.6. Some effects perform comparisons involving one or more split cards in a zone other than the stack or involving one or more fused split spells.
708.6a Anything that performs a positive comparison (such as asking if a card is red) or a relative comparison (such as asking if a card's converted mana cost is 3 or less) involving one or more split cards in any zone other than the stack or involving one or more fused split spells gets only one answer. This answer is "yes" if either side of each split card in the comparison would return a "yes" answer if compared individually.
To answer your question, I've found the U control matchup super rough. We have no answer to their counters, they have more card draw, and they have manlands, allowing them to just slowly chip away at us lategame, while they have a hand full of counters and we literally cannot do anything. We also don't have a super easy time killing Gearhulks, as some of our removal only hits smaller creatures. My general plan is to try and just beat down early game with a sided in Dread Wanderer, maybe some hand disruption if we're on the play, but I've had only very mild success with that. I'm considering putting some more aggressive creatures, like Scrapheap Scrounger into the sideboard.
May 12, 2017 9:11 a.m.
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