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Revel in Riches makes you a target, and the last thing this style of deck is trying to do is paint a big red target over it's own head.
Smothering tithe alone gives us ramp and the ability to tap out our mana and hold treasures for instant speed shenanigans if they are needed.
February 15, 2019 3:38 p.m.
I'm curious why you are playing ur-golems eye over hedron archive. Archive is just exclusively better.
February 13, 2019 2:09 p.m.
No homeward paths in meta thankfully but according to this official ruling, she comes back to us after the controller leaves as if she were under a mind control effect.
February 12, 2019 11:26 p.m.
Curious how you've been feeling about Xantcha. Recently I discovered that if the opponent I give her to dies/concedes she comes back under my own control (meaning her ability deals me damage now). With no way to sacrifice or otherwise get rid of her, she has the potential to be a liability.
When I get her in play it's amazing though I admit.. gives me a great way to filter my superfluous mana into card draw... but with recent deck additions I'm actually concerned about xantcha's place. (Rakdos the Showstopper has made his grand entrance as a group slug deck... my opponent controlling xantcha dying puts me in direct huge risk of dying very shortly after.)
February 10, 2019 10:56 p.m.
Another list I'm in love with that I find out is by you.
Got a couple cards I'm curious about
Hour of Promise - 2 of any land lets us fetch up our strong utility lands (valakut, kessig wolf run)
Also this might be too meme-y but what about Repercussion . It seems like at least something to think about when you are running 13 or 20 damage board clears. Repercercussion + Star or Blasphemous can make for some gross things. (I know this one's a bit of a stretch given your 'don't play permanents' policy...however, it does give you a way to nuke a creature while still damaging it's controller.)
Scapeshift makes an interesting combo with Valakut as well. Sacrifice your lands to bring out valakut+mountains for an X based nuke spells where you change lands in play to lands from your deck. (Which gets them out of your deck for more live draws)
Animist's Awakening spell mastery is super easy to attain in this deck. Brings any land into play and we love copying X spells right? With a nice enough X and a big enough hit you most likely could follow this up with more ramp.
Collective Unconscious 1 more mana than shamanic revalation but still a good effect for draw in a token deck.
Treacherous Terrain it's no X spell, but it hits everyone for a decent chunk, especially when copied and combos with..
Tempt with Discovery if everyone in a 4 player pod says yes, and it's copied... you come out with 8 lands while giving the table 6, spread across 3 players. Grab that Valakut+a bunch of mountains and have fun :D (Worth note: My meta doesn't play with any 'must destroy' lands because we are like a 30-40% power level meta... so it might just be better for me as a meta call)
Pir's Whim honestly one of my favourite green cards. Ramp 2 of any land, destroy 6 artifact/enchants for 4 mana? Seems good. (Can also be used to buy some political favors for ramping another player.)
Wild Guess Tormenting voice #2 (slightly more restrictive casting cost)
Goblin Offensive just another X token win card (admittedly probably not as good as firecat blitz or tempt with vengeance but still a good way to gum up the ground)
I think that's probably enough things to think about for now haha.
February 1, 2019 12:56 p.m.
Commander / EDH*
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