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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mikokoro, Center of the Sea
Legendary Land
: Add .
, : Each player draws a card.
Gbickel on Aurelia, the Warleader
6 months ago
Auerlia is one of my favorite commanders. So glad that you are building her. Boros has historically been terrible with ramp and draw, but there's a lot of things you can to now to shore up those problems in these colors.
I'm not sure your budget, but here are some of my recommendation. Ramp: Fellwar Stone, Oketra's Monument, Pearl Medallion or Ruby Medallion, Talisman of Conviction, Land Tax, $Smothering Tithe, and Curse of Opulence. Curse of Opulence is such a fun card to get gold token and insentivize your opponents to attack someone else.
Draw: Aurelia, the Law Above, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Mask of Memory, Faithless Looting. I love running Palantir of Orthanc. Its fun messing with opponents to get the draw or hitting them for lots of damage. I enjoy running wheel cards, but the Aurelia I play is a reanimator deck. So I have no problems with my creatures in the graveyard.
But a big weakness I see is spot removal. You do have boardwipes. They are okay, but sometimes you need to remove one problem permanent instead of resetting the board. I would encourage adding removal for different types of permanents. This is something that Boros excels in.
fluffyeel on 50 Shades of Eldrazi
6 months ago
At least formally, Emrakul, the Aeons Torn is not legal for EDH, so it's a strange decision. I would prefer Ulamog, the Defiler, Ulamog, the Ceaseless Hunger, or Zhulodok, Void Gorger as the commander, given legality issues.
Some other small thoughts:
- Field of the Dead (you can support it), Snow-Covered Wastes, Mikokoro, Center of the Sea, Strip Mine, and Geier Reach Sanitarium are all possibly handy lands.
- Memory Jar, Solemn Simulacrum, Ratchet Bomb, and Everflowing Chalice are possibly handy artifacts. Depending on the playgroup you're in, either Vexing Bauble, Chalice of the Void, and Cursed Totem could also help.
SufferFromEDHD on millipede succer
7 months ago
War Room gain 1 life/draw 1 card
Mikokoro, Center of the Sea group hug
SufferFromEDHD on Do mana rocks about it
8 months ago
Machine God's Effigy and Misleading Signpost
If Jin-Gitaxias, Core Augur makes into the main deck you have a playset of big spells to cheat with Show and Tell
keizerbuns on You want more cards? You can’t handle more cards!
10 months ago
Thanks for the comments nuperokaso!
Those are all great suggestions, I'll look into trying out all of them. I might not use every suggestion just because I want my deck to still somewhat resemble how it looked when I first made it back in 2015, just for the nostalgia factor, but Fevered Visions and Mikokoro, Center of the Sea are both fantastic suggestions that I will try to fit into the deck. I'll still test out the other suggestions, and I'll probably some day end up using them, but for now I'll just start with those two.
Thanks again for the suggestions, it's very much appreciated! :D
nuperokaso on You want more cards? You can’t handle more cards!
10 months ago
- There's no reason to play three colors. There are enough bounce spells in blue to get rid of Reprieve. Eye of Nowhere is good enough. Besides, bouncing a land may be more damaging than bouncing a spell.
- Add an additional Kami of the Crescent Moon. It's a cheap draw that can also block. I know it's legendary, but it's definitely worth to have it in every game, and have a replacement if removed.
- Add one Mikokoro, Center of the Sea
- When this deck was Standard, it used to play Exhaustion, which buys you time. With all the Howling Mine, this is effectively a Time Walk
- Silver Myr and Temporal Adept are just bad.
NV_1980 on Imodane Burn
1 year ago
As Imodane is rather powerful in a deck like this, I'd recommend adding in some stuff that either prevents Imodane from being countered (maybe some counters of your own like Pyroblast/Red Elemental Blast) when he's cast and/or stuff to protect him from (targeted) removal (the boots (Lightning Greaves/Swiftfoot Boots).
Also, I should point out that currently the deck has very few resources available to draw additional cards with. You can add some utility lands to help you out (Bonders' Enclave/Mikokoro, Center of the Sea/War Room) or maybe some more non-permanents (my favorites in mono-red include Seize the Spotlight/Valakut Awakening Flip/Wheel of Misfortune)
Last but not least, would care to hear your thoughts on also including Braid of Fire. I'm thinking it might be worth it, considering the amount of damage-instants you're running.
Optimator on Anarchy Burger
1 year ago
Urabrask Flip - bit more mana and damage, eventually can recast all those great spells from the graveyard. Blocks
Blast Zone - a bit of removal in the land base
Geier Reach Sanitarium - maybe loot away extra lands?
Mikokoro, Center of the Sea - not ideal, but mono-Red
Valakut Awakening Flip - could take a land slot
Shatterskull Smashing Flip - take a land slot and add more burn
Song-Mad Treachery Flip - could take a land slot, could steal a big creature and get across the finish line. Expensive, but synergizes with all your instant- and sorcery-stuff
Imodane, the Pyrohammer - huge force multiplier! A win-con. Probably a must-include
Ojer Axonil, Deepest Might Flip - another force-multiplier. Might be redundant though