MTG Combo: Midnight Guard + Presence of Gond

When midnight guard is enchanted with presence of gone it is untapped when the token it creates is created, allowing for infinite reuse.


DanTheBear on Rhys Only Elves

1 week ago

bem77 I can respect the tribal limitations but I would recommend the combo of Midnight Guard + Presence of Gond for as many tokens as you need you can replace the guard with a Sunstrike Legionnaire and the combo stayed the same.

And I really do need to fix my mana.

Nillstan on Trostani Tokens Feat. Rhys

1 month ago

Midnight Guard + Presence of Gond If tokens are your thing by god youll get em with that.

Dawson_Von_Darkcastle on Naya, Strength In Numbers

6 months ago

To Bxbx: Great suggestions; a few of those I have forgotten about. I'm currently in the process of cutting my non-creature spells due to the number of cards and diversifying my land base, so most of the suggestions might not make the cut.

Midnight Guard is for the infinite combos: Elemental Mastery + Midnight Guard , Midnight Guard + Presence of Gond , And Midnight Guard + Power of Fire + Hornet Nest + Indestructibility . Any of those combos while Purphoros, God of the Forge is on the battlefield and I can just machinegun my opponents to death.

P.s. any other creature suggestions would be greatly appreciated, especially the budget minded ones.

_raeofsunlight on Essence tokens

7 months ago

Personally, I would remove your Arbor Elf and Elvish Archdruid to add in Avacyn's Pilgrim and Llanowar Elves. I would also consider throwing in a Cryptolith Rite. This paired with tokens gives you some insane ramp. I would also replace Thraben Doomsayer with Raise the Alarm. Don't get me wrong, I love Thraben Doomsayer, but I do feel like it's a little slow with one token a turn. I would also check out the Midnight Guard + Presence of Gond combo.

Other cards I would look into are:White Sun's Zenith, Secure the Wastes and Oath of Nissa

Pocketmouse on Could you please help me ...

1 year ago

MoonTurtle7 Amazing! Thank you for your help and suggestions, infinite combos are the reason I have been working really hard on this deck recently. I have friends who can combo off by turn 3 or 4. I do have a question though: with that infinite combo Curiosity + Niv-Mizzet, the Firemind Wouldn't I just mill myself without a card that I could use to shuffle my hand into my library? Everytime Niv-Mizzet deals damage, I draw a card, and everytime I draw a card, Niv-Mizzet deals 1 damage to target creature or opponent, so it doesn't stop unlike Midnight Guard + Presence of Gond where I would chose how many times I could tap for the 1/1 elf warrior. Is that correct?