Invade the City

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Invade the City

Sorcery

Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Asder on Card creation challenge

2 years ago

Immerse in Paradox

Instant

Target creature loses all abilities and its base power and toughness becomes equal to one plus the number of instants and sorceries in your graveyard until end of turn.

Quandrix students can get a little lost in the numbers sometimes.


Epicurus I have to say this was a really interesting challenge to have a crack at. I figured since the amass tokens are 0/0s and most decks would already be playing a few instants and sorceries because of Invade the City this could see play. Fractal decks would play it for the same reason so quandrix flavour felt fitting.

Same challenge again except for boast.

fatalzintomyum on Collected Conjouring, CoCo's weird cousin

3 years ago

UpperDeckerTaco Yes, I must admit that Uro does not "win the game on the spot", but I struggle to think of someone looking at my last post and not thinking that it was at least somewhat in jest. However, I must say that if most comments had the same tone as this gem that you have contributed, it would not be possible to write joking comments at all, for instead of provoking a chuckle they would provoke confusion and anger from everyone. I think that the main issue with Collected Conjuring has been brought up pretty well in taco's comment, though perhaps rather rudely. It does not contribute to the board, but that would be fine, if you did not have to devote so many deck slots to what it could hit. However, I think that it is a nice insight into a not very loved card type, as instants are much preferred. So in a temur build the following might be cool. You will want Bala Ged Recovery  Flip perhaps, to get back collected conjuring. You will want either a token production card, such as, just pops to mind, Goblin Gathering, or something like Exhaustion to slow down your opponent. Something like Invade the City can also give you a body to rival many other creatures on the battlefield. Pieces of the Puzzle or the other card that doesn't mill stuff could both be fun options. You have exceptional land destruction, so that might be a way to go, but even Cleansing Wildfire off of a conjuring does draw a card. One cool wincon, though it might be tricky, is Sylvan Awakening which is best to have in your hand, as it should wait until later. You also have a selection of red boardwipes. I might advise trading out green for black possibly to have sorcery speed removal thats actually pretty good. Never/Return I believe is a good one.

LunchBox1211 on All About Spellchaser - A New Fun Format! [PRIMER]

3 years ago

Looks like fun! I created a new format myself, so I respect the effort. Quick question about legality. Are Amass cards legal? I ask specifically about Invade the City.

Also, how did you get the background and things around the card names?

DigitalFear on self mill burn

3 years ago

I would suggest adding the following cards.

x3-4Saheeli, Sublime Artificer Very strong diversion mid-game, can carry x2Jace, Wielder of Mysteries A win-con x3-4Invade the City Really good decks made of all spells

Maybeboard Gadwick, the Wizened God-Eternal Kefnet Commence the Endgame Opt Niv-Mizzet, Parun Mission Briefing Callous Dismissal

I made a deck for my friend who played it competitivly a few rotations ago, I constantly tweaked it through playtesting and ended up with this:Books Kill

It was a very strong home run type deck that worked more often than not. It is not "budget", but with some tweaks you could make it a bit cheaper.

Epicurus on Amass

4 years ago

You can look at my deck, Gleaming Arbiter, for inspiration if you'd like, but keep in mind that mine is Modern, not Pioneer. So there will be some differences.

For adding noncreature spells, Honor the God-Pharaoh is one of my favorite cards to cast in my deck. Two cards for one, and adds 1 to the army. Next, Toll of the Invasion might do better for you than me, since you already run some discard. Commence the Endgame is, I believe, the best amass spell, period. However, you really would only have to run a couple of them, because they're a late-game spell. Now, if you did flip the balance more toward noncreature spells, Invade the City becomes brutal, albeit conditional. Furthermore, if you went that route, then Widespread Brutality is an even better choice than Massacre Girl that I mentioned before. However, it will very likely wipe your creatures also, so only if you went that route.

For creatures, I'd remove Aven Eternal, Eternal Skylord and Lazotep Reaver. They all either cost too much or don't help much. The other creatures are not necessarily unhelpful, so you'll probably have to playtest to find a good balance between creatures and others. I do, however, question your idea of adding Liliana, Dreadhorde General. She's more suited for a traditional zombie token deck. Remember that amass doesn't create multiple tokens, just one potentially gigantic one. In a similar vein, I wouldn't say to remove Nicol Bolas, the Ravager  Flip, but to seriously playtest and determine how much it aids the theme of the deck. It's never a bad draw in any situation, but if worrying about it takes away from building the army, then it diminishes the effectiveness of the rest of the deck. Nicol Bolas, Dragon-God can stay, though, because why wouldn't you use him. I'm going to consider adding him to my own deck.

Sorry, I'm long winded. Hope that all was helpful.

MrBoombastic on Sarkhan Flame Sweeps: Ikoria

4 years ago

Hi again!

Good to see/hear that you've been trying it out and making adjustments. It definitely looks better now.

  • Playing double red, double blue and even triple black cards really puts a strain on your manabase. I'd play more duals and less basics, even if some of those duals enter tapped. In a slow, grindy deck you can usually get away with a slower start.

  • Since you are pivoting more into black, you can swap out some of the Flame Sweeps for Ritual of Soot. It does strain the mana even further though, so only if you feel like Sweep isn't always good enough.

  • Ral, Storm Conduit still doesn't seem good, he's slow and low impact.

  • If this is a Bo3 deck, you should consider a redo of the sideboard. The following cards are ugradeable imo: Ionize, Invade the City (this card is very bad), Jaya, Venerated Firemage, Kasmina, Enigmatic Mentor, Widespread Brutality.

  • Adding Fires of Invention really allows you to go off with PW's and Fae of Wishes + your sideboard options get a LOT better.

Titus7007 on Izzet Is or Izzet Ain't? Ikoria

4 years ago

MrBoombastic I've tried to focus this deck more here. I've tried to build this to feed Niv. I replaced Faerie Vandal with Invade the City and Goblin Electromancer came out for Ral, Storm Conduit. I like the goblin, but I hope to spend the first few turns Flame Sweeping and murdering everything that moves (similar to my Sarkhan deck). I hope to gain card advantage early with flame sweep and then start to set the board for Niv. I think the Scions will work well with Invade the City in the mid-game, and I hope to hit the ultimate after Niv drops. I love the idea of copying and recurring Invade the City and then giving the giant army trample with Scions and sending it over.

I feel a little vulnerable without The Elderspell and I wonder if this is powerful enough in the mid-game to keep green creature decks at bay, but this is close to what I'm trying to accomplish

I've just started to check out the Temur Walkers. I think that is very relevant to my Sarkhan deck.

Sorin_Markov_1947 on Izzet Is or Izzet Ain't? Ikoria

4 years ago

I understand tinkering with the deck, but I think some of the changes you've made aren't good. Ionize is one of the best spells for Izzet colors, and you've replaced it with two less good counterspells (Negate and Devious Cover-Up). Ionize is cheaper than cover-up, more flexible than negate, and it deals two easy damage on top of that.

The Royal Scions is a great card for this deck, allowing more card filtering and some combat capabilities, and when you work them up to their ult, with the number of cards you're drawing, that can be a game-ender.

And then a couple of cards I like, but need to be kept low (two or less) in the deck. Thousand-Year Storm is good, but you've got a large mana-curve already. I might even make that a one-of. Pretty much the same with Murmuring Mystic, but two would be fine there. Invade the City is good, giving you a beefy blocker to help you stall, but you aren't likely to play it on turn three, since you only have a few instants/sorceries that come out before that turn.

Now, since you seem to have started to refine the maindeck a little, let's work on the sideboard. Fry is an obvious card, given the amount of burn in the maindeck and how often it's used in sideboards. Two or three of those, probably. Aether Gust and Mystical Dispute are both good here. I like the versatility of Reckless Air Strike, and if your local meta has lifegain in it you might try Tibalt, Rakish Instigator.

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