Invade the City

Invade the City

Sorcery

Amass X, where X is the number of instand and sorcery cards in your graveyard. (Put X +1/+1 on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

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Set Rarity
War of the Spark (WAR) Uncommon

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Tokens

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Invade the City Discussion

DeinoStinkus on Strange Tales #1 - War …

1 month ago

Strange Tales #1

Hello everyone. I’m DeinoStinkus, TappedOut’s resident crocodile and ultimate master of jank and underappreciated strategies. This is the article series Strange Tales, where we’ll be exploring everything custom, from the craziest custom cards and user-made formats to wild speculation and analysis of sets.

Today, we will be looking at the wonderful world of War of the Spark. Is it underrated? Yes. Is it brilliantly designed? Yes. Were there issues regarding communication between the story and card design? Unfortunately, the answer is also yes. War of the Spark was a letdown in some respects, but many overlook the fact that it not only contributed massively to Standard archetypes but it also introduced many unique and underestimated cards.

To take a look at War of the Spark, we must first examine the mechanic known as amass. Amass, found on cards like Dreadhorde Invasion and my favorite, Eternal Skylord, is a mechanic that allows you to emulate the creation of an army. Flavorfully potent and a decent mechanic, although unfortunately it probably won’t be reprinted as it was a very specific ability that fitted War of the Spark very well, but not much else. The most likely plane for amass to return to is Innistrad, but even that seems very improbable. Amass as a mechanic is fairly powerful, especially when compared to mechanics like trample or first strike. It generates a creature or makes it stronger. Its interaction with cards like Doubling Season or The Ozolith is interesting and makes for a neat and fun way to play. Unfortunately, amass did not have any cards that are sufficiently powerful enough for competitive play, except Dreadhorde Invasion in niche decks. Lazotep Plating is decently powerful, but Heroic Intervention beats it in every way, unfortunately. Amass as a mechanic needed better support in my opinion, and cards that helped amass synergies rather than simply having amass would have helped. The Grixis-colored cycle of “Zombie Armies have {insert keyword}” was a good try, but only Eternal Skylord really stands out. Deathtouch is counterintuitive for a massive army to have, trample is kind of decent, but only flying is a powerful enough evasion ability to be worth the mana investment of the creature. Amass isn’t very powerful when combined with blink effects, mostly due to the highest amass X being printed on a creature being 2. Overall, despite amass’s potent effect, it did not make it very far due to a general lack of support. Widespread Brutality was too underpowered, Enter the God-Eternals had it as a side thought, and even Invade the City was simply a big creature. Amass, while an amazing and well-built mechanic, did have shortcomings in the long run.

The return of proliferate, however, was much better in this set. The strangest thing about this is that despite proliferate being a very-well supported mechanic there is not a single rare in War of the Spark that has the word proliferate on it. Roalesk, Apex Hybrid is the only mythic with the ability. While this is strange, there are many synergies that exist within the rare slot to be supported by proliferate, a few examples being Krenko, Tin Street Kingpin and Awakening of Vitu-Ghazi. Proliferate even adds its own power to amass, despite a small discontinuity between their colors (proliferate was in GWU in this set while amass was in UBR) and this synergy is part of the reason why War of the Spark Limited is painfully easy to draft.

Let’s talk power level.

Teferi, Time Raveler, Finale of Devastation, and Liliana, Dreadhorde General stand out as the three most powerful cards from the set. Teferi defined Standard for a long time, giving control decks a (rather annoying) tempo play that allowed them to execute their game strategy without delay. Devastation actually did not hit Standard very hard. Its power level (and by association its price) have been mainly due to Commander players. In Commander, this Finale is better than Green Sun's Zenith in every way except mana cost. It searches graveyards, it doesn’t have the color limitations, and let’s be honest, the “final” cost of the spell essentially says “I win the game”. Dreadhorde General is an incredible enabler for Aristocrats. Her passive is generous, her +1 is fodder for her -4 which is bonkers and breaks parity very easily, and her -9 is a pretty decent ultimate, but not super beneficial for her passive. These three cards have each stayed at around $20 recently. They are the face of War.

However, we must not forget that War of the Spark introduced quite a few cards that people still use today, even if they are not equipped with $20 price tags. They include Nicol Bolas, Dragon-God, an amazing flavor win and a really neat planeswalker, Arboreal Grazer, a cute ramp card that sees play in a lot of Commander and Standard decks, and Kiora, Behemoth Beckoner, a neat Elemental Bond/Kiora's Follower crossover that makes Simic stompy players feel jiggy.

Overall, War of the Spark was a set that was really good. People often take it for granted, and look to sets such as Double Masters or Throne of Eldraine as the best sets of recent times. But War of the Spark not only managed to end an era of Magic: the Gathering lore, it also created some really neat cards in the process, and brought many amazing characters together in a unique way. It’s hard to pull off something like that.

Thanks for reading my article! Feel free to leave some feedback below or contact me about any ideas you have for future articles, I plan them one in advance. My email is [email protected] if you want to reach me that way. If not, have a good day, be cool and kind to everyone, and GIVE ALL YOUR WORLDLY POSSESSIONS TO Omniscience_is_life, a cool and funny deckbuilder whom I have had a lot of fun times with on the site. See you next time where we will talk about a subject that often generates some controversy in the MTG community: custom cards! See you then!

LunchBox1211 on All About Spellchaser - A New Fun Format! [PRIMER]

1 month ago

Looks like fun! I created a new format myself, so I respect the effort. Quick question about legality. Are Amass cards legal? I ask specifically about Invade the City.

Also, how did you get the background and things around the card names?

DigitalFear on self mill burn

4 months ago

I would suggest adding the following cards.

x3-4Saheeli, Sublime Artificer Very strong diversion mid-game, can carry x2Jace, Wielder of Mysteries A win-con x3-4Invade the City Really good decks made of all spells

Maybeboard Gadwick, the Wizened God-Eternal Kefnet Commence the Endgame Opt Niv-Mizzet, Parun Mission Briefing Callous Dismissal

I made a deck for my friend who played it competitivly a few rotations ago, I constantly tweaked it through playtesting and ended up with this:Books Kill

It was a very strong home run type deck that worked more often than not. It is not "budget", but with some tweaks you could make it a bit cheaper.

Epicurus on Amass

8 months ago

You can look at my deck, Gleaming Arbiter, for inspiration if you'd like, but keep in mind that mine is Modern, not Pioneer. So there will be some differences.

For adding noncreature spells, Honor the God-Pharaoh is one of my favorite cards to cast in my deck. Two cards for one, and adds 1 to the army. Next, Toll of the Invasion might do better for you than me, since you already run some discard. Commence the Endgame is, I believe, the best amass spell, period. However, you really would only have to run a couple of them, because they're a late-game spell. Now, if you did flip the balance more toward noncreature spells, Invade the City becomes brutal, albeit conditional. Furthermore, if you went that route, then Widespread Brutality is an even better choice than Massacre Girl that I mentioned before. However, it will very likely wipe your creatures also, so only if you went that route.

For creatures, I'd remove Aven Eternal, Eternal Skylord and Lazotep Reaver. They all either cost too much or don't help much. The other creatures are not necessarily unhelpful, so you'll probably have to playtest to find a good balance between creatures and others. I do, however, question your idea of adding Liliana, Dreadhorde General. She's more suited for a traditional zombie token deck. Remember that amass doesn't create multiple tokens, just one potentially gigantic one. In a similar vein, I wouldn't say to remove Nicol Bolas, the Ravager  Flip, but to seriously playtest and determine how much it aids the theme of the deck. It's never a bad draw in any situation, but if worrying about it takes away from building the army, then it diminishes the effectiveness of the rest of the deck. Nicol Bolas, Dragon-God can stay, though, because why wouldn't you use him. I'm going to consider adding him to my own deck.

Sorry, I'm long winded. Hope that all was helpful.

MrBoombastic on Sarkhan Flame Sweeps: Ikoria

10 months ago

Hi again!

Good to see/hear that you've been trying it out and making adjustments. It definitely looks better now.

  • Playing double red, double blue and even triple black cards really puts a strain on your manabase. I'd play more duals and less basics, even if some of those duals enter tapped. In a slow, grindy deck you can usually get away with a slower start.

  • Since you are pivoting more into black, you can swap out some of the Flame Sweeps for Ritual of Soot. It does strain the mana even further though, so only if you feel like Sweep isn't always good enough.

  • Ral, Storm Conduit still doesn't seem good, he's slow and low impact.

  • If this is a Bo3 deck, you should consider a redo of the sideboard. The following cards are ugradeable imo: Ionize, Invade the City (this card is very bad), Jaya, Venerated Firemage, Kasmina, Enigmatic Mentor, Widespread Brutality.

  • Adding Fires of Invention really allows you to go off with PW's and Fae of Wishes + your sideboard options get a LOT better.

Titus7007 on Izzet Is or Izzet Ain't? Ikoria

1 year ago

MrBoombastic I've tried to focus this deck more here. I've tried to build this to feed Niv. I replaced Faerie Vandal with Invade the City and Goblin Electromancer came out for Ral, Storm Conduit. I like the goblin, but I hope to spend the first few turns Flame Sweeping and murdering everything that moves (similar to my Sarkhan deck). I hope to gain card advantage early with flame sweep and then start to set the board for Niv. I think the Scions will work well with Invade the City in the mid-game, and I hope to hit the ultimate after Niv drops. I love the idea of copying and recurring Invade the City and then giving the giant army trample with Scions and sending it over.

I feel a little vulnerable without The Elderspell and I wonder if this is powerful enough in the mid-game to keep green creature decks at bay, but this is close to what I'm trying to accomplish

I've just started to check out the Temur Walkers. I think that is very relevant to my Sarkhan deck.

Sorin_Markov_1947 on Izzet Is or Izzet Ain't? Ikoria

1 year ago

I understand tinkering with the deck, but I think some of the changes you've made aren't good. Ionize is one of the best spells for Izzet colors, and you've replaced it with two less good counterspells (Negate and Devious Cover-Up). Ionize is cheaper than cover-up, more flexible than negate, and it deals two easy damage on top of that.

The Royal Scions is a great card for this deck, allowing more card filtering and some combat capabilities, and when you work them up to their ult, with the number of cards you're drawing, that can be a game-ender.

And then a couple of cards I like, but need to be kept low (two or less) in the deck. Thousand-Year Storm is good, but you've got a large mana-curve already. I might even make that a one-of. Pretty much the same with Murmuring Mystic, but two would be fine there. Invade the City is good, giving you a beefy blocker to help you stall, but you aren't likely to play it on turn three, since you only have a few instants/sorceries that come out before that turn.

Now, since you seem to have started to refine the maindeck a little, let's work on the sideboard. Fry is an obvious card, given the amount of burn in the maindeck and how often it's used in sideboards. Two or three of those, probably. Aether Gust and Mystical Dispute are both good here. I like the versatility of Reckless Air Strike, and if your local meta has lifegain in it you might try Tibalt, Rakish Instigator.

Titus7007 on Sarkhan Flame Sweeps: Ikoria

1 year ago

Sorin_Markov_1947 I'll have to check out some of these options. I have toyed with putting Enter the God-Eternals in here, or even Invade the City.

I also think I could use another The Royal Scions so maybe I pull the two Torbrans for 1 more Scions and 1 more Loch Dragon

I like Kasmina, Enigmatic Mentor too. kinda like Torbran in her own way.

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