Keldon Flamesage

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Keldon Flamesage

Creature — Human Shaman

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with converted mana cost/mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

IHATENAMES on The Maraxus Molotov

1 year ago

SirHipHopHippo

Glad to see it's working well. It's such a synergy focused deck that has many different parallel plans. Looks fun as hell to pilot.

Imposing Grandeur is such a wierd card. Would suck in most of my decks but here it's a less equal Wheel of Fortune. Ends up suprisingly good considering people mostly play mostly low cmc commander's. Me included.

But I still don't know where to tell you to cut. But here are some ideas. As you have piloted it maybe you can figure out what is better.

The deck is gotten to the point it's full of gas. Id suggest not cutting the pump spells. Cutting down some of the pump spells might be ok but you only have a few and the keldon cards best hit in practice will probably be literally a tutor for one of them to use a Fling effect in hand after blocks/combat.

Now I'd we take it like that. For now. How about replacing Outpost Siege with the Keldon Flamesage take it as a card draw slot? It might be bad 50% of the time.

Do we take enlist as a Fling esc effect and replace Heart-Piercer Manticore or Grab the Reins perhaps.

Or is Kazuul, Tyrant of the Cliffs or Toggo, Goblin Weaponsmith not pulling enough weight perhaps and you want a different effect. Maybe more so does the rocks help. Does kazul come into play early enough to matter

IHATENAMES on The Maraxus Molotov

1 year ago

So I looked into the new set. Overall. Enlist is a really exciting effect. Fling 2ce. Essentially in a turn with certain boardstates. Any of the enlist cards would be decent but these two stand out.

Balduvian Berserker enlists and dies in combat as a 2 for 1 most of the time.

Keldon Flamesage as you mentioned is a great include

Cards to look at beyond enlist

Defiler of Instinct honestly not exciting here. The number of red pips in your spells doesn't make it more then ok.

Weatherlight Compleated interesting potential scry / card draw engine. You do have a decent number of creatures and have the potential to make tokens. It would take some play testing to see if it deserves the spot.

SirHipHopHippo on The Maraxus Molotov

1 year ago

IHATENAMES

Not a ton of good Maraxus tech in Dominaria United. However I did find one little hidden gem you may be interested in.

Keldon Flamesage - if you tap Maraxus of Keld on the Keldon Flamesage enlist trigger, you can dig extremely deep in the deck for a free spell. This could be super helpful for getting something like Chandra's Ignition or even just a simple Fling. Plus you can then just fling the Keldon Flamesage instead of Maraxus.