Groundswell

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Groundswell

Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter under your control this turn, that creature gets +4/+4 until end of turn instead.

Balaam__ on Blue-Green Deck

6 days ago

Sure thing. The good news is that a typical landfall deck is on the cheap side if you ever wanted to gather the cards for real, and it’s pretty straightforward to play. For something basic, you’ll want to look at cards like Ruin Crab and Hedron Crab. They’ll be your Turn 1 plays. Lotus Cobra is good for mana fixing, and Courser of Kruphix helps keep you afloat. Something big like Rampaging Baloths is good to close out the game with.

Supporting spells look something like Groundswell and Ior Ruin Expedition, stuff that pumps your creatures or fills your hand etc. Countermagic is always viable too, to help shut down whatever your opponent’s strategy is.

Take these as examples of how to build toward a goal rather than someone telling you what cards to add. In the end, you’ll want to make something yourself that suits you. Figure out what works best in your playgroup and what doesn’t. If Landfall isn’t cutting it, try a different direction. There are tons of good sites and apps and such that allow you to search by keyword to help find cards you may not even know exist, cards that might be just what you’re looking for.

indieinside on Ninja Turtles and the Ooze

3 weeks ago

You could even do a Pizza section that is actually just a buffer section for cards like Groundswell or Giant Growth!!!

MadPilot on Infect 2025 (UG)

6 months ago

Sempifi99

Why Nature's Claim when I have Force of Vigor in SB to cast for free?

No Inkmoth Nexus is a conscious decision because I want access to green mana always. Also Ikmoth is overrated in this deck as without ramp it can only kill as soon as turn 4. The Glistener Elf can do that on T2 and Plague Stinger on T3 (also without ramp). I talk about creature + Scale Up + either Groundswell or Might of Old Krosa combo.

Instead of Verdant Catacombs I have Windswept Heath which do the same.

Also dude, I have no "slow lands", what are you talking about?

leovolt884_ on Rotpriest Infection

1 year ago

Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.

Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.

I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tombfoil since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.

The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.

Curstdragon on

2 years ago

I would recommend dropping the Virulent Sliver. It's unlikely to survive long enough to get your opponent to 10 poison counters and will likely only halt your damage progress for a turn or two before it gets removed.

Diffusion Sliver could be a good replacement for some protection or Opaline Sliver. Homing Sliver could also be a good replacement to make sure you have the right Sliver for whatever archetype you're facing, or even a Predatory Sliver for its lord buff.

Out of your non creature spells the only one I would replace is the Assault Strobe, any green buff spell will be at least as effective at damage buffing if not more effective. Groundswell is a great surprise buff and Ranger Class spreads it's effects to all of your creatures so it maintains that Sliver theme.

SuckassBolas on Mono green infect (~ 50$)

3 years ago

cyeRunner

Thanks a lot for your suggestions! Idk how I forgot about Hashep Oasis while building the deck, guess that's an L on my part. Haven't been able to actually play modern a lot because of the lack of a playgroup in my area, so your sideboard suggestions are highly appreciated)

Idk how I feel about cutting Groundswell tbh, land drops haven't been a problem during the few times I've played the deck (yeah, like two games or however many I had are just an amazing statistic, right?), but I'll think about exchanging it Necropede.

Thanks once more!)

cyeRunner on Mono green infect (~ 50$)

3 years ago

+1 :)

Hashep Oasis is a good manasync lategame when you don't want to draw lands any more since you can use it to buff your creatures.
Also I'd add 1x Vines of Vastwood and 2x Necropede and remove 3x Groundswell since it is harder to trigger Landfall without any Fetchlands.
For the sideboard remove Become Immense, for the same reason as Groundswell: it is hard to get the Delve cost without fetchlands. Also replace Larger Than Life with Massive Might since it costs 1 mana less and you can cast it after blockers are declard in the combat step to give the creatures trample that are actually blocked.
Add 2-3x Weather the Storm in your sideboard against Burn or other aggro decks and 4x Return to Nature both as graveyard hate and to destroy artifacts/enchantments.

For your upgrades follow the following order:
1.Ignoble Hierarch/Noble Hierarch, get the cheaper ones first
2.Inkmoth Nexus
3.Adding a second color

I've been playing BG Infect for 3 years now, here is my decklist, if you want to check it out.

I hope these suggestions will help you with your deck :)

Squee_Spirit_Guide on

3 years ago

I think Groundswell is much more reliable with fetches. However, Balaam__ is spot on with Rancor, I had completely forgotten about that one! Ignore Groundswell and go for Rancor :)

I love the pain lands. I run Shivan Reef in a budget storm deck and usually the damage I need to take is the same as an untapped shock land. The downside is it can't be fetched, but if I'm not paying for shocks I'm definitely not paying for fetches either :)

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