Dragon Roost

Dragon Roost

Enchantment

(5)(Red)(Red): Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)

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Set Rarity
Tenth Edition (10E) Rare
Onslaught (ONS) Rare

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Tokens

Legality

Format Legality
Commander / EDH Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Magic Duels Legal
Leviathan Legal
Modern Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Legacy Legal
Penny Dreadful Legal
Highlander Legal

Dragon Roost Discussion

TypicalTimmy on Cards that Go from Weak ...

8 months ago

Dragon Roost is a horrendous card as it not only asks you to sink all of your mana into it for a turn, but you don't really even get that much value out of it.

But combined with Mana Echoes in a Dragon tribal deck, suddenly you are churning out 5/5 Dragons for just .

TypicalTimmy on Lathliss' Brood

8 months ago

Looking make room for 2x cards; Mana Echoes and Hammer of Purphoros . Yes, Urabrask the Hidden would be a better fit for extra control, but he also dies to easier removal. It is true that being both an artifact and an enchantment, Hammer is open to extra shots, but I'd rather have something that players strictly run less removal for than have a creature that can die to just about anything.

Though I may also consider Dragon Roost and / or Gratuitous Violence .

I'm not really sure. I feel like haste is the most important thing here, to keep pressure on.

B.A.N.E. on My first Blue Red spellslinger, ...

1 year ago

I'm new to commander and have had some success in casual games.

I've never really used blue before and had an interested in creating a Blue Red burn deck for four player Commander.

I can find cards but I need ideas for combos and mechanics

I want blue for counter spells, card draw and synergy.

I want red for burn spells and dragons.

I though of using Dragonstorm and Dragon Roost to get Dragons on the board. Maybe goblins for chump blockers?

Thoughts?

WhichKing on Grand DorkLord Radha

1 year ago

I think you need more token producers that double as manasinks. Using Radha-ability mana on cards feels like you'll end up overextending fast. Centaur Glade is not bad. Dragon Roost is expensive but may work. Myr Matrix is resilient. Night Soil doubles as GY hate. Ant Queen , Jade Mage , Soul of Zendikar etc.

WhichKing on Hydra Warlord

1 year ago

Yeah those enchantments would help to make more immediate use of your mana. You don't play anything in your first main-phase, attack and get a lot of mana, then in your second main-phase you cast a hydra with all your mana and immediately get to fireball someone! Otherwise you just end up passing the turn and getting your creature Doom Blade-ed or something.

Another option would be to put in mana-sinks. For example:

Rhonas the Indomitable and Nylea, God of the Hunt enable to to sink the mana generated during the attack step to pump your attackers, even after your opponent decides his blocks to mess up combat math.

Token producer sinks let you use the mana to make blockers, which then attack next turn to continue the cycle! You can choose creatures like Ant Queen, Tilonalli's Summoner, and/or relatively more resilient options like Centaur Glade, Myr Matrix, Dragon Roost (last one may be too slow though!).

EDedan on Lathliss, Enter the Dragonfield

2 years ago

Awesome deck :D

Have you thought about Thunderbreak Regent Glorybringer Dragon Mage and Dragon Roost?

I like the combo with Sarkhan's Unsealing and Archwing Dragon ;)

MRDOOM3 on Atarka, World Render

3 years ago

Scourge of Valkas is nice in Dragon tribal. Herdchaser Dragon and maybe Dragonstorm also work, but probably not as well.

Some more bones you can add to this Tribal deck are Door of Destinies, Coat of Arms, Shared Animosity, Urza's Incubator, Dragonlord's Servant, etc.

Not as sure about these, but maybe Dragon Whisperer, Dragonmaster Outcast, Dragon Roost, and Dragon Broodmother?

For some ramp, you can also consider Caged Sun, Mana Reflection, Heartbeat of Spring, Gauntlet of Power, Mana Flare, Extraplanar Lens, etc. The last few, however, tend to have some grouphug side effects.

Moving away from the subject of Tribal, some cards you can run to get your draggies through enemy lines are Bedlam, Goblin War Drums, and War's Toll.

Hope these suggestions (or this wall of text, whatever you'd like to call it) helped in some way, shape, or form, and good luck with the deck.

Snacrifice on

3 years ago

Since you're in red and have a lot of damage, Thornbite Staff might be good to trigger Zirilian an extra time or two. Dangerous Wager is actually great card draw once you empty the rest of your hand(something not hard to do in EDH). Temple of the False God is pretty good too, and Tatsumasa, the Dragon's Fang gives you an equip and a way to spawn a dragon blocker at instant speed. I'm surprised at no Ryusei, the Falling Star- it might kill your general if you sac it but it's a cheap way to wipe an enemy field.

Exuberant Firestoker is a cheap mana rock that shocks people.

If you have dragons in your hand you'll enjoy Cryptic Gateway to cheat them out as well.

Crucible of Fire makes your dragons bigger, and Dragon Roost makes you more dragons. It's expensive but you're cheating your actual dragons in anyway, and you can use the tokens for Cryptic gateway

Dragonstorm might be too expensive considering the other ways you have to cheat out dragons but it's worth considering.

You don't have a lot of Instants/Sorceries which seems odd when you're in red but having more dragons is always worthwhile I suppose.

Either way looks like a fun deck to play!

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