|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
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(5)(Red)(Red): Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)
Dragon Roost Discussion
2 months ago
I'm new to commander and have had some success in casual games.
I've never really used blue before and had an interested in creating a Blue Red burn deck for four player Commander.
I can find cards but I need ideas for combos and mechanics
I want blue for counter spells, card draw and synergy.
I want red for burn spells and dragons.
2 months ago
I think you need more token producers that double as manasinks. Using Radha-ability mana on cards feels like you'll end up overextending fast. Centaur Glade is not bad. Dragon Roost is expensive but may work. Myr Matrix is resilient. Night Soil doubles as GY hate. Ant Queen , Jade Mage , Soul of Zendikar etc.
7 months ago
Yeah those enchantments would help to make more immediate use of your mana. You don't play anything in your first main-phase, attack and get a lot of mana, then in your second main-phase you cast a hydra with all your mana and immediately get to fireball someone! Otherwise you just end up passing the turn and getting your creature Doom Blade-ed or something.
Another option would be to put in mana-sinks. For example:
Rhonas the Indomitable and Nylea, God of the Hunt enable to to sink the mana generated during the attack step to pump your attackers, even after your opponent decides his blocks to mess up combat math.
Token producer sinks let you use the mana to make blockers, which then attack next turn to continue the cycle! You can choose creatures like Ant Queen, Tilonalli's Summoner, and/or relatively more resilient options like Centaur Glade, Myr Matrix, Dragon Roost (last one may be too slow though!).
1 year ago
Awesome deck :D
2 years ago
For some ramp, you can also consider Caged Sun, Mana Reflection, Heartbeat of Spring, Gauntlet of Power, Mana Flare, Extraplanar Lens, etc. The last few, however, tend to have some grouphug side effects.
Hope these suggestions (or this wall of text, whatever you'd like to call it) helped in some way, shape, or form, and good luck with the deck.
2 years ago
Since you're in red and have a lot of damage, Thornbite Staff might be good to trigger Zirilian an extra time or two. Dangerous Wager is actually great card draw once you empty the rest of your hand(something not hard to do in EDH). Temple of the False God is pretty good too, and Tatsumasa, the Dragon's Fang gives you an equip and a way to spawn a dragon blocker at instant speed. I'm surprised at no Ryusei, the Falling Star- it might kill your general if you sac it but it's a cheap way to wipe an enemy field.
Exuberant Firestoker is a cheap mana rock that shocks people.
If you have dragons in your hand you'll enjoy Cryptic Gateway to cheat them out as well.
Dragonstorm might be too expensive considering the other ways you have to cheat out dragons but it's worth considering.
You don't have a lot of Instants/Sorceries which seems odd when you're in red but having more dragons is always worthwhile I suppose.
Either way looks like a fun deck to play!
2 years ago
Nice deck +1
2 years ago
NO, BAD, PUT THOSE LANDS BACK TOGETHER. WE DON'T NEED TO SEE EACH ART! Also Haven of the Spirit Dragon
So all suggestions are kinda budget and focused on a more casual chilled meta. I can show you how I would build RB dragons personally if you want, but my budget might be higher and I can be more cut throat, with certain political angles that might not fit your deck.
You can cut down on lands. You only need about 36, because you have 8 other pieces of ramp. However, Sol Ring seems to be missing. And you do seem to want to jump mana quickly.
Dragon Hatchling is a poor card in this deck, and I would argue Dragon Hatchling is too. Scourge of Valkas seems an auto include really for a dragons deck, and Imperial Hellkite gives you a big body and tutor effect.
I don't like Death Wind, Draconic Roar, Fall of the Hammer or Flesh to Dust. Unholy Hunger just makes the cut in my eyes. You want access to more flexible, more powerful removal ideally. Wrecking Ball for example, costs 1 less, and has an upside in you can also kill lands. Chaos Warp is very flexible, and ideally I would want something like Rakdos Charm and some more artifact removal.
You are very very draw light. The basics I would always consider are Read the Bones, Greed, etc. Phyrexian Arena and similar are also good consistent draw. Palace Siege is a recursion engine too which is nice.
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