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Vintage | Legal |
Demilich
Creature — Skeleton Wizard








razelfark on
Tribal Wizard Burnout
5 days ago
If you are tryign to go for the aggressive early game with late game infinite backup I think the Demilich and Docent of Perfection Flip are not really helping either angle too much.
You may want to try Soul-Scar Mage for an agressive utility creature as the creature has prowess for nice early game pressure, but also gives you -1/-1 counters to spread to threats you might not flat remove with your burn spells. This helps you shrink threats or remove threats that have indestructible as this reduces their toughness to 0 instead of damaging them.
For biger bursts of damage you may want to consider Slickshot Show-Off as the creature can be plotted so it becomes a free spell to come down when you are ready to sling spells and want to play around opponents removal. It is objectively a better Wee Dragonauts as it is cheaper, comes with haste and has the same pump bonuses.
Hope these suggestions help your deck out.
TheCardPool on
Octavia
1 year ago
Rasaru I understand what you mean with the tutors if your play group doesn’t use them. In the event you do add them, they really help with getting Quiet Speculation and combo-ing with Temporal Mastery. As for overloading rift, it is actually hard to do in this deck. Most games will end with me having 6-7 lands in play because you need very little mana in your opening hand to get the deck to work. A 1 or 2 land hand is still viable with my build. Consuming Tide is still a must though because it does so much work.
I’m not the biggest fan of the equipments but feel free to run them if you like them. I get why they’re in the deck.
I haven’t had to worry about decking but I can see an issue if an opponent is using a mill or wheels deck. You could always tech in a Thassa's Oracle.
As for your tutor targets for Intuition, it depends on the board state and timing of the game. If there’s an archenemy the player you pick could give you the card you want while filling your grave. More often than not you’ll be able to choose 3 of a similar card to get a version to your hand. If Demilich hasn’t been a part of the game yet I will usually select it as 1 of the 3.
Also, kuddos on Curate, I’m removing Telling Time for it right now!
TheCardPool on
Canned Calamari (Octavia EDH)
1 year ago
Rasaru the deck runs great and it can get the commander out pretty consistently by turn 3. Based on the hand it could be quicker or slower. It also recovers surprisingly well when the grave gets exiled too.
Demilich is a card I would advise you to include in your build. It is a powerhouse if you know how to use it. I added it as a tech card and it has proven its worth by winning me a handful of games.
Are you interested in building this commander or do you already have a deck list?
MistaMint on
2 years ago
Milling in commander is tricky, doing it fast even more so. With this commander, your mill is mostly coming from your rogues, and you can get life damage wins faster that way.
If you use cards like Demilich, Snapcaster Mage, and Elite Arcanist you can can more bang for your buck out of the mill spells.
I would say that is too many counter spells as well. A counter will never win you the game, only stop someone from winning. And it doesn't add to the mill so you are splitting your attention.
With this commander I wouldn't focus on trying to mill, I would try to use what you do mill to your advantage. Cards that will take from your opponents graveyard.
Take a look at my commander mill deck Filthy wHorrors to see the focus on milling you need to do an entire commander deck. Fastest I did with this deck was turn 7.
+1 though, I like the theme behind your deck, I just think it's the wrong commander to mill someone out.
legendofa on SKELETONS!
3 years ago
As far as color goes, black is vital. Green is probably the next best, for Skeletal Swarming if nothing else. Red isn't critical, but offers options like Flameskull, Lightning Skelemental, and the new Gut, True Soul Zealot. Blue is weak; Demilich is okay in a spell-heavy build, and Skeleton Ship and Mortus Strider have good art. White has virtually nothing for skeletons specifically, but Brave the Sands and Mark of Asylum and that sort of thing is useful if you have a lot of regenerators.
Endo13 on
Dimir Midrange
3 years ago
zapyourtumor You were right, i realized Demilich wasn't doing as much as i thought when it comes to saving mana from its 1st ability & recycling instants/sorceries from the 2nd, as i think Blink of an Eye is better in recycling them. Same case goes for Plague Engineer in the sence of its usefulness overall so took them away. Thing in the Ice Flip is a fantastic card & works well in my instant/sorcery heavy deck. I added it to main, would you recommend having a playset instead of 3? Liliana of the Veil is a pretty cool card & added it to sideboard, might even place it as main after some further paytesting. Thanks for your adivce!
wallisface You were right on my land count, I was commonly facing with landpool issues so i did make my land count higher to 24 and now i dont have that problem anymore. The meta in my city & surrounding areas are really monster-heavy so that was the reason I placed heavy hitting destroy spells such as Damnation but I saw your point, as it could be more of a disadvantage than anything. Took it off the main & added only 1 on sideboard. As for Mishra's Bauble i saw it wasn't doing as much as I anticipated, but then again im a noob at MTG still & i might have been using it wrong. Tbh i dont know why Lurrus of the Dream-Den was there i must have placed it by mistake so took it off lol. In general i switched the sideboard as much as the main in order to be more consistent. Twincast is there just for the lols & it has actually made pretty funny plays, i mean 2 is always better is it not?
In general i appreciate your advice both of you, and let me know what you think on the upgrade i just did. Im a returning player that took like a 10-year hiatus from MTG because life happened and im catching up, & this was a first try to a midrange-control-ish deck that i really want to work and make it as good as can be. Thanks!
GloriousSeeker on
3 years ago
Hi man!
Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.
Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet
Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice Flip +1 Dispel +2 Malevolent Hermit Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils
Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.
Omniscience_is_life on
Historic Izzet Phoenix updated
3 years ago
How has Archmage's Charm been as a 4-of, with such high mana cost and color intensity? Seems a little too hard to cast for what it does imo.
Also--Demilich exists as another Phoenix, have you considered giving it a go?