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'Make a path' comes to mind when I play this deck

This deck doesn't have the greatest creatures, so it punches all the enchantments and creatures in the way down so the little guys can march. I think the best thing that this deck ended up up doing is forcing someone to targeted removal demon horn. I've always stood by the notion that giving that cycle of life gain things in artifacts was a terrible idea and that day that someone took out the demon horn was the proof.

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